//private int currentScore;
 void Start()
 {
     rbPlane = GetComponent<Rigidbody2D> ();
     selector = GameObject.Find("airplane_container").GetComponent<SelectorBehaviourScriptTraining>();
     Debug.Log (selector);
     instantiator = GameObject.Find("Level").GetComponent<instantiateAirplanesTraining>();
     lineRenderer = GetComponent<LineRenderer>();
     //lineRenderer.material = new Material (Shader.Find("Particles/Additive"));
     lineRenderer.SetColors (Color.black, new Color(0.1f,0.2f,0.1f));
     lineRenderer.SetWidth(0.1f,0.1f);
     scorekeeper = GameObject.Find("Main Camera");
     //Audio
     audioSource = gameObject.AddComponent<AudioSource>();
 }
Пример #2
0
    void Start()
    {
        stopWatch = new Stopwatch();
        stopWatch.Start ();
        //		myLog = new LogMsg("ATCLog_LC", "pupilsize,timestamp,nplanes,lastaction,lastactiondetails,positivescore,negativescore");
        //	UnityEngine.Debug.Log (dataPath);

        //myLog = new LogMsg("ATCLog_T", "pupilsize,timestamp,nplanes,lastaction,lastactiondetails,positivescore,negativescore");
        // get input from bitalino copied from ConnectionState
        start = true;
        instantiator = GameObject.Find("Level").GetComponent<instantiateAirplanesTraining>();
        scorer = Camera.main.GetComponent<scoreScript> ();
        string header = "timestamp_write;";
        if (useeyetracker == true) {
            header = header + "timestamp_gotpupil;eyeTrackerTime;normPos;diameter;confidence;";
            //pupreader.clientPupil1.Client.Blocking=true;
        }
        if(usebitalino == true){
            header = header + "timestamp_gotbitdata;CRC;SEQ;AnalogOutp1;AnalogOutp2;AnalogOutp3;AnalogOutp4;AnalogOutp5;AnalogOutp6;DigitalOutp1;DigitalOutp2;DigitalOutp3;DigitalOutp4;";
        }
        myLog = new LogBitPupil(dataPath, fileName, header +
                                "nplanes;listofAirplanesonScreen;lastAction;lastActionDetails;lastActionAirplaneNumber;calculatedScore;positiveScore;negativeScore;collidedAirplaneNumbers;targetPositions;collisionPoint");
    }