/*AUTO SCRIPT*/ public void RemoveListener(GameObjectAssetEvent listener)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ assetEventListeners.TryRemove(listener);
/*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/ public void AddListener(GameObjectAssetEvent listener)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ assetEventListeners.TryAdd(listener);
/*AUTO SCRIPT*/ }