Пример #1
0
        private void OnGetPlayers(Packet packet)
        {
            try
            {
                var players = new List<Player>();
                var message = packet.DataAsString();
                if (message.Trim() == "No Players Connected")
                {
                    if (CurrentPlayerCountUpdated != null)
                        CurrentPlayerCountUpdated(this, new PlayerCountEventArgs() { PlayerCount = players.Count });
                    if (PlayersUpdated != null)
                        PlayersUpdated(this, new PlayersEventArgs() { Players = players });
                    if (ConsoleLogUpdated != null)
                        ConsoleLogUpdated(this, new ConsoleLogEventArgs()
                        {
                            Message = "Server Response: No Players Connected",
                            Timestamp = packet.Timestamp
                        });
                    return;
                }
                var str = packet.DataAsString();
                string[] lines = str.Split('\n');
                string[] cleanLines = lines.Where(x => !string.IsNullOrWhiteSpace(x)).ToArray();
                foreach (string line in cleanLines)
                {
                    var lineData = line.Replace("...", " ");
                    string[] split1 = lineData.Split(new char[] { '.' }, 2);
                    string[] split2 = split1[1].Split(new char[] { ',' }, 2);
                    string playerNumber = split1[0].Trim();
                    string name = split2[0].Trim();
                    string steamId = split2[1].Trim();

                    players.Add(new Player
                    {
                        PlayerNumber = int.Parse(playerNumber),
                        Name = name,
                        SteamID = UInt64.Parse(steamId)
                    });

                }
                if (CurrentPlayerCountUpdated != null)
                    CurrentPlayerCountUpdated(this, new PlayerCountEventArgs() { PlayerCount = players.Count });
                if (PlayersUpdated != null)
                    PlayersUpdated(this, new PlayersEventArgs() { Players = players });
                if (ConsoleLogUpdated != null)
                    ConsoleLogUpdated(this, new ConsoleLogEventArgs()
                    {
                        Message = "Server Response: Player List Updated",
                        Timestamp = packet.Timestamp
                    });
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.InnerException);
            }
        }
Пример #2
0
 public void SendPacket(Packet packet)
 {
     OutgoingPackets.Enqueue(packet);
 }
Пример #3
0
        private void OnGetChatMessage(Packet packet)
        {
            var message = packet.DataAsString();
            if (message.Trim() == "Server received, But no response!!") return;

            if (packet.Opcode == Opcode.ChatMessage)
            {
                if (ChatLogUpdated != null)
                    if (message.StartsWith("SERVER:"))
                    {
                        ChatLogUpdated(this, new ChatLogEventArgs()
                        {
                            Message = message,
                            Timestamp = packet.Timestamp,
                            IsAdmin = true
                        });
                    }
                    else
                    {
                        ChatLogUpdated(this, new ChatLogEventArgs()
                        {
                            Message = message,
                            Timestamp = packet.Timestamp,
                            IsAdmin = false
                        });
                    }
                    
            }
        }
Пример #4
0
        private void OnBanPlayer(Packet packet)
        {
            var message = packet.DataAsString();
            if (message.Trim() == "Server received, But no response!!") return;

            if (packet.Opcode == Opcode.BanPlayer)
            {
                if (ConsoleLogUpdated != null)
                    ConsoleLogUpdated(this, new ConsoleLogEventArgs()
                    {
                        Message = "BAN PLAYER COMMAND EXECUTED: " + message,
                        Timestamp = packet.Timestamp
                    });
                GetPlayers();
            }
        }
Пример #5
0
        private void OnConsoleLogUpdated(Packet packet)
        {
            var message = packet.DataAsString();
            if (message.Trim() == "Server received, But no response!!") message = "Command Executed Successfully!";
            
            if(packet.Opcode == Opcode.Generic || packet.Opcode == Opcode.ServerResponse)
            {
                if (ConsoleLogUpdated != null)
                    ConsoleLogUpdated(this, new ConsoleLogEventArgs()
                    {
                        Message = "SERVER CONSOLE: " + message,
                        Timestamp = packet.Timestamp
                    });
            }

