public void stimulate_C1_strong() { Debug.Log("Channel 1 Full intensity"); // string array stimulation commands = convert stimulation command into an array of commands (split by spaces) IList commandList = channel1StrongCommand.Split(',').ToList(); foreach (string command in commandList) { Debug.Log(command); // parse the stimulation command to get the duration // convert stimulation command from string into bytes byte[] stimulation_message = System.Text.Encoding.UTF8.GetBytes(command); // trigger stimulation with EMS device Debug.Log(openEMSstim.sendMessage(stimulation_message)); // wait for duration } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Collision between " + other.ToString() + " and " + gameObject.ToString()); // trigger stimulation with EMS device bool messageSent = openEMSstim.sendMessage(message_to_stimulate_this_player); //Debug.Log(messageSent); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Grabbable Object collision between " + other.ToString() + " and " + gameObject.ToString()); // trigger stimulation with EMS device // bool messageSent = openEMSstim.sendMessage(message_to_stimulate_this_player); // Debug.Log(messageSent); var hand = isLeft ? GestureProvider.LeftHand : GestureProvider.RightHand; if (hand.gesture == GestureType.Fist) { Debug.Log("Hand gesture is fist, grabbing object"); isGrabbed = true; // trigger stimulation with EMS device bool messageSent = openEMSstim.sendMessage(on_message_to_stimulate_this_player); Debug.Log("Starting move with ems now" + messageSent); StartMove(); } } }
void OnTriggerEnter2D(Collider2D other) { Debug.Log("point to" + other_player); if (other_player != null) { other_player.GetComponent <Points> ().points += 1; openEMSstim.sendMessage(message_to_stimulate_this_player); } if (ball != null) { ball.transform.position = new Vector2(0, 0); Vector2 dir = new Vector2(ball.GetComponent <Rigidbody2D>().velocity.x * -1, 0).normalized; ball.GetComponent <Rigidbody2D>().velocity = dir * 10; } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Stefani collision with " + other.ToString() + " and " + gameObject.ToString()); // anim.SetTrigger("touch"); anim.SetBool("sleeping", true); Debug.Log("Alarm OFF: " + gameObject.ToString()); sound.Pause(); //Debug.Log("Alarm ON: " + gameObject.ToString()); //sound.Play(); // trigger stimulation with EMS device bool messageSent = openEMSstim.sendMessage(message_to_stimulate_this_player); //Debug.Log(messageSent); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Wall collision with " + other.ToString() + " and " + gameObject.ToString()); foreach (string command in commandList) { Debug.Log(command); // parse the stimulation command to get the duration // convert stimulation command from string into bytes byte[] stimulation_message = System.Text.Encoding.UTF8.GetBytes(command); // trigger stimulation with EMS device Debug.Log(openEMSstim.sendMessage(stimulation_message)); // wait for duration } } }
// Update is called once per frame void FixedUpdate() { /* * string commande = "C0I50T500G"; * byte[] stimulation_messagee = System.Text.Encoding.UTF8.GetBytes(commande); * Debug.Log(openEMSstim.sendMessage(stimulation_messagee)); */ if (cutting) { foreach (string command in commandList) { Debug.Log(command); // parse the stimulation command to get the duration // convert stimulation command from string into bytes byte[] stimulation_message = System.Text.Encoding.UTF8.GetBytes(command); // trigger stimulation with EMS device Debug.Log(openEMSstim.sendMessage(stimulation_message)); // wait for duration } } }
// Update is called once per frame void Update() { // Get distance from markers mDist = MotiveDirect.markerDistance; markerErr = MotiveDirect.lostMarker; mDistDiff = Mathf.Abs(mDist - mDistLast); if (Mathf.Abs(mDist - mDistLast) > 0.01) { mDistErr = true; } else { mDistErr = false; } mHand = GameObject.Find("Hand").transform; distBottleHand = Vector3.Distance(this.transform.position, mHand.transform.position); if (debug) { Debug.Log(mDist); } if (mDist < 0.067 && mDist != 0 && distBottleHand <= 0.15) // TODO: add distance hand-bottle //if (test) { transform.parent = mHand; this.gameObject.GetComponent <Rigidbody>().isKinematic = true; serialExo.dataOut = "150"; grabOn = true; // Avoids sending 2nd message which would desactivate EMS if (!emsOn) { serialEMS.sendMessage(System.Text.Encoding.UTF8.GetBytes("1q")); // Activate Ch1 and send intensity to max emsOn = true; //Debug.Log("Turning EMS On"); } } else if (mDist > 0.1 && mDist < 0.15) { transform.parent = null; this.gameObject.GetComponent <Rigidbody>().isKinematic = false; serialExo.dataOut = "80"; grabOn = false; // Avoids sending 2nd message which would activate EMS if (emsOn) { serialEMS.sendMessage(System.Text.Encoding.UTF8.GetBytes("1")); // Desactivate EMS Ch1 emsOn = false; //Debug.Log("Turning EMS Off"); } } else { if (grabOn) { transform.parent = mHand; this.gameObject.GetComponent <Rigidbody>().isKinematic = true; serialExo.dataOut = "150"; grabOn = true; // Avoids sending 2nd message which would desactivate EMS if (!emsOn) { serialEMS.sendMessage(System.Text.Encoding.UTF8.GetBytes("1q")); // Activate Ch1 and send intensity to max emsOn = true; //Debug.Log("Turning EMS On"); } } else { transform.parent = null; this.gameObject.GetComponent <Rigidbody>().isKinematic = false; serialExo.dataOut = "80"; grabOn = false; // Avoids sending 2nd message which would activate EMS if (emsOn) { serialEMS.sendMessage(System.Text.Encoding.UTF8.GetBytes("1")); // Desactivate EMS Ch1 emsOn = false; //Debug.Log("Turning EMS Off"); } } } mDistLast = mDist; }