//public delegate void OnNodeClickEvent(); //public event EventHandler OnClick; public void OnClick_EventTrigger() { if (thisStage == null) { Debug.Log("このオブジェクトを使用するのに、初期化されていません。:battleStageSelectVal"); } //マネージャの取得 stageSelectManagerScript tmpMnger = stageSelectManagerGetter.getsceneSelectManager(); //BGの設定先のイメージ tmpMnger.setbackGroundImage(thisStage.bgImage); Vector2 mouseDown = Camera.main.ScreenToWorldPoint(Input.mousePosition); GameObject tapEffect = Instantiate(_TapEffectPrefab) as GameObject; tapEffect.transform.position = mouseDown; sSMS.setStageInfoText(thisStage.stageTitle, thisStage.stageComment); //タップエフェクト tapS.actionTapEffect(); //選択結果を返す sSMS.setSelecedStageVal(thisStage); }
public static stageSelectManagerScript getsceneSelectManager() { if (manager == null) { //stageSelectManager manager = GameObject.Find("stageSelectManager").GetComponent <stageSelectManagerScript>(); } return(manager); }
void Start() { sSMS = stageSelectManagerGetter.getsceneSelectManager(); sVMS = staticValueManagerGetter.getManager(); }
void Start() { tapS = this.GetComponent <tapedObjectMotion>(); sSMS = stageSelectManagerGetter.getsceneSelectManager(); }