public static void UpdateLevel() { GameObject go = GameObject.Find("SceneManager(Clone)"); lvlManag = go.GetComponent <lvlManager>(); Int32.TryParse(SceneManager.GetActiveScene().name, out lvlCount); lvlManag.UpdateLevel(lvlCount); GPlayclass.UpdateCloudLevel(lvlManag.lastUnlockedlvl); //almacena el numero del nivel en una variable que es guardada en la nube }
/// <summary> /// El Start se encarga de inicializar todos los componentes de la escena que incumben al personaje /// </summary> void Start() { scm = GameObject.Find("SceneManager(Clone)"); lvlManag = scm.GetComponent <lvlManager>(); cellSize = GetComponent <EditorGrid>().cell_size; anim = GetComponent <Animator>(); GetComponent <EditorGrid>().enabled = false; tr = GetComponent <Transform>(); playerDir = Direction.none; timeC = GetComponent <TimeCounter>(); goalTr = GameObject.Find("Goal").GetComponent <Transform>(); ac = scm.GetComponent <AudioController>(); }
/// <summary> /// Inicializo los textos en los que se muestran al usuario las puntuaciones /// </summary> static void InitializateVariables() { title = GameObject.Find("title").GetComponent <TextMesh>(); currentTime = GameObject.Find("current time").GetComponent <TextMesh>(); bestTime = GameObject.Find("best time").GetComponent <TextMesh>(); currentDeaths = GameObject.Find("current deaths").GetComponent <TextMesh>(); bestDeaths = GameObject.Find("best deaths").GetComponent <TextMesh>(); lvlmanager = GameObject.Find("SceneManager(Clone)").GetComponent <lvlManager>(); currentPack = lvlManager.GetCurrentPNo(); /*if (GPlayclass.GetTimeAndDeaths().Length < 3) * data = ""; * else * { * data = GPlayclass.GetTimeAndDeaths(); * }*/ }
void Start() { loaderInst = Instantiate(loader); Cloud.Initialize(); // recommended for debugging: PlayGamesPlatform.DebugLogEnabled = true; // Activate the Google Play Games platform PlayGamesPlatform.Activate(); PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() // enables saving game progress. .EnableSavedGames() .Build(); PlayGamesPlatform.InitializeInstance(config); StartCoroutine(Connect()); lvlmanager = GameObject.Find("SceneManager(Clone)").GetComponent <lvlManager>(); UpdateEndGameData(); }
void Start() { lvlmanager = GameObject.Find("SceneManager(Clone)").GetComponent <lvlManager>(); }