public static AIHeroClient getSafeMeleeTarget(float range = 750) { return(getBestTarget(range, true, new Vector3(), EloBuddy.SDK.EntityManager.Heroes.Enemies.Where(ene => ene != null && MapControl.safeGap(ene)).ToList())); }
public void update() { enemyChampIn = null; enemyTowerIn = null; containsAlly = false; containsAllyMinion = false; containsEnemy = false; dangerPolig = false; containsAllyChamp = false; containsEnemyChamp = false; enem = null; int dangLVL = 0; foreach (var obj in ObjectManager.Get <AttackableUnit>()) { if (obj.IsDead || obj.Health == 0 || !obj.IsValid || !obj.IsVisible || obj.IsInvulnerable || obj.IsMe) { continue; } if ((!containsAlly || !containsAllyMinion) && obj.IsAlly && !obj.IsDead) { if (polig.pointInside(obj.Position.To2D())) { containsAlly = true; if (obj is Obj_AI_Minion) { containsAllyMinion = true; } } } if (!containsEnemy && obj.IsEnemy && obj is Obj_AI_Minion && !MapControl.fightIsClose() && !ARAMTargetSelector.IsInvulnerable(ObjectManager.Player) && !Aggresivity.getIgnoreMinions()) { if (!obj.IsDead && ((Obj_AI_Minion)obj).BaseSkinName != "GangplankBarrel" && obj.Health > 0 && obj.IsValidTarget() && polig.pointInside(obj.Position.To2D())) { containsEnemy = true; enem = obj; } } if (containsEnemy && containsAlly) { break; } } foreach (var en_chemp in MapControl.enemy_champions) { en_chemp.getReach(); //Console.WriteLine(en_chemp.reach); if (!en_chemp.hero.IsDead && (en_chemp.hero.IsVisible || ARAMSimulator.deepestAlly.IsMe || NavMesh.GetCollisionFlags(en_chemp.hero.Position) == CollisionFlags.Grass) && (sectorInside(en_chemp.hero.Position.To2D(), en_chemp.hero.AttackRange + 120) || sectorInside(en_chemp.hero.Position.To2D(), en_chemp.reach))) { dangLVL++; containsEnemyChamp = true; if (enemyChampIn == null || (enemyChampIn.Health > en_chemp.hero.Health && !enemyChampIn.IsZombie && !ARAMTargetSelector.IsInvulnerable(enemyChampIn))) { enemyChampIn = en_chemp.hero; } } } foreach (var al_chemp in MapControl.ally_champions) { if (al_chemp != null && al_chemp.hero.IsValidTarget() && !al_chemp.hero.IsDead && polig.pointInside(al_chemp.hero.Position.To2D())) { dangLVL--; containsAllyChamp = true; } } if (dangLVL > 0) { dangerPolig = true; } foreach (var turret in ObjectManager.Get <Obj_AI_Turret>()) { if (turret.IsEnemy && !turret.IsDead && turret.IsValid && sectorInside(turret.Position.To2D(), 1050)) { if (polig.pointInside(turret.Position.To2D())) { enemyTowerIn = turret; dangerPolig = true; break; } if (!towerContainsAlly(turret)) { dangerPolig = true; break; } } } }
public static bool safeGap(Vector2 position) { return(myControler.hero.HealthPercent < 13 || (!Sector.inTowerRange(position) && (MapControl.balanceAroundPointAdvanced(position, 500) > 0)) || position.Distance(ARAMSimulator.fromNex.Position, true) < myControler.hero.Position.Distance(ARAMSimulator.fromNex.Position, true)); }
public static bool safeGap(Obj_AI_Base target) { return(safeGap(target.Position.To2D()) || MapControl.fightIsOn(target) || (!ARAMTargetSelector.IsInvulnerable(target) && target.Health < myControler.canDoDmgTo(target, true) / 2)); }
