Пример #1
0
 public virtual void ApplyDamage(int damage)
 {
     currentHp -= damage;
     if (currentHp <= 0)
     {
         if (!(this is PlayerShip))
         {
             FindObjectOfType <EnemySpawner>().UpdateDeadEnemy(gameObject);
         }
         soundM.PlaySFX(SFX.damage_taken);
         Instantiate(explosion, null).transform.position = transform.position;
         Destroy(gameObject);
     }
     else
     {
         soundM.PlaySFX(SFX.damage_taken_2);
     }
 }