/// <summary> /// Adds the command. /// </summary> /// <param name="menuCommandService">The menu command service.</param> /// <param name="command">The command.</param> public static void AddCommand(this IMenuCommandService menuCommandService, IVsMenuCommand command) { Guard.NotNull(() => menuCommandService, menuCommandService); Guard.NotNull(() => command, command); menuCommandService.AddCommand(new VsMenuCommandAdapter(command)); }
public static void AddCommand(this IMenuCommandService mcs, Guid menuGroup, int cmdID, Action commandEvent, Action<OleMenuCommand> queryEvent = null) { var cmd = mcs.FindCommand(new CommandID(menuGroup, cmdID)); if (cmd != null) mcs.RemoveCommand(cmd); var command = CreateCommand(menuGroup, cmdID, commandEvent, queryEvent); // Add the command using our IMenuCommandService instance mcs.AddCommand(command); }
public static Shell AddCommand(this Shell shell, string pattern, string description, InvokeShellCommandDelegate invokeHandler, CompleteShellCommandDelegate completeHandler) { if (shell == null) throw new ArgumentNullException(nameof(shell)); if (invokeHandler == null) throw new ArgumentNullException(nameof(invokeHandler)); var command = new ShellCommand(pattern, description); command.InvokeCommand += (sender, args) => { invokeHandler(args.Shell, sender as IShellCommand, args.Arguments); }; if (completeHandler != null) { command.CompleteCommand += (sender, args) => { args.Result = completeHandler(args.Shell, sender as IShellCommand, args.Tokens); }; } return shell.AddCommand(command); }
public static void Register(this IMenuCommandService instance, Guid guid, uint cmd, EventHandler method) { var menuCommandID = new CommandID(guid, (int)cmd); instance.AddCommand(new MenuCommand(method, menuCommandID)); }
public static Shell AddCommand(this Shell shell, string pattern, InvokeShellCommandDelegate invokeHandler) { return shell.AddCommand(pattern, invokeHandler, null); }
public static void AddTribeContextCommands(this UIContextMenu menu, Map map, Tribe tribe) { string tribeDesc = string.Format("{0} ({1})", tribe.Tag, Common.GetPrettyNumber(tribe.AllPoints)); if (tribe.Rank <= 20) { tribeDesc = string.Format("#{0} {1}", tribe.Rank, tribeDesc); } var tribeCommand = menu.AddCommand(tribeDesc, null, Properties.Resources.Tribe); tribeCommand.ToolTipText = tribe.Tooltip; var tribeContext = new TribeContextMenu(map, tribe); tribeCommand.Commands.AddRange(tribeContext.GetCommands().ToArray()); }
public static void AddSetVillageTypeCommand(this UIContextMenu menu, CommandEventHandler onVillageTypeChange, Village village) { VillageType currentVillageType = village == null ? VillageType.None : village.Type; UICommand villageTypes = menu.AddCommand("Set purpose", null, currentVillageType.GetImage(true)); AddVillageTypeCommand(villageTypes, VillageType.Attack, currentVillageType, onVillageTypeChange); AddVillageTypeCommand(villageTypes, VillageType.Catapult, currentVillageType, onVillageTypeChange); AddVillageTypeCommand(villageTypes, VillageType.Defense, currentVillageType, onVillageTypeChange); villageTypes.Commands.AddSeparator(); AddVillageTypeCommand(villageTypes, VillageType.Noble, currentVillageType, onVillageTypeChange); AddVillageTypeCommand(villageTypes, VillageType.Scout, currentVillageType, onVillageTypeChange); AddVillageTypeCommand(villageTypes, VillageType.Farm, currentVillageType, onVillageTypeChange); }
public static void AddPlayerNobledContextCommands(this UIContextMenu menu, Map map, Player player, bool addTribeCommands) { var playerCommand = menu.AddCommand("Nobled from " + player.Name, null, Properties.Resources.nobleman); AddPlayerContextCommands(map, player, addTribeCommands, playerCommand); }
public static void AddPlayerContextCommands(this UIContextMenu menu, Map map, Player player, bool addTribeCommands) { string playerDesc = string.Format("{0} ({1})", player.Name, Common.GetPrettyNumber(player.Points)); if (player.Rank <= 100) { playerDesc = string.Format("#{0} {1}", player.Rank, playerDesc); } var playerCommand = menu.AddCommand(playerDesc, null, Properties.Resources.Player); AddPlayerContextCommands(map, player, addTribeCommands, playerCommand); }