Пример #1
0
        private static async Task StartServer()
        {
            Log.Print(LogType.Lobby, "Starting LobbyServer");
            WebSocketListener server = new WebSocketListener(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 6060));

            server.Standards.RegisterStandard(new WebSocketFactoryRfc6455());

            // Server doesnt start if i await StartAsync...
#pragma warning disable CS4014
            server.StartAsync();
#pragma warning restore CS4014

            Log.Print(LogType.Lobby, "Started LobbyServer on '0.0.0.0:6060'");
            LobbyQueueManager.GetInstance();
            while (true)
            {
                Log.Print(LogType.Lobby, "Waiting for clients to connect...");
                WebSocket socket = await server.AcceptWebSocketAsync(CancellationToken.None);

                Log.Print(LogType.Lobby, "Client connected");
                LobbyServerConnection newClient = new LobbyServerConnection(socket);
                newClient.OnDisconnect += NewClient_OnDisconnect;
                ConnectedClients.Add(newClient);
                new Thread(newClient.HandleConnection).Start();
            }
        }
Пример #2
0
 public static LobbyQueueManager GetInstance()
 {
     if (Instance == null)
     {
         Instance = new LobbyQueueManager();
     }
     return(Instance);
 }
Пример #3
0
        /// <summary>
        /// Creates a new game and puts all players in the pending games queue
        /// </summary>
        /// <param name="gameInfo"></param>
        /// <param name="teamInfo"></param>
        public static void CreateGame(LobbyGameInfo gameInfo, LobbyTeamInfo teamInfo)
        {
            Log.Print(LogType.Debug, "Creating Game for playes:");
            foreach (var a in teamInfo.TeamPlayerInfo)
            {
                Log.Print(LogType.Debug, $"   player {a.Handle} in team {a.TeamId.ToString()}");
            }


            gameInfo.GameStatus = GameStatus.Assembling;
            LobbyQueueManager.GetInstance().PendingGames.Add(new PendingGame(gameInfo, teamInfo));
        }
Пример #4
0
        public async static Task OnJoinMatchmakingQueue(LobbyServerConnection client, JoinMatchmakingQueueRequest request)
        {
            await client.SendMessage(new JoinMatchmakingQueueResponse()
            {
                ResponseId = request.RequestId
            });

            //Log.Print(LogType.Lobby, $"{client.PlayerInfo.GetHandle()} joined Matchmaking queue");

            //client.PlayerInfo.SetGameType(request.GameType);
            client.AllyBotDifficulty  = request.AllyBotDifficulty;
            client.EnemyBotDifficulty = request.EnemyBotDifficulty;

            LobbyQueueManager.AddPlayerToQueue(client);
        }