Пример #1
0
 private void CheckWatchers(GameEvent gameEvent, EventWatchTiming timing)
 {
     EventWatchTiming watcherTiming;
     foreach (var watcher in watchers)
     {
         watcherTiming = watcher.GetWatchTiming();
         if ((watcherTiming == timing) || (watcherTiming == EventWatchTiming.Any))
             watcher.InspectEvent(gameEvent);
     }
 }
Пример #2
0
 /// <summary>
 /// Add an event to the manager.  If called during an update loop, the event will be added to the list of
 /// queued events, and will be updated with a time delta of 0 at the end of the current loop.
 /// </summary>
 /// <param name="gameEvent"></param>
 public virtual void AddEvent(GameEvent gameEvent)
 {
     List<GameEvent> eventList = isUpdating ? queuedEvents : events;
     eventList.Add(gameEvent);
     CheckWatchers(gameEvent, EventWatchTiming.OnCreate);
 }
Пример #3
0
 /// <summary>
 /// Remove an event from the Manager
 /// </summary>
 /// <param name="gameEvent"></param>
 public virtual void RemoveEvent(GameEvent gameEvent)
 {
     events.Remove(gameEvent);
 }