void Start()
 {
     health = GetComponent<Text>();
     GameObject theGround = GameObject.Find("Ground");
     _varCont = theGround.GetComponent<variableControl>();
     health.text = _varCont.TardisHealth.ToString();
 }
 void Start()
 {
     GameObject theGround = GameObject.Find("Ground");
     varCont = theGround.GetComponent<variableControl>();
     InvokeRepeating("SpawnCycle", 5.0F, varCont.spawnSpeed);
     Invoke("SpawnDalek", 2F);
 }
 void Start()
 {
     _timeyPoints = GetComponent<Text>();
     GameObject theGround = GameObject.Find("Ground");
     _varCont = theGround.GetComponent<variableControl>();
     _timeyPoints.text = _varCont._timeyPoints.ToString();
 }
 void Start()
 {
     GameObject theGround = GameObject.Find("Ground");
     _varCont = theGround.GetComponent<variableControl>();
     _pewPew = GetComponent<AudioSource>();
     _shooting = false;
 }
 // Use this for initialization
 void Start()
 {
     NavMeshAgent dalekNavAgent = GetComponent<NavMeshAgent>();
     dalekNavAgent.destination = GameObject.Find ("Tardis").transform.position;
     GameObject theGround = GameObject.Find("Ground");
     _varCont = theGround.GetComponent<variableControl>();
     dalekNavAgent.speed = _varCont._dalekSpeed;
 }
 void Start()
 {
     GameObject theGround = GameObject.Find("Ground");
     varCont = theGround.GetComponent<variableControl>();
     _towerHealth = varCont.TowerHealth;
 }
 // Send the timey wimey on its way
 void Start()
 {
     GameObject theGround = GameObject.Find("Ground");
     _varCont = theGround.GetComponent<variableControl>();
     thrust = _varCont._timeySpeed;
 }
 void Start()
 {
     GameObject theGround = GameObject.Find("Ground");
     _varCont = theGround.GetComponent<variableControl>();
 }
 void Start()
 {
     GameObject theGround = GameObject.Find("Ground");
     _varCont = theGround.GetComponent<variableControl>();
     _dalekInstanceHealth = _varCont.dalekHealth;
 }