Пример #1
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            GraphicsSettings.Init();
            GLDebug.Init();
            ShaderProgram.Init();
            Primitive.Init();

            testLayer = new GameObjectLayer(ClientSize.Width, ClientSize.Height);


            testTexture = Texture2D.FromFile("testball.png");
            var testSprite = new Sprite(testTexture, new Vector2(32, 32),
                                        new Vector2(0, 0),
                                        new Vector2(16, 0),
                                        new Vector2(32, 0),
                                        new Vector2(48, 0),
                                        new Vector2(64, 0),
                                        new Vector2(80, 0),
                                        new Vector2(96, 0),
                                        new Vector2(112, 0)
                                        );

            var rand = new Random();

            for (int i = 0; i < 20000; i++)
            {
                var newObj = new SpriteObject(testSprite, new Vector3(rand.Next(0, ClientSize.Width), rand.Next(0, ClientSize.Height), 0));
                newObj.Layer        = testLayer;
                newObj.Frame        = rand.Next(0, 7);
                newObj.AnimationFPS = 15f;
            }

            CursorVisible  = true;
            FPSSampleStart = DateTime.Now;
        }
Пример #2
0
 public virtual void Delete()
 {
     _Layer  = null;
     Deleted = true;
 }