        }
Пример #6
0
        private void OnScheduledTask(Packet packet)
        {
            var message = packet.DataAsString();

            if (packet.Opcode == Opcode.ScheduledTask)
            {
                if (ConsoleLogUpdated != null)
                    ConsoleLogUpdated(this, new ConsoleLogEventArgs()
                    {
                        Message = "TASK SERVER RESPONSE: " + message,
                        Timestamp = packet.Timestamp
                    });
            }

        }
Пример #7
0
        private void OnServerAuthFail(Packet packet)
        {
            if(ServerAuthFailed != null)
                ServerAuthFailed(this, new ServerAuthEventArgs{Message = "Server authentication failed.  Check that your server password is correct.", Timestamp = packet.Timestamp});

            Disconnect();
        }
Пример #8
0
 private void OnServerAuthSuccess(Packet packet)
 {
     if(ServerAuthSucceeded != null)
         ServerAuthSucceeded(this, new ServerAuthEventArgs{Message = "Successfully authenticated.", Timestamp = packet.Timestamp});
     Echo("Clearing incoming packet stream.");
     GetPlayers();
 }
Пример #9
0
        public static async Task<Packet> ReadFromStreamAsync(NetworkStream stream)
        {
            Packet packet = new Packet();

            byte[] sizeBuffer = new byte[4];
            stream.Read(sizeBuffer, 0, 4);
            packet.PacketSize = BitConverter.ToInt32(sizeBuffer, 0);

            byte[] packetBuffer = new byte[packet.PacketSize];
            if(packet.PacketSize != 0)
            {
                int readProgress = 0;
                while(readProgress < packet.PacketSize)
                {
                    int read = await stream.ReadAsync(packetBuffer, readProgress, packet.PacketSize - readProgress);
                    readProgress += read;

                    if(read == 0)
                    {
                        throw new Exception("NetworkStream failed to read data.  Connection may have been lost!");
                    }
                }
            }

            packet.Opcode = (Opcode)BitConverter.ToInt32(packetBuffer, 0);
            packet.Type = (PacketType)BitConverter.ToInt32(packetBuffer, 4);
            Array.Copy(packetBuffer, 8, packet.Data, 0, packet.DataSize);

            Console.WriteLine("Recieved {0}", packet.DataAsString());
            return packet;
        }
Пример #10
0
        private void OnWhitelistPlayer(Packet packet)
        {
            var message = packet.DataAsString();
            if (message.Trim() == "Server received, But no response!!") return;

            if (packet.Opcode == Opcode.Whitelist)
            {
                if (ConsoleLogUpdated != null)
                    ConsoleLogUpdated(this, new ConsoleLogEventArgs()
                    {
                        Message = "PLAYER ADDED TO WHITELIST COMMAND EXECUTED: " + message,
                        Timestamp = packet.Timestamp
                    });
            }
        }
Пример #11
0
        private void OnGetChatMessage(Packet packet)
        {
            var message = packet.DataAsString();
            if (packet.Opcode == Opcode.ChatMessage)
            {
                GotChatResponse = true;
                if (message.Trim() == "Server received, But no response!!") return;
                string[] messages = message.Split('\n');
                foreach (string newMessage in messages)
                {
                    if (string.IsNullOrWhiteSpace(newMessage)) continue;
                    string[] splitMessage = newMessage.Split(new char[] { ':' }, 2);

                    if (newMessage.StartsWith("SERVER:") && newMessage == "SERVER: " + LastSentAdminMessage)
                    {
                        if (SentMessageUpdated != null)
                        {
                            var chatLog = new ChatLogEventArgs()
                            {
                                Timestamp = packet.Timestamp,
                                IsAdmin = true
                            };
                            chatLog.Message = newMessage.Replace("SERVER: ", "");
                            SentMessageUpdated(this, chatLog);
                        }
                    }
                    else
                    {
                        if (ChatLogUpdated != null)
                        {
                            var chatLog = new ChatLogEventArgs()
                            {
                                Message = splitMessage[1],
                                Sender = splitMessage[0],
                                Timestamp = packet.Timestamp,
                                IsAdmin = false
                            };
                            ChatLogUpdated(this, chatLog);
                        }
                    }
                }
                    
            }
        }