Container for the parameters to the UpdateFleetAttributes operation. Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
Наследование: AmazonGameLiftRequest
 private Amazon.GameLift.Model.UpdateFleetAttributesResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.UpdateFleetAttributesRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "UpdateFleetAttributes");
     try
     {
         #if DESKTOP
         return(client.UpdateFleetAttributes(request));
         #elif CORECLR
         return(client.UpdateFleetAttributesAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.UpdateFleetAttributesRequest();

            if (cmdletContext.Description != null)
            {
                request.Description = cmdletContext.Description;
            }
            if (cmdletContext.FleetId != null)
            {
                request.FleetId = cmdletContext.FleetId;
            }
            if (cmdletContext.MetricGroup != null)
            {
                request.MetricGroups = cmdletContext.MetricGroup;
            }
            if (cmdletContext.Name != null)
            {
                request.Name = cmdletContext.Name;
            }
            if (cmdletContext.NewGameSessionProtectionPolicy != null)
            {
                request.NewGameSessionProtectionPolicy = cmdletContext.NewGameSessionProtectionPolicy;
            }

            // populate ResourceCreationLimitPolicy
            var requestResourceCreationLimitPolicyIsNull = true;

            request.ResourceCreationLimitPolicy = new Amazon.GameLift.Model.ResourceCreationLimitPolicy();
            System.Int32?requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_NewGameSessionsPerCreator = null;
            if (cmdletContext.ResourceCreationLimitPolicy_NewGameSessionsPerCreator != null)
            {
                requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_NewGameSessionsPerCreator = cmdletContext.ResourceCreationLimitPolicy_NewGameSessionsPerCreator.Value;
            }
            if (requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_NewGameSessionsPerCreator != null)
            {
                request.ResourceCreationLimitPolicy.NewGameSessionsPerCreator = requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_NewGameSessionsPerCreator.Value;
                requestResourceCreationLimitPolicyIsNull = false;
            }
            System.Int32?requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_PolicyPeriodInMinute = null;
            if (cmdletContext.ResourceCreationLimitPolicy_PolicyPeriodInMinute != null)
            {
                requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_PolicyPeriodInMinute = cmdletContext.ResourceCreationLimitPolicy_PolicyPeriodInMinute.Value;
            }
            if (requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_PolicyPeriodInMinute != null)
            {
                request.ResourceCreationLimitPolicy.PolicyPeriodInMinutes = requestResourceCreationLimitPolicy_resourceCreationLimitPolicy_PolicyPeriodInMinute.Value;
                requestResourceCreationLimitPolicyIsNull = false;
            }
            // determine if request.ResourceCreationLimitPolicy should be set to null
            if (requestResourceCreationLimitPolicyIsNull)
            {
                request.ResourceCreationLimitPolicy = null;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
Пример #3
0
        /// <summary>
        /// Updates fleet properties, including name and description, for a fleet. To update metadata,
        /// specify the fleet ID and the property values you want to change. If successful, the
        /// fleet ID for the updated fleet is returned.
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the UpdateFleetAttributes service method.</param>
        /// 
        /// <returns>The response from the UpdateFleetAttributes service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.ConflictException">
        /// The requested operation would cause a conflict with the current state of a service
        /// resource associated with the request. Please resolve the conflict before retrying
        /// this request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the fleet. Please resolve the conflict before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.LimitExceededException">
        /// The requested operation would cause the resource to exceed the allowed service limit.
        /// Please resolve the issue before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public UpdateFleetAttributesResponse UpdateFleetAttributes(UpdateFleetAttributesRequest request)
        {
            var marshaller = new UpdateFleetAttributesRequestMarshaller();
            var unmarshaller = UpdateFleetAttributesResponseUnmarshaller.Instance;

            return Invoke<UpdateFleetAttributesRequest,UpdateFleetAttributesResponse>(request, marshaller, unmarshaller);
        }
Пример #4
0
        /// <summary>
        /// Initiates the asynchronous execution of the UpdateFleetAttributes operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateFleetAttributes operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateFleetAttributes
        ///         operation.</returns>
        public IAsyncResult BeginUpdateFleetAttributes(UpdateFleetAttributesRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new UpdateFleetAttributesRequestMarshaller();
            var unmarshaller = UpdateFleetAttributesResponseUnmarshaller.Instance;

            return BeginInvoke<UpdateFleetAttributesRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
Пример #5
0
        /// <summary>
        /// Initiates the asynchronous execution of the UpdateFleetAttributes operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateFleetAttributes operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<UpdateFleetAttributesResponse> UpdateFleetAttributesAsync(UpdateFleetAttributesRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new UpdateFleetAttributesRequestMarshaller();
            var unmarshaller = UpdateFleetAttributesResponseUnmarshaller.Instance;

            return InvokeAsync<UpdateFleetAttributesRequest,UpdateFleetAttributesResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }