private static void PlayMissSequence(int row, int column, bool showAnimation)
        {
            if (showAnimation)
            {
                UtilityFunctions.AddSplash(row, column);
            }

            Audio.PlaySoundEffect(GameResources.GameSound("Miss"));

            UtilityFunctions.DrawAnimationSequence();
        }
        private static void PlayHitSequence(int row, int column, bool showAnimation)
        {
            if (showAnimation)
            {
                UtilityFunctions.AddExplosion(row, column);
            }

            Audio.PlaySoundEffect(GameResources.GameSound("Hit"));

            UtilityFunctions.DrawAnimationSequence();
        }
Пример #3
0
        /// <summary>
        /// Listens for attacks to be completed.
        /// </summary>
        /// <param name="sender">the game</param>
        /// <param name="result">the result of the attack</param>
        /// <remarks>
        /// Displays a message, plays sound and redraws the screen
        /// </remarks>
        private static void AttackCompleted(object sender, AttackResult result)
        {
            bool isHuman = false;

            isHuman = ReferenceEquals(_theGame.Player, HumanPlayer);

            if (isHuman)
            {
                UtilityFunctions.Message = "You " + result.ToString();
            }
            else
            {
                UtilityFunctions.Message = "The AI " + result.ToString();
                UtilityFunctions.Message = UtilityFunctions.Message.Replace("enemy", "player");
            }

            if (result.Value == ResultOfAttack.Destroyed)
            {
                PlayHitSequence(System.Convert.ToInt32(result.Row), System.Convert.ToInt32(result.Column), isHuman);
                Audio.PlaySoundEffect(GameResources.GameSound("Sink"));
            }
            else if (result.Value == ResultOfAttack.GameOver)
            {
                PlayHitSequence(System.Convert.ToInt32(result.Row), System.Convert.ToInt32(result.Column), isHuman);
                Audio.PlaySoundEffect(GameResources.GameSound("Sink"));

                while (Audio.SoundEffectPlaying(GameResources.GameSound("Sink")))
                {
                    SwinGame.Delay(10);
                    SwinGame.RefreshScreen();
                }

                if (HumanPlayer.IsDestroyed)
                {
                    Audio.PlaySoundEffect(GameResources.GameSound("Lose"));
                }
                else
                {
                    Audio.PlaySoundEffect(GameResources.GameSound("Winner"));
                }
            }
            else if (result.Value == ResultOfAttack.Hit)
            {
                PlayHitSequence(System.Convert.ToInt32(result.Row), System.Convert.ToInt32(result.Column), isHuman);
            }
            else if (result.Value == ResultOfAttack.Miss)
            {
                PlayMissSequence(System.Convert.ToInt32(result.Row), System.Convert.ToInt32(result.Column), isHuman);
            }
            else if (result.Value == ResultOfAttack.ShotAlready)
            {
                Audio.PlaySoundEffect(GameResources.GameSound("Error"));
            }
        }
 public static void DeployShips()
 {
     //if in the area try to deploy
     try
     {
         GameController.HumanPlayer.PlayerGrid.MoveShip(_currentRow, _currentCol, _selectedShip, _currentDirection);
     }
     catch (Exception ex)
     {
         Audio.PlaySoundEffect(GameResources.GameSound("Error"));
         UtilityFunctions.Message = ex.Message;
     }
 }
Пример #5
0
        /// <summary>
        /// Listens for attacks to be completed.
        /// </summary>
        /// <param name="sender">the game</param>
        /// <param name="result">the result of the attack</param>
        /// <remarks>
        /// Displays a message, plays sound and redraws the screen
        /// </remarks>
        private static void AttackCompleted(object sender, AttackResult result)
        {
            bool isHuman;

            isHuman = _theGame.Player == HumanPlayer;

            if (isHuman)
            {
                UtilityFunctions.Message = "You " + result.ToString();
            }
            else
            {
                UtilityFunctions.Message = "The AI " + result.ToString();
            }

            switch (result.Value)
            {
            case ResultOfAttack.Destroyed:
            {
                PlayHitSequence(result.Row, result.Column, isHuman);
                Audio.PlaySoundEffect(GameResources.GameSound("Sink"));
                break;
            }

            case ResultOfAttack.GameOver:
            {
                PlayHitSequence(result.Row, result.Column, isHuman);
                Audio.PlaySoundEffect(GameResources.GameSound("Sink"));

                while (Audio.SoundEffectPlaying(GameResources.GameSound("Sink")))
                {
                    SwinGame.Delay(10);
                    SwinGame.RefreshScreen();
                }

                if (HumanPlayer.IsDestroyed)
                {
                    Audio.PlaySoundEffect(GameResources.GameSound("Lose"));
                }
                else
                {
                    Audio.PlaySoundEffect(GameResources.GameSound("Winner"));
                }
                break;
            }

            case ResultOfAttack.Hit:
            {
                PlayHitSequence(result.Row, result.Column, isHuman);
                break;
            }

            case ResultOfAttack.Miss:
            {
                PlayMissSequence(result.Row, result.Column, isHuman);
                break;
            }

            case ResultOfAttack.ShotAlready:
            {
                Audio.PlaySoundEffect(GameResources.GameSound("Error"));
                break;
            }
            }
        }