Пример #1
0
 // Méthode qui retourne un FactoryType en fonction de ID FactoryType
 public static FactoryTypeBO FindById(int factoryTypeId)
 {
     try
     {
         List<FactoryTypeBO> listResult = new List<FactoryTypeBO>();
         FactoryTypeBO result = new FactoryTypeBO();
         FactoryTypeDAL dal = new FactoryTypeDAL(CUtil.GetConnexion());
         listResult = dal.FactoryTypeBO_FindById(factoryTypeId).ToList();
         result = listResult.FirstOrDefault();
         return result;
     }
     catch (Exception)
     {
         throw;
     }
 }
Пример #2
0
 /*
  * Permet d'afficher les infos de FactoryType en fonction du choix
  */
 private void cbxFactoryType_SelectedIndexChanged(object sender, EventArgs e)
 {
     try
     {
         factoryType = new FactoryTypeBO();
         int id_FactoryType;
         if (Int32.TryParse(cbxFactoryType.SelectedValue.ToString(), out id_FactoryType))
         {
             factoryType = factoryTypeList.Find(c => c.id_factory_type == id_FactoryType);
             lblFactoryPrice.Text = factoryType.price.ToString();
             lblPriceProduction.Text = factoryType.toy_production_price.ToString();
             lblSalePrice.Text = factoryType.toy_sales_prices.ToString();
         }
     }
     catch (Exception)
     {
         throw;
     }
 }
Пример #3
0
        // Implémentation méthode productToys Interface Factory
        public void productToys(FactoryBO factory, UserBO user)
        {
            try
            {
                // Recherche FactoryType en fonction de Factory
                FactoryTypeBO factoryType = new FactoryTypeBO();
                factoryType = FactoryTypeBL.FindById(factory.type);

                // Update du capital en fonction des info FactoryType
                int newCapital = user.capital - factoryType.toy_production_price;
                user.capital = newCapital;
                UserBL.Update(user);

                // Update du status Factory
                factory.status = "true";
                FactoryBL.Update(factory);
            }
            catch (Exception)
            {
                throw;
            }
        }
Пример #4
0
        // Implémentation méthode salesProduct Interface Factory
        public void salesProduct(FactoryBO factory, UserBO user)
        {
            try
            {
                // Recherche FactoryType en fonction de Factory
                FactoryTypeBO factoryType = new FactoryTypeBO();
                factoryType = FactoryTypeBL.FindById(factory.type);

                // Update du capital en fonction des info FactoryType et du stock
                int newCapital = user.capital + factory.factory_stock * factoryType.toy_sales_prices;
                user.capital = newCapital;
                UserBL.Update(user);

                // Remise à zéro du stock
                factory.factory_stock = 0;
                FactoryBL.Update(factory);
            }
            catch (Exception)
            {
                throw;
            }
        }
Пример #5
0
        /*
         * Chargement de la Form frmFactoryManage
         */
        private void frmFactoryManage_Load(object sender, EventArgs e)
        {
            try
            {
                // Update status Factory si la date de prod + 1 heure est passée ou pas
                using (FactoryIFACClient proxyFactory = new FactoryIFACClient())
                {
                    factory = proxyFactory.findFactory(factory.id_factory);

                    /*
                     * Check le status de Factory
                     * Si true: Vérifie que la date de production est passée -> oui: factory_stock = toy_current_production, toy_current_production = 0 et status updaté + affichage Jouets produits
                     *                                                       -> non: les boutons Launch Production et Sale Stock sont bloqués
                     * Sinon: ne fait rien
                     */
                    if (proxyFactory.checkStatus(factory))
                    {
                        DateTime timeNow = Utilities.getDate();
                        DateTime timeProd = (DateTime)factory.toy_production_time;
                        if (Utilities.compareDate(timeProd, timeNow))
                        {
                            btnProduct.Enabled = false;
                            btnProduct.Text = STATUS_PRODUCTION;
                            btnSale.Enabled = false;
                            btnSale.Text = STATUS_PRODUCTION;
                        }
                        else
                        {
                            String production_result = factory.toy_current_production.ToString();
                            factory.factory_stock = factory.factory_stock + factory.toy_current_production;
                            factory.toy_current_production = 0;
                            factory.status = STATUS_OK;
                            proxyFactory.updateFactory(factory);
                            MessageBox.Show("Votre usine a produit " + production_result + " jouets.");
                        }
                    }
                }

                // Affiche les informations: Nom Jouets, Prix Production, Stock et Prix Vente
                using (FactoryTypeIFACClient proxyFactoryType = new FactoryTypeIFACClient())
                {
                    listFactoryType = new List<FactoryTypeBO>();
                    listFactoryType = proxyFactoryType.selectAll();

                    factoryType = listFactoryType.Find(type => type.id_factory_type == factory.type);
                    lblToys.Text = factoryType.name;
                    lblProductionPrice.Text = factoryType.toy_production_price.ToString();
                    lblStock.Text = factory.factory_stock.ToString();
                    lblSalesPrice.Text = factoryType.toy_sales_prices.ToString();
                }
            }
            catch (Exception)
            {
                throw;
            }
        }