Пример #1
0
        public static void RegisterConflict(EntController contA,
                EntController contB,
                EntUtils.ColliderType typeA,
                EntUtils.ColliderType typeB)
        {
            if (Logging) {
                Debug.LogFormat("[CONFLICT] Attempt to register\n{0}{1}{2} ({3}{4}{5}) - {6}{7}{8} ({9}{10}{11})",
                        LOG_CONTROLLER_PREFIX, contA.name, LOG_CONTROLLER_SUFFIX,
                        LOG_BEHAVIOUR_PREFIX, typeA, LOG_BEHAVIOUR_SUFFIX,
                        LOG_CONTROLLER_PREFIX, contB.name, LOG_CONTROLLER_SUFFIX,
                        LOG_BEHAVIOUR_PREFIX, typeB, LOG_BEHAVIOUR_SUFFIX
                        );
            }

            BattleConflict conflict = new BattleConflict(contA, contB, typeA, typeB);
            if (!CollectionUtils.Contains(_Conflicts, conflict)) {
                _Conflicts.Add(new BattleConflict(contA, contB, typeA, typeB));
                if (Logging) {
                    Debug.Log("[CONFLICT] accepted count now " + _Conflicts.Count);
                }
            } else if (Logging) {
                Debug.Log("[CONFLICT] rejected");
            }
        }
Пример #2
0
 public static bool Equal(BattleConflict bc1, BattleConflict bc2)
 {
     return bc1.Equals(bc2);
 }
Пример #3
0
 public bool Equals(BattleConflict other)
 {
     return (this._Pair.First == other._Pair.First && this._Pair.Second == other._Pair.Second) ||
         (this._Pair.First == other._Pair.Second && this._Pair.Second == other._Pair.First);
 }
Пример #4
0
 public BattleConflictResolution(BattleConflictAgitator agitator, Result result, BattleConflict conflict)
 {
     _Agitator = agitator;
     _Result = result;
     _Conflict = conflict;
 }