Наследование: MonoBehaviour
Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb             = GetComponent <Rigidbody>();
     cercaDetection = GetComponent <cerca>();
     myPlayerHolder = GetComponent <holder>();
     chefWalk       = GetComponent <Animator>();
     Plate          = GetComponent <plate>();
     humo.SetActive(false);
     Entrega = GetComponent <entrega>();
 }
Пример #2
0
 public Result UpdatePlate(plate myPlate)
 {
     _plateBll.Update(myPlate);
     return(Result.Success());
 }
Пример #3
0
 public Result AddPlate(plate myPlate)
 {
     _plateBll.Add(myPlate);
     return(Result.Success());
 }