void Start() { PhotonNetwork.autoJoinLobby = false; _subscription = Provider.Store.Subscribe(state => { bool nextPlayingRequested = PlayingRequested.Get(state); if (nextPlayingRequested == _playingRequested) { return; } _playingRequested = nextPlayingRequested; }); }
void Start() { _button = this.GetComponent <Button>(); _button.interactable = _name != ""; _subscription = Provider.Store.Subscribe(state => { string nextName = Name.Get(state); bool nextPlayingRequested = PlayingRequested.Get(state); if (nextName == _name && nextPlayingRequested == _playingRequested) { return; } _name = nextName; _playingRequested = nextPlayingRequested; _button.interactable = _name != "" && !_playingRequested; }); }
void Start() { _inputField = this.GetComponent <InputField>(); _subscription = Provider.Store.Subscribe(state => { // INITIALIZE INPUT string value = _inputField.text; string playerName = Name.Get(state); if (value == "" && playerName != "") { _inputField.text = playerName; } // CHECK FOR PLAYING REQUESTED bool nextPlayingRequested = PlayingRequested.Get(state); if (nextPlayingRequested == _playingRequested) { return; } _playingRequested = nextPlayingRequested; _inputField.interactable = !_playingRequested; }); }