Пример #1
0
        protected Item ParseItem(List<byte> data)
        {
            Item item = new Item();
            item.packet = data.ToArray();

            //try
            {
                BitReader reader = new BitReader(item.packet);
                byte packet = (byte)reader.Read(8);
                item.action = (uint)reader.Read(8);
                item.category = (uint)reader.Read(8);
                byte validSize = (byte)reader.Read(8);
                item.id = (uint)reader.Read(32);

                if (packet == 0x9d)
                    reader.Read(40);

                item.equipped = reader.ReadBit();
                reader.ReadBit();
                reader.ReadBit();
                item.in_socket = reader.ReadBit();
                item.identified = reader.ReadBit();
                reader.ReadBit();
                item.switched_in = reader.ReadBit();
                item.switched_out = reader.ReadBit();

                item.broken = reader.ReadBit();
                reader.ReadBit();
                item.potion = reader.ReadBit();
                item.has_sockets = reader.ReadBit();
                reader.ReadBit();
                item.in_store = reader.ReadBit();
                item.not_in_a_socket = reader.ReadBit();
                reader.ReadBit();

                item.ear = reader.ReadBit();
                item.start_item = reader.ReadBit();
                reader.ReadBit();
                reader.ReadBit();
                reader.ReadBit();
                item.simple_item = reader.ReadBit();
                item.ethereal = reader.ReadBit();
                reader.ReadBit();

                item.personalised = reader.ReadBit();
                item.gambling = reader.ReadBit();
                item.rune_word = reader.ReadBit();
                reader.Read(5);

                item.version = (Item.VersionType)(reader.Read(8));

                reader.Read(2);
                byte destination = (byte)reader.Read(3);

                item.ground = (destination == 0x03);

                if (item.ground)
                {
                    item.x = (UInt16)reader.Read(16);
                    item.y = (UInt16)reader.Read(16);
                }
                else
                {
                    item.directory = (byte)reader.Read(4);
                    item.x = (byte)reader.Read(4);
                    item.y = (byte)reader.Read(3);
                    item.container = (Item.ContainerType)(reader.Read(4));
                }

                item.unspecified_directory = false;

                if (item.action == (uint)Item.Action.add_to_shop || item.action == (uint)Item.Action.remove_from_shop)
                {
                    long container = (long)(item.container);
                    container |= 0x80;
                    if ((container & 1) != 0)
                    {
                        container--; //remove first bit
                        item.y += 8;
                    }
                    item.container = (Item.ContainerType)(container);
                }
                else if (item.container == Item.ContainerType.unspecified)
                {
                    if (item.directory == (uint)Item.DirectoryType.not_applicable)
                    {
                        if (item.in_socket)
                            //y is ignored for this container type, x tells you the index
                            item.container = Item.ContainerType.item;
                        else if (item.action == (uint)Item.Action.put_in_belt || item.action == (uint)Item.Action.remove_from_belt)
                        {
                            item.container = Item.ContainerType.belt;
                            item.y = item.x / 4;
                            item.x %= 4;
                        }
                    }
                    else
                        item.unspecified_directory = true;
                }

                if (item.ear)
                {
                    //item.ear_character_class =  (GameData.CharacterClassType)
                    reader.Read(3);
                    item.ear_level = (byte)reader.Read(7);
                    item.ear_name = "F**k Off";
                    reader.Read(16 * 7);
                    return item;
                }

                byte[] code_bytes = new byte[4];
                for (int i = 0; i < code_bytes.Length; i++)
                    code_bytes[i] = (byte)(reader.Read(8));
                code_bytes[3] = 0;

                item.type = System.Text.Encoding.ASCII.GetString(code_bytes).Substring(0, 3);

                ItemEntry entry;
                if (!m_owner.m_dm.m_itemData.Get(item.type, out entry))
                {
                    Console.WriteLine("Failed to look up item in item data table");
                    return item;
                }

                item.name = entry.Name;
                item.width = (int)entry.Width;
                item.height = (int)entry.Height;

                item.is_gold = (item.type == "gld");

                if (item.is_gold)
                {
                    bool big_pile = reader.ReadBit();
                    if (big_pile)
                        item.amount = (uint)reader.Read(32);
                    else
                        item.amount = (uint)reader.Read(12);

                    return item;
                }

                item.used_sockets = (byte)reader.Read(3);

                item.quality = Item.QualityType.normal;

                if (item.simple_item || item.gambling)
                    return item;

                item.level = (byte)reader.Read(7);

                item.quality = (Item.QualityType)(reader.Read(4));

