Пример #1
0
        public IController GetInputState(int frame)
        {
            if (frame < FrameCount && frame >= 0)
            {
                int getframe;

                if (LoopOffset.HasValue)
                {
                    if (frame < _log.Count)
                    {
                        getframe = frame;
                    }
                    else
                    {
                        getframe = ((frame - LoopOffset.Value) % (_log.Count - LoopOffset.Value)) + LoopOffset.Value;
                    }
                }
                else
                {
                    getframe = frame;
                }

                var adapter = new Bk2ControllerAdapter
                {
                    Type = Global.MovieSession.MovieControllerAdapter.Type
                };

                adapter.SetControllersAsMnemonic(_log[getframe]);
                return(adapter);
            }

            return(null);
        }
Пример #2
0
		public MovieZone(IMovie movie, int start, int length, string key = "")
		{
			Bk2LogEntryGenerator lg = Global.MovieSession.LogGeneratorInstance() as Bk2LogEntryGenerator;
			lg.SetSource(Global.MovieSession.MovieControllerAdapter);
			targetController = new Bk2ControllerAdapter();
			targetController.Type = Global.Emulator.ControllerDefinition;
			targetController.LatchFromSource(targetController); // Reference and create all buttons

			if (key == "")
				key = lg.GenerateLogKey();
			key = key.Replace("LogKey:", "").Replace("#", "");
			key = key.Substring(0, key.Length - 1);

			_inputKey = key;
			Length = length;
			_log = new string[length];

			// Get a IController that only contains buttons in key.
			string[] keys = key.Split('|');
			ControllerDefinition d = new ControllerDefinition();
			for (int i = 0; i < keys.Length; i++)
			{
				if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i]))
					d.BoolButtons.Add(keys[i]);
				else
					d.FloatControls.Add(keys[i]);
			}

			controller = new Bk2ControllerAdapter() { Type = d };
			Bk2LogEntryGenerator logGenerator = new Bk2LogEntryGenerator("");
			logGenerator.SetSource(controller);
			logGenerator.GenerateLogEntry(); // Reference and create all buttons.

			string movieKey = logGenerator.GenerateLogKey().Replace("LogKey:", "").Replace("#", "");
			movieKey = movieKey.Substring(0, movieKey.Length - 1);
			if (key == movieKey)
			{
				for (int i = 0; i < length; i++)
					_log[i] = movie.GetInputLogEntry(i + start);
			}
			else
			{
				for (int i = 0; i < length; i++)
				{
					controller.LatchFromSource(movie.GetInputState(i + start));
					_log[i] = logGenerator.GenerateLogEntry();
				}
			}
		}
Пример #3
0
		private void ReSetLog()
		{
			// Get a IController that only contains buttons in key.
			string[] keys = _inputKey.Split('|');
			ControllerDefinition d = new ControllerDefinition();
			for (int i = 0; i < keys.Length; i++)
			{
				if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i]))
					d.BoolButtons.Add(keys[i]);
				else
					d.FloatControls.Add(keys[i]);
			}
			Bk2ControllerAdapter newController = new Bk2ControllerAdapter() { Type = d };

			Bk2LogEntryGenerator logGenerator = new Bk2LogEntryGenerator("");
			logGenerator.SetSource(newController);
			logGenerator.GenerateLogEntry(); // Reference and create all buttons.
			// Reset all buttons in targetController (it may still have buttons that aren't being set here set true)
			Bk2LogEntryGenerator tC = new Bk2LogEntryGenerator("");
			tC.SetSource(targetController);
			targetController.SetControllersAsMnemonic(tC.EmptyEntry);
			for (int i = 0; i < Length; i++)
			{
				controller.SetControllersAsMnemonic(_log[i]);
				LatchFromSourceButtons(targetController, controller);
				newController.LatchFromSource(targetController);
				_log[i] = logGenerator.GenerateLogEntry();
			}

			controller = newController;
		}
Пример #4
0
		private void ORLatchFromSource(Bk2ControllerAdapter latching, IController source)
		{
			foreach (string button in latching.Type.BoolButtons)
			{
				latching[button] |= source.IsPressed(button);
			}

			foreach (string name in latching.Type.FloatControls)
			{
				float sFloat = source.GetFloat(name);
				int indexRange = source.Type.FloatControls.IndexOf(name);
				if (sFloat == source.Type.FloatRanges[indexRange].Mid)
					latching.SetFloat(name, sFloat);
			}
		}
Пример #5
0
		public void LatchFromSourceButtons(Bk2ControllerAdapter latching, IController source)
		{
			foreach (string button in source.Type.BoolButtons)
			{
				latching[button] = source.IsPressed(button);
			}

			foreach (string name in source.Type.FloatControls)
			{
				latching.SetFloat(name, source.GetFloat(name));
			}
		}
Пример #6
0
		public MovieZone(string fileName)
		{
			if (!File.Exists(fileName))
				return;

			string[] readText = File.ReadAllLines(fileName);
			// If the LogKey contains buttons/controls not accepted by the emulator,
			//	tell the user and display the macro's controller name and player count
			_inputKey = readText[0];
			Bk2LogEntryGenerator lg = Global.MovieSession.LogGeneratorInstance() as Bk2LogEntryGenerator;
			lg.SetSource(Global.MovieSession.MovieControllerAdapter);
			string key = lg.GenerateLogKey();
			key = key.Replace("LogKey:", "").Replace("#", "");
			key = key.Substring(0, key.Length - 1);
			string[] emuKeys = key.Split('|');
			string[] macroKeys = _inputKey.Split('|');
			for (int i = 0; i < macroKeys.Length; i++)
			{
				if (!emuKeys.Contains(macroKeys[i]))
				{
					System.Windows.Forms.MessageBox.Show("The selected macro is not compatible with the current emulator core." +
						"\nMacro controller: " + readText[1] + "\nMacro player count: " + readText[2], "Error");
					return;
				}
			}

			// Settings
			string[] settings = readText[3].Split(',');
			Overlay = Convert.ToBoolean(settings[0]);
			Replace = Convert.ToBoolean(settings[1]);

			_log = new string[readText.Length - 4];
			readText.ToList().CopyTo(4, _log, 0, _log.Length);
			Length = _log.Length;
			Start = 0;

			Name = Path.GetFileNameWithoutExtension(fileName);

			// Adapters
			targetController = new Bk2ControllerAdapter();
			targetController.Type = Global.Emulator.ControllerDefinition;
			targetController.LatchFromSource(targetController); // Reference and create all buttons
			string[] keys = _inputKey.Split('|');
			ControllerDefinition d = new ControllerDefinition();
			for (int i = 0; i < keys.Length; i++)
			{
				if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i]))
					d.BoolButtons.Add(keys[i]);
				else
					d.FloatControls.Add(keys[i]);
			}
			controller = new Bk2ControllerAdapter() { Type = d };
		}
Пример #7
0
		public IController GetInputState(int frame)
		{
			if (frame < FrameCount && frame >= 0)
			{

				int getframe;

				if (LoopOffset.HasValue)
				{
					if (frame < _log.Count)
					{
						getframe = frame;
					}
					else
					{
						getframe = ((frame - LoopOffset.Value) % (_log.Count - LoopOffset.Value)) + LoopOffset.Value;
					}
				}
				else
				{
					getframe = frame;
				}

				var adapter = new Bk2ControllerAdapter
				{
					Type = Global.MovieSession.MovieControllerAdapter.Type
				};

				adapter.SetControllersAsMnemonic(_log[getframe]);
				return adapter;
			}

			return null;
		}