Пример #1
0
 public void showCleared()
 {
     animation[1].SetBool("isOver", true);
     animation[1].gameObject.SetActive(true);
     if (!oneTime)
     {
         soundManager.PlaySoundCleared();
         oneTime = true;
     }
 }
Пример #2
0
 public void showCleared()
 {
     animation[1].SetBool("isCleared", true);
     animation[1].gameObject.SetActive(true);
     if (!oneTime)
     {
         soundManager.PlaySoundCleared();
         oneTime = true;
         databaseController.insertvalue(correctCount, incorrectCount, 1);
     }
 }