Пример #1
0
        internal LobbyCommon(NetworkContext context) {
            _context = context;

            _lobbyLaunchedHandler = new LobbyLaunchedHandler();
            _context.AddMessageHandler(_lobbyLaunchedHandler);

            _playerManager = new PlayerManager(_context);
            _context.AddMessageHandler(_playerManager);
            if (_context.IsServer) {
                _context.AddConnectionMonitor(_playerManager);
            }
        }