// Update is called once per frame
    void Update()
    {
        if (powerActivated == false)
        {
            if (manager.screenPressed)
            {
                powerUPValue      += Time.deltaTime / 7;
                powerUp.fillAmount = powerUPValue;
                if (powerUPValue >= 0.5)
                {
                    powerUp.color  = Color.green;
                    powerActivated = true;
                    player.powerup = true;
                    // manager m = GameObject.FindObjectOfType(typeof(manager)) as manager;
                    //m.playerFullHealth();
                    soundManager sm = GameObject.FindObjectOfType(typeof(soundManager)) as soundManager;
                    sm.powerUpFn();
                    CameraShaker.Instance.ShakeOnce(1f, 2f, 1f, .1f);
                    // CameraShaker.Instance.ShakeOnce()
                }
            }
            else
            {
                if (powerUPValue > 0)
                {
                    powerUPValue      -= Time.deltaTime / 7;
                    powerUp.fillAmount = powerUPValue;
                }
            }
        }
        else
        {
            if (powerUPValue > 0)
            {
                powerUPValue      -= Time.deltaTime / 12;
                powerUp.fillAmount = powerUPValue;
                if (powerUPValue <= 0.2)
                {
                    alert.SetActive(true);
                }
                if (powerUPValue <= 0)
                {
                    Time.timeScale = 1f;
                    alert.SetActive(false);
                    powerUp.color  = Color.white;
                    powerActivated = false;

                    player.powerup             = false;
                    player.powerActivatedCheck = false;
                    lazer l = GameObject.FindObjectOfType(typeof(lazer)) as lazer;
                    if (l != null)
                    {
                        l.destroyME();
                    }
                }
            }
        }
    }