                // EVERYTHING AFTER THIS NEEDS FIXING!
                // Item mods will NOT be read/parsed in current version.
                // Item code and quality is enough for a hacky beta pickit.
                //return item;

                item.has_graphic = reader.ReadBit(); ;
                if (item.has_graphic)
                    item.graphic = (byte)reader.Read(3);

                item.has_colour = reader.ReadBit();
                if (item.has_colour)
                    item.colour = (UInt16)reader.Read(11);

                if (item.identified)
                {
                    switch (item.quality)
                    {
                        case Item.QualityType.inferior:
                            item.prefix = (byte)reader.Read(3);
                            break;
                        case Item.QualityType.superior:
                            item.superiority = (Item.SuperiorItemClassType)(reader.Read(3));
                            break;
                        case Item.QualityType.magical:
                            item.prefix = (uint)reader.Read(11);
                            item.suffix = (uint)reader.Read(11);
                            break;

                        case Item.QualityType.crafted:
                        case Item.QualityType.rare:
                            item.prefix = (uint)reader.Read(8) - 156;
                            item.suffix = (uint)reader.Read(8) - 1;
                            if (ClientlessBot.debugging)
                            {
                                /*
                                std::cout << "Rare prefix: " << item.prefix << std::endl;
                                std::cout << "Rare suffix: " << item.suffix << std::endl;
                                std::cout << get_char_array_string(data) << std::endl;
                                 */
                            }
                            break;

                        case Item.QualityType.set:
                            item.set_code = (uint)reader.Read(12);
                            break;
                        case Item.QualityType.unique:
                            if (item.type != "std") //standard of heroes exception?
                                item.unique_code = (uint)reader.Read(12);
                            break;
                    }
                }

                if (item.quality == Item.QualityType.rare || item.quality == Item.QualityType.crafted)
                {
                    for (ulong i = 0; i < 3; i++)
                    {
                        if (reader.ReadBit())
                            item.prefixes.Add((uint)reader.Read(11));
                        if (reader.ReadBit())
                            item.suffixes.Add((uint)reader.Read(11));
                    }
                }

                if (item.rune_word)
                {
                    item.runeword_id = (uint)reader.Read(12);
                    item.runeword_parameter = (byte)reader.Read(4);
                    //std::cout << "runeword_id: " << item.runeword_id << ", parameter: " << item.runeword_parameter << std::endl;
                }

                if (item.personalised)
                {
                    item.personalised_name = "F**k off";
                    reader.Read(7 * 16);
                }

                item.is_armor = entry.IsArmor();
                item.is_weapon = entry.IsWeapon();

                if (item.is_armor)
                    item.defense = (uint)reader.Read(11) - 10;

                /*if(entry.throwable)
                {
                    reader.Read(9);
                    reader.Read(17);
                }
                //special case: indestructible phase blade
                else */
                if (item.type == "7cr")
                    reader.Read(8);
                else if (item.is_armor || item.is_weapon)
                {
                    item.maximum_durability = (byte)reader.Read(8);
                    item.indestructible = (uint)((item.maximum_durability == 0) ? 1 : 0);
                    /*
                    if(!item.indestructible)
                    {
                        item.durability = reader.Read(8);
                        reader.ReadBit();
                    }
                    */

                    //D2Hackit always reads it, hmmm. Appears to work.

                    item.durability = (byte)reader.Read(8);
                    reader.ReadBit();
                }

                if (item.has_sockets)
                    item.sockets = (byte)reader.Read(4);

                if (!item.identified)
                    return item;

                if (entry.Stackable)
                {
                    if (entry.Usable)
                        reader.Read(5);

                    item.amount = (uint)reader.Read(9);
                }
                uint set_mods = 0;
                if (item.quality == Item.QualityType.set)
                    set_mods = (byte)reader.Read(5);

                //reader.debugging = debugging;
                return item;
                while (true)
                {
                    //if(debugging)
                    //	std::cout << "Reading stat ID" << std::endl;

                    uint stat_id = (uint)reader.Read(9);

                    if (stat_id == 0x1ff)
                    {
                        //if(debugging)
                        //	std::cout << "Stat terminator encountered" << std::endl;
                        break;
                    }

                    Item.PropertyType item_property;