public static void updateArmaPlay() { if (!haveSeenMinion) { haveSeenMinion = ObjectManager.Get <Obj_AI_Minion>().Any(min => min.IsTargetable && min.IsAlly && min.Health > 50) || ARAMDetFull.gameStart + 44 * 1000 < ARAMDetFull.now; } if (!haveSeenMinion) { return; } try { AutoLevelChamp.LevelUpOff(); } catch (Exception ex) { Console.WriteLine(ex); } if ((player.InShop() || player.IsDead) /* && nextItem != null && nextItem.goldReach <= player.Gold*/) { buyItems(); } if (champ != null) { champ.alwaysCheck(); } setRambo(); if (player.IsDead || player.IsChannelingImportantSpell()) { return; } var fightLevel = MapControl.fightLevel(); MapControl.updateReaches(); var closestEnemy = HeroManager.Enemies.Where(ene => !ene.IsDead && ene.IsTargetable && !ARAMTargetSelector.IsInvulnerable(ene)).OrderBy(ene => player.Position.Distance(ene.Position, true)).FirstOrDefault(); if (closestEnemy != null && ramboMode) { DeathWalker.deathWalk(closestEnemy.Position, true); return; } if (fightLevel != 0) { Aggresivity.addAgresiveMove(new AgresiveMove(40 * fightLevel, 2000, true, true)); } agrobalance = Aggresivity.getAgroBalance(); balance = (ARAMTargetSelector.IsInvulnerable(player) || player.IsZombie) ? 250 : MapControl.balanceAroundPointAdvanced(player.Position.To2D(), 250 - agrobalance * 5) + agrobalance; inDanger = balance < 0; if (Game.MapId == GameMapId.SummonersRift) { if (player.IsRecalling()) { return; } if (player.InFountain() && player.HealthPercent < 90) { player.IssueOrder(GameObjectOrder.Stop, player); return; } if (player.HealthPercent > 85 && (player.MaxMana < 450 || player.ManaPercent > 85)) { needRecall = false; } if ((((player.HealthPercent < 32 || (player.MaxMana > 450 && player.ManaPercent < 5)) && player.CountEnemiesInRange(1000) == 0) || needRecall) && balance > 5) { if (lastRecall + 9000 < DeathWalker.now) { needRecall = true; var recall = new Spell(SpellSlot.Recall); recall.Cast(); lastRecall = DeathWalker.now; return; } } else if (needRecall) { player.IssueOrder(GameObjectOrder.MoveTo, fromNex.Position.Randomize(534, 1005)); return; } } if (champ != null) { try { if (player.GetEnemiesInRange(ARAMSimulator.farmRange).Count(ene => !ene.IsDead && !ene.IsZombie) != 0) { champ.killSteal(); } else { champ.farm(); } } catch (Exception ex) { Console.WriteLine(ex); } } if (!Sector.inTowerRange(player.Position.To2D()) || towerAttackedAlly || player.HealthPercent < 25) { try { ItemHandler.useItems(); sSpells.useSumoners(); if (champ != null) { champ.useSpells(); } else { MapControl.myControler.useSpells(); if (player.MaxMana < 350 || player.ManaPercent > 50) { MapControl.myControler.useSpellsOnMinions(); } } } catch (Exception ex) { Console.WriteLine(ex); } } deepestAlly = HeroManager.Allies.OrderBy(al => toNex.Position.Distance(al.Position, true)).FirstOrDefault(); var lookRange = player.AttackRange + ((player.IsMelee) ? 