public void LoadFSM(string jsonText) { m_FSMLoader.LoadJSON(jsonText); m_Map = m_FSMLoader.FSMCurrentState; m_AnyState = m_FSMLoader.FSMAnyState; m_Conditions["IsRoot"] = IsRoot; m_Conditions["IsAnyState"] = IsAnyState; m_Init = true; }
public void LoadFSM(string jsonText) { m_FSMLoader.LoadJSON(jsonText); m_Map = m_FSMLoader.FSMRootStates; m_AnyState = m_FSMLoader.FSMAnyStates; m_Conditions["IsRoot"] = IsRoot; m_Conditions["IsAnyState"] = IsAnyState; m_Inited = true; firstStateName = m_FSMLoader.FSMRootStates.StateName; }