                    //process_item_stat(stat_id, reader, item_property);
                    //item.properties.Add(item_property);
                }
                //std::cout << pretty_item_stats(item) << std::endl;
            }
            //catch(Exception e)
            {

                //	Console.WriteLine("Error occured: ");

            }
            return item;
        }
Пример #2
0
        protected void NpcAssignment(byte type, List <byte> data)
        {
            byte[]    packet = data.ToArray();
            NpcEntity output;
            //try
            //{
            BitReader br = new BitReader(data.ToArray());

            br.ReadBitsLittleEndian(8);
            UInt32 id      = (uint)br.Read(32);
            UInt16 npctype = (ushort)br.Read(16);
            UInt16 x       = (ushort)br.Read(16);
            UInt16 y       = (ushort)br.Read(16);
            byte   life    = (byte)br.Read(8);
            byte   size    = (byte)br.Read(8);

            output = new NpcEntity(id, npctype, life, x, y);

            if (ClientlessBot.debugging)
            {
                Console.WriteLine("NPC id: {3}, Type: {0:X}, Life: {1:X}, Size: {2:X}", npctype, life, data.Count, id);
            }

            int informationLength = 16;

            String[] entries;

            if (!m_owner.m_dm.m_monsterFields.Get(npctype, out entries))
            {
                Console.WriteLine("Failed to read monstats data for NPC of type {0}", type);
            }
            if (entries.Length != informationLength)
            {
                Console.WriteLine("Invalid monstats entry for NPC of type {0}", type);
            }

            bool lookupName = false;

            if (data.Count > 0x10)
            {
                br.Read(4);
                if (br.ReadBit())
                {
                    for (int i = 0; i < informationLength; i++)
                    {
                        int temp;

                        int value = Int32.Parse(entries[i]);

                        if (!BitScanReverse(out temp, (uint)value - 1))
                        {
                            temp = 0;
                        }
                        if (temp == 31)
                        {
                            temp = 0;
                        }

                        //Console.WriteLine("BSR: {0} Bitcount: {1}", temp+1, bitCount);
                        int bits = br.Read(temp + 1);
                    }
                }

                output.SuperUnique = false;

                output.HasFlags = br.ReadBit();
                if (output.HasFlags)
                {
                    output.Champion    = br.ReadBit();
                    output.Unique      = br.ReadBit();
                    output.SuperUnique = br.ReadBit();
                    output.IsMinion    = br.ReadBit();
                    output.Ghostly     = br.ReadBit();
                    //Console.WriteLine("{0} {1} {2} {3} {4}", output.Champion, output.Unique, output.SuperUnique, output.IsMinion, output.Ghostly);
                }

                if (output.SuperUnique)
                {
                    output.SuperUniqueId = br.ReadBitsLittleEndian(16);
                    String name;
                    if (!m_owner.m_dm.m_superUniques.Get(output.SuperUniqueId, out name))
                    {
                        Console.WriteLine("Failed to lookup super unique monster name for {0}", output.SuperUniqueId);
                        output.Name = "invalid";
                    }
                    else
                    {
                        output.Name = name;
                        //Console.WriteLine("NPC: {0}", name);
                    }
                }
                else
                {
                    lookupName = true;
                }

                if (data.Count > 17 && lookupName != true && output.Name != "invalid")
                {
                    output.IsLightning = false;
                    while (true)
                    {
                        byte mod = (byte)br.ReadBitsLittleEndian(8);
                        if (mod == 0)
                        {
                            break;
                        }
                        if (mod == 0x11)
                        {
                            output.IsLightning = true;
                        }
                    }
                }
            }
            else
            {
                lookupName = true;
            }

            if (lookupName)
            {
                String name;
                if (!m_owner.m_dm.m_monsterNames.Get((int)output.Type, out name))
                {
                    Console.WriteLine("Failed to Look up monster name for {0}", output.Type);
                }
                else
                {
                    output.Name = name;
                }

                //Console.WriteLine("NPC: {0}", name);
            }

            NpcEntity tempnpc;

            if (m_owner.BotGameData.Npcs.TryGetValue(id, out tempnpc))
            {
                m_owner.BotGameData.Npcs[id] = output;
            }
            else
            {
                m_owner.BotGameData.Npcs.Add(id, output);
            }


