Пример #1
0
        private void loadControls(serializableTerrain ter)
        {
            findSelections();
            RadioButton but;
            terrainInfo info;
            opTerrain.Checked = true;
            foreach (String key in table.Keys)
                {
                but = (RadioButton)table[key];
                but.Checked = true;
                info = (terrainInfo)ter.table[key];
                barPressure.Value = info.barPressure;
                barOuter.Value = info.barOuter;
                barInner.Value = info.barInner;
                barFourth.Value = info.barFourth;
                variation.Value = info.bladeVeriation;
                blade.Value = info.bladeSize;
            /*
                if (key == "texture")
                    {
                    for (int i = 0; i < 6; i++)
                        {
                        labelTextures[i].Text = ter.textures[i];
                        labelTextures[i].BackColor = ter.images[i];
                        }
                    }
             * */
                }

            colorButton.BackColor = ter.color;

            int count = listGrass.Items.Count;
            for (int i = 0; i < count; i++)
                {
                listGrass.SetSelected(i, false);
                }

            foreach (int i in ter.grass)
                {
                listGrass.SetSelected(i, true);
                }
            restoreSelection();
        }
Пример #2
0
        public serializableTerrain saveControls(String name)
        {
            serializableTerrain ter = new serializableTerrain(name);
            RadioButton but;
            terrainInfo info;

            findSelections();
            foreach (String key in table.Keys)
                {
                but = (RadioButton)table[key];
                but.Checked = true;
                info = new terrainInfo(barPressure.Value, barOuter.Value, barFourth.Value, barInner.Value, blade.Value, variation.Value);
                ter.table.Add(key, info);
               /*
                if (key == "texture")
                    {
                    for (int i = 0; i < 6; i++)
                        {
                        ter.textures[i] = labelTextures[i].Text;
                        //                        Console.WriteLine(ter.textures[i]);
                        //                      Console.WriteLine(TE.GetTexture(i));
                        ter.images[i] = labelTextures[i].BackColor;
                        }

                    //          radioTextures[1].Text = "TT_GD_Dirt_01";
                    //         radioTextures[1].BackgroundImage = bitMapReturn(radioTextures[1].Text);
                    //     labelTextures[1].Text = stringReturn(radioTextures[1].Text);
                    //    Console.WriteLine("Txture: " + radioTextures[1].Text + ", label: " + labelTextures[1].Text);
                    //   Console.WriteLine("name: " + radioTextures[1].BackgroundImage);
                    //                    radioTextures[1].Checked = true;
                    }
            */

                }
            ter.color = colorButton.BackColor;
            var l = listGrass.SelectedIndices;
            int[] intArray = new int[l.Count];

            int j = 0;
            foreach (int i in l)
                {
                intArray[j] = i;
                j++;
                }
            ter.grass = intArray;
            restoreSelection();
            return ter;
        }