Пример #1
0
        private void Application_Startup(
            object sender, StartupEventArgs e)
        {
            // Load the correspondence database.
            string databaseFileName = Directory.ApplicationData / "FacetedWorlds" / "Reversi" / "Correspondence.sdf";

            _community = new Community(new SSCEStorageStrategy(databaseFileName))
                .AddCommunicationStrategy(new WebServiceCommunicationStrategy())
                .Register<CorrespondenceModule>()
                .Subscribe(() => _machineViewModel.User)
                .Subscribe(() => _machineViewModel.User == null
                    ? Enumerable.Empty<Game>()
                    : _machineViewModel.User.ActivePlayers.Select(player => player.Game));

            // Recycle durations when the application is idle.
            DispatcherTimer timer = new DispatcherTimer(DispatcherPriority.ApplicationIdle);
            timer.Interval = TimeSpan.FromSeconds(1.0);
            timer.Tick += Timer_Tick;
            timer.Start();

            BeginDuration();

            // Display the main window.
            MainWindow = new View.MainWindow();
            MachineNavigationModel navigation = new MachineNavigationModel();
            _machineViewModel = new MachineViewModel(_community, navigation);
            MainWindow.DataContext = ForView.Wrap(_machineViewModel);
            MainWindow.Show();

            _synchronizationThread = new SynchronizationThread(_community);
            _community.FactAdded += () => _synchronizationThread.Wake();
            _synchronizationThread.Start();
        }
Пример #2
0
        public MachineViewModel(
            Community community,
            MachineNavigationModel navigation)
        {
            _community = community;
            _navigation = navigation;

            _depUser = new Dependent(delegate
            {
                _user = String.IsNullOrEmpty(_navigation.UserName)
                    ? null
                    : _community.AddFact(new User(_navigation.UserName));
            });
        }