            // }
            // catch
            // {

            // }
        }
Пример #3
0
        protected void NpcAssignment(byte type, List<byte> data)
        {
            byte[] packet = data.ToArray();
            NpcEntity output;
            //try
            //{
                BitReader br = new BitReader(data.ToArray());
                br.ReadBitsLittleEndian(8);
                UInt32 id = (uint)br.Read(32);
                UInt16 npctype = (ushort)br.Read(16);
                UInt16 x = (ushort)br.Read(16);
                UInt16 y = (ushort)br.Read(16);
                byte life = (byte)br.Read(8);
                byte size = (byte)br.Read(8);

                output = new NpcEntity(id, npctype, life, x, y);

                if(ClientlessBot.debugging)
                    Console.WriteLine("NPC id: {3}, Type: {0:X}, Life: {1:X}, Size: {2:X}", npctype, life, data.Count, id);

                int informationLength = 16;

                String[] entries;

                if (!m_owner.m_dm.m_monsterFields.Get(npctype, out entries))
                    Console.WriteLine("Failed to read monstats data for NPC of type {0}", type);
                if(entries.Length != informationLength)
                    Console.WriteLine("Invalid monstats entry for NPC of type {0}", type);

                bool lookupName = false;

                if (data.Count > 0x10)
                {
                    br.Read(4);
                    if (br.ReadBit())
                    {
                        for (int i = 0; i < informationLength; i++)
                        {
                            int temp;

                            int value = Int32.Parse(entries[i]);

                            if (!BitScanReverse(out temp, (uint)value - 1))
                                temp = 0;
                            if (temp == 31)
                                temp = 0;

                            //Console.WriteLine("BSR: {0} Bitcount: {1}", temp+1, bitCount);
                            int bits = br.Read(temp+1);
                        }
                    }

                    output.SuperUnique = false;

                    output.HasFlags = br.ReadBit();
                    if (output.HasFlags)
                    {
                        output.Champion = br.ReadBit();
                        output.Unique = br.ReadBit();
                        output.SuperUnique = br.ReadBit();
                        output.IsMinion = br.ReadBit();
                        output.Ghostly = br.ReadBit();
                        //Console.WriteLine("{0} {1} {2} {3} {4}", output.Champion, output.Unique, output.SuperUnique, output.IsMinion, output.Ghostly);
                    }

                    if (output.SuperUnique)
                    {
                        output.SuperUniqueId = br.ReadBitsLittleEndian(16);
                        String name;
                        if (!m_owner.m_dm.m_superUniques.Get(output.SuperUniqueId, out name))
                        {
                            Console.WriteLine("Failed to lookup super unique monster name for {0}", output.SuperUniqueId);
                            output.Name = "invalid";
                        }
                        else
                        {
                            output.Name = name;
                            //Console.WriteLine("NPC: {0}", name);
                        }
                    }
                    else
                        lookupName = true;

                    if (data.Count > 17 && lookupName != true && output.Name != "invalid")
                    {
                        output.IsLightning = false;
                        while (true)
                        {
                            byte mod = (byte)br.ReadBitsLittleEndian(8);
                            if (mod == 0)
                                break;
                            if (mod == 0x11)
                                output.IsLightning = true;
                        }
                    }
                }
                else
                    lookupName = true;

                if (lookupName)
                {
                    String name;
                    if (!m_owner.m_dm.m_monsterNames.Get((int)output.Type, out name))
                        Console.WriteLine("Failed to Look up monster name for {0}", output.Type);
                    else
                        output.Name = name;

                    //Console.WriteLine("NPC: {0}", name);
                }

                NpcEntity tempnpc;
                if (m_owner.BotGameData.Npcs.TryGetValue(id, out tempnpc))
                    m_owner.BotGameData.Npcs[id] = output;
                else
                    m_owner.BotGameData.Npcs.Add(id, output);

               // }
               // catch
               // {

               // }
        }
Пример #4
0
        protected Item ParseItem(List <byte> data)
        {
            Item item = new Item();

            item.packet = data.ToArray();

