// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); cercaDetection = GetComponent <cerca>(); myPlayerHolder = GetComponent <holder>(); chefWalk = GetComponent <Animator>(); Plate = GetComponent <plate>(); humo.SetActive(false); Entrega = GetComponent <entrega>(); }
public Result UpdatePlate(plate myPlate) { _plateBll.Update(myPlate); return(Result.Success()); }
public Result AddPlate(plate myPlate) { _plateBll.Add(myPlate); return(Result.Success()); }