//1- поиск железа, 2- поиск меди, 3- поиск хранилища
    private void FindEnemy(int flag)
    {
        float min  = FindRadius;
        float dist = 0;

        switch (flag)
        {
        case 1:
        {
            var            enemies  = GameObject.FindObjectsOfType <iron_resources>();
            iron_resources minEnemy = null;
            foreach (var e in enemies)
            {
                dist = Vector3.Distance(e.transform.position, transform.position);

                if (dist <= min)
                {
                    min      = dist;
                    minEnemy = e;
                }
            }

            enemy = minEnemy;
            if (enemy == null)
            {
                IsWork       = false;
                IsUnemployed = true;
            }

            break;
        }

        case 2:
        {
            var enemies = GameObject.FindObjectsOfType <iron_resources>();
            break;
        }

        case 3:
        {
            var          stocks   = GameObject.FindObjectsOfType <StockControl>();
            StockControl minStock = null;
            foreach (var e in stocks)
            {
                dist = Vector3.Distance(e.transform.position, transform.position);

                if (dist <= min)
                {
                    min      = dist;
                    minStock = e;
                    //break;
                }
            }

            Stock_ = minStock;
            break;
        }
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (IsUnemployed)
        {
            return;
        }

        if (InComingStock)
        {
            GoToStock();
        }

        if (IsFull())
        {
            IsWork        = false;
            InComingStock = true;
            FindEnemy(3);

            return;
        }

        if (!IsWork)
        {
            if (enemy == null)
            {
                // Ищем противника
                FindEnemy(1);
            }
            GoToPath();
            return;
        }


        //IsWork = false;
        bool inf = false;

        if (!enemy)
        {
            IsWork = false;
        }
        int dop = enemy.Production(extractionInTTact, ref inf);

        inventory += dop;
        Invoke("EnableGO", 10f);
        //print(inventory);
        if (inf)
        {
            if (enemy)
            {
                Destroy(enemy.gameObject);
            }
            enemy  = null;
            IsWork = false;
        }
    }
 // Use this for initialization
 private void Awake()
 {
     IsUnemployed      = false;
     InComingStock     = false;
     IsWork            = false;
     IsAWay            = true;
     enemy             = null;
     Stock_            = null;
     maxSpaciousness   = 18;
     extractionInTTact = 2;
     inventory         = 0;
 }