            //try
            {
                BitReader reader = new BitReader(item.packet);
                byte      packet = (byte)reader.Read(8);
                item.action   = (uint)reader.Read(8);
                item.category = (uint)reader.Read(8);
                byte validSize = (byte)reader.Read(8);
                item.id = (uint)reader.Read(32);

                if (packet == 0x9d)
                {
                    reader.Read(40);
                }

                item.equipped = reader.ReadBit();
                reader.ReadBit();
                reader.ReadBit();
                item.in_socket  = reader.ReadBit();
                item.identified = reader.ReadBit();
                reader.ReadBit();
                item.switched_in  = reader.ReadBit();
                item.switched_out = reader.ReadBit();

                item.broken = reader.ReadBit();
                reader.ReadBit();
                item.potion      = reader.ReadBit();
                item.has_sockets = reader.ReadBit();
                reader.ReadBit();
                item.in_store        = reader.ReadBit();
                item.not_in_a_socket = reader.ReadBit();
                reader.ReadBit();

                item.ear        = reader.ReadBit();
                item.start_item = reader.ReadBit();
                reader.ReadBit();
                reader.ReadBit();
                reader.ReadBit();
                item.simple_item = reader.ReadBit();
                item.ethereal    = reader.ReadBit();
                reader.ReadBit();

                item.personalised = reader.ReadBit();
                item.gambling     = reader.ReadBit();
                item.rune_word    = reader.ReadBit();
                reader.Read(5);

                item.version = (Item.VersionType)(reader.Read(8));

                reader.Read(2);
                byte destination = (byte)reader.Read(3);

                item.ground = (destination == 0x03);

                if (item.ground)
                {
                    item.x = (UInt16)reader.Read(16);
                    item.y = (UInt16)reader.Read(16);
                }
                else
                {
                    item.directory = (byte)reader.Read(4);
                    item.x         = (byte)reader.Read(4);
                    item.y         = (byte)reader.Read(3);
                    item.container = (Item.ContainerType)(reader.Read(4));
                }

                item.unspecified_directory = false;

                if (item.action == (uint)Item.Action.add_to_shop || item.action == (uint)Item.Action.remove_from_shop)
                {
                    long container = (long)(item.container);
                    container |= 0x80;
                    if ((container & 1) != 0)
                    {
                        container--; //remove first bit
                        item.y += 8;
                    }
                    item.container = (Item.ContainerType)(container);
                }
                else if (item.container == Item.ContainerType.unspecified)
                {
                    if (item.directory == (uint)Item.DirectoryType.not_applicable)
                    {
                        if (item.in_socket)
                        {
                            //y is ignored for this container type, x tells you the index
                            item.container = Item.ContainerType.item;
                        }
                        else if (item.action == (uint)Item.Action.put_in_belt || item.action == (uint)Item.Action.remove_from_belt)
                        {
                            item.container = Item.ContainerType.belt;
                            item.y         = item.x / 4;
                            item.x        %= 4;
                        }
                    }
                    else
                    {
                        item.unspecified_directory = true;
                    }
                }

                if (item.ear)
                {
                    //item.ear_character_class =  (GameData.CharacterClassType)
                    reader.Read(3);
                    item.ear_level = (byte)reader.Read(7);
                    item.ear_name  = "F**k Off";
                    reader.Read(16 * 7);
                    return(item);
                }

                byte[] code_bytes = new byte[4];
                for (int i = 0; i < code_bytes.Length; i++)
                {
                    code_bytes[i] = (byte)(reader.Read(8));
                }
                code_bytes[3] = 0;

                item.type = System.Text.Encoding.ASCII.GetString(code_bytes).Substring(0, 3);

                ItemEntry entry;
                if (!m_owner.m_dm.m_itemData.Get(item.type, out entry))
                {
                    Console.WriteLine("Failed to look up item in item data table");
                    return(item);
                }

                item.name   = entry.Name;
                item.width  = (int)entry.Width;
                item.height = (int)entry.Height;

                item.is_gold = (item.type == "gld");

                if (item.is_gold)
                {
                    bool big_pile = reader.ReadBit();
                    if (big_pile)
                    {
                        item.amount = (uint)reader.Read(32);
                    }
                    else
                    {
                        item.amount = (uint)reader.Read(12);
                    }

                    return(item);
                }

                item.used_sockets = (byte)reader.Read(3);

                item.quality = Item.QualityType.normal;

                if (item.simple_item || item.gambling)
                {
                    return(item);
                }

                item.level = (byte)reader.Read(7);

                item.quality = (Item.QualityType)(reader.Read(4));