260 : 155); var easyKill = HeroManager.Enemies.FirstOrDefault(ene => ene != null && !ene.IsZombie && !ene.IsDead && ene.Distance(player, true) < lookRange * lookRange && !ARAMTargetSelector.IsInvulnerable(ene) && ene.Health / 1.5 < player.GetAutoAttackDamage(ene)); if (easyKill != null) { Aggresivity.addAgresiveMove(new AgresiveMove(45, 1500, true)); //Console.WriteLine("go get easy"); DeathWalker.deathWalk(easyKill.Position.To2D().Extend(player.Position.To2D(), player.AttackRange * 0.7f).To3D(), true); } if (balance < 0) { DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 600).To3D(), true); } if ((!player.IsMelee || fightLevel < 2) && HeroManager.Enemies.Any(h => !h.IsDead) && moveToRelicIfForHeal()) { return; } if (!player.UnderTurret(true)) { towerAttackedMe = false; towerAttackedAlly = false; } if (towerAttackedMe) { DeathWalker.CustomOrbwalkMode = false; // Game.PrintChat("ouch tower!"); DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 600).To3D(), true); return; } awayTo = eAwayFromTo(); if (awayTo.IsValid() && awayTo.X != 0) { DeathWalker.CustomOrbwalkMode = false; if (champ != null) { champ.kiteBack(awayTo); } DeathWalker.deathWalk(awayTo.To3D(), true); return; } else { var closestObj = DeathWalker.EnemyObjectives.Where( obj => obj.IsValidTarget(700) && !obj.IsDead && !obj.IsInvulnerable) .OrderBy(obj => obj.Position.Distance(player.Position, true)).FirstOrDefault(); if (closestObj != null && (!(closestObj is Obj_AI_Turret) || Sector.towerContainsAlly((Obj_AI_Turret)closestObj))) { DeathWalker.deathWalk( closestObj.Position.Extend(player.Position, player.AttackRange * 0.6f), true); return; } if (player.IsMelee) { var safeMeleeEnem = ARAMTargetSelector.getSafeMeleeTarget(); if (safeMeleeEnem != null) { DeathWalker.deathWalk( safeMeleeEnem.Position.Extend(safeMeleeEnem.Direction, player.AttackRange * 0.3f), true); return; } } var fightOn = MapControl.fightIsOn(); if (fightOn != null && MapControl.balanceAroundPointAdvanced(fightOn.Position.To2D(), 280, 450) > (-130) && fightOn.Distance(player, true) < 2500 * 2500 && (!player.IsMelee() || !Sector.inTowerRange(fightOn.Position.To2D()))) { Aggresivity.addAgresiveMove(new AgresiveMove(40 * MapControl.fightLevel(), 2000, true, true)); DeathWalker.deathWalk(fightOn.Position.Extend(player.Position, player.AttackRange * 0.8f), true); } else {/* * if (player.HealthPercent < 69 && moveToRelicIfForHeal()) * { * return; * }*/ if (!inDanger) { Sector orbSector = null; Sector prevSector = null; foreach (var sector in sectors) { sector.update(); int sectorCheck = 1150 - MapControl.fearDistance; if (sector.containsEnemyChamp && sector.enemyChampIn.Distance(player, true) < sectorCheck * sectorCheck) { orbSector = sector; break; } if (sector.dangerPolig) { break; } // if (!player.IsMelee) // { if (sector.containsEnemy && !sector.containsAlly) { break; } // } // else // { // if (prevSector != null && sector.containsEnemy && !prevSector.containsAlly && !sector.containsAlly) // break; // } orbSector = sector; if (sector.containsEnemy && sector.containsAlly) { break; } prevSector = sector; } if (orbSector == null) { return; } DeathWalker.deathWalk(orbSector.getRandomPointIn().To3D(), false, true); } else { DeathWalker.deathWalk(player.Position.To2D().Extend(fromNex.Position.To2D(), 600).To3D(), false); } } } /*foreach (var ally in MapControl.ally_champions) * { * if (ally.hero.Distance(player) < 800 && MapControl.myControler != null) * MapControl.myControler.useNonSkillshots(ally.hero); * }*/ }
public static Obj_AI_Hero getSafeMeleeTarget(float range = 750) { return(getBestTarget(range, true, new Vector3(), HeroManager.Enemies.Where(ene => ene != null && MapControl.safeGap(ene)).ToList())); }