                // EVERYTHING AFTER THIS NEEDS FIXING!
                // Item mods will NOT be read/parsed in current version.
                // Item code and quality is enough for a hacky beta pickit.
                //return item;

                item.has_graphic = reader.ReadBit();;
                if (item.has_graphic)
                {
                    item.graphic = (byte)reader.Read(3);
                }

                item.has_colour = reader.ReadBit();
                if (item.has_colour)
                {
                    item.colour = (UInt16)reader.Read(11);
                }

                if (item.identified)
                {
                    switch (item.quality)
                    {
                    case Item.QualityType.inferior:
                        item.prefix = (byte)reader.Read(3);
                        break;

                    case Item.QualityType.superior:
                        item.superiority = (Item.SuperiorItemClassType)(reader.Read(3));
                        break;

                    case Item.QualityType.magical:
                        item.prefix = (uint)reader.Read(11);
                        item.suffix = (uint)reader.Read(11);
                        break;

                    case Item.QualityType.crafted:
                    case Item.QualityType.rare:
                        item.prefix = (uint)reader.Read(8) - 156;
                        item.suffix = (uint)reader.Read(8) - 1;
                        if (ClientlessBot.debugging)
                        {
                            /*
                             * std::cout << "Rare prefix: " << item.prefix << std::endl;
                             * std::cout << "Rare suffix: " << item.suffix << std::endl;
                             * std::cout << get_char_array_string(data) << std::endl;
                             */
                        }
                        break;

                    case Item.QualityType.set:
                        item.set_code = (uint)reader.Read(12);
                        break;

                    case Item.QualityType.unique:
                        if (item.type != "std")     //standard of heroes exception?
                        {
                            item.unique_code = (uint)reader.Read(12);
                        }
                        break;
                    }
                }

                if (item.quality == Item.QualityType.rare || item.quality == Item.QualityType.crafted)
                {
                    for (ulong i = 0; i < 3; i++)
                    {
                        if (reader.ReadBit())
                        {
                            item.prefixes.Add((uint)reader.Read(11));
                        }
                        if (reader.ReadBit())
                        {
                            item.suffixes.Add((uint)reader.Read(11));
                        }
                    }
                }

                if (item.rune_word)
                {
                    item.runeword_id        = (uint)reader.Read(12);
                    item.runeword_parameter = (byte)reader.Read(4);
                    //std::cout << "runeword_id: " << item.runeword_id << ", parameter: " << item.runeword_parameter << std::endl;
                }

                if (item.personalised)
                {
                    item.personalised_name = "F**k off";
                    reader.Read(7 * 16);
                }


                item.is_armor  = entry.IsArmor();
                item.is_weapon = entry.IsWeapon();

                if (item.is_armor)
                {
                    item.defense = (uint)reader.Read(11) - 10;
                }

                /*if(entry.throwable)
                 * {
                 *  reader.Read(9);
                 *  reader.Read(17);
                 * }
                 * //special case: indestructible phase blade
                 * else */
                if (item.type == "7cr")
                {
                    reader.Read(8);
                }
                else if (item.is_armor || item.is_weapon)
                {
                    item.maximum_durability = (byte)reader.Read(8);
                    item.indestructible     = (uint)((item.maximum_durability == 0) ? 1 : 0);

                    /*
                     * if(!item.indestructible)
                     * {
                     *  item.durability = reader.Read(8);
                     *  reader.ReadBit();
                     * }
                     */

                    //D2Hackit always reads it, hmmm. Appears to work.

                    item.durability = (byte)reader.Read(8);
                    reader.ReadBit();
                }

                if (item.has_sockets)
                {
                    item.sockets = (byte)reader.Read(4);
                }

                if (!item.identified)
                {
                    return(item);
                }

                if (entry.Stackable)
                {
                    if (entry.Usable)
                    {
                        reader.Read(5);
                    }

                    item.amount = (uint)reader.Read(9);
                }
                uint set_mods = 0;
                if (item.quality == Item.QualityType.set)
                {
                    set_mods = (byte)reader.Read(5);
                }

                //reader.debugging = debugging;
                return(item);

                while (true)
                {
                    //if(debugging)
                    //	std::cout << "Reading stat ID" << std::endl;

                    uint stat_id = (uint)reader.Read(9);

                    if (stat_id == 0x1ff)
                    {
                        //if(debugging)
                        //	std::cout << "Stat terminator encountered" << std::endl;
                        break;
                    }

                    Item.PropertyType item_property;


                    //process_item_stat(stat_id, reader, item_property);
                    //item.properties.Add(item_property);
                }
                //std::cout << pretty_item_stats(item) << std::endl;
            }
            //catch(Exception e)
            {
                //	Console.WriteLine("Error occured: ");
            }
            return(item);
        }