public multi(string line) { //先分割成多個 basic string[] parts = line.Split(';'); basics = new IRunnable[parts.Length]; //然後就每一個 basic 進行分類 for (int i = 0; i < parts.Length; i++) { if (IsComment(parts[i])) { basics[i] = new empty(); } else if (IsTerm(parts[i])) { basics[i] = new term(parts[i].Trim()); } else if (IsExec(parts[i])) { basics[i] = new exec(parts[i].Trim()); } else { basics[i] = new decla(parts[i].Trim()); } } }
/// При прыжке игрока сверху - получаем урон, при встрече с пулей - получаем урон /// при встрече с "пустым объектом" - разворачиваемся protected override void OnTriggerEnter2D(Collider2D collider) { Unit unit = collider.GetComponent <Unit>(); if (unit && unit is Character) { if (Mathf.Abs(unit.transform.position.x - transform.position.x) < 0.3F) { ReceiveDamage(); } else { unit.ReceiveDamage(); } } Bullet bullet = collider.GetComponent <Bullet>(); if (bullet) { ReceiveDamage(); } empty empty = collider.GetComponent <empty>(); if (empty) { direction *= -1.0F; sprite.flipX = !sprite.flipX; } }
private void start_the_game() { Int32.TryParse(textBox1.Text, out wc); hc = wc; w = ww / wc; h = hw / hc; dots = new dot[wc, hc]; Random rand = new Random(69); for (int x = 0; x < wc; x++) { for (int y = 0; y < hc; y++) { int n = rand.Next(0, 100); if (n < fullness) { dots[x, y] = new bomb(); } else { dots[x, y] = new empty(); } } } for (int x = 0; x < wc; x++) { for (int y = 0; y < hc; y++) { if (dots[x, y].tp != type.bomb) { int count = 0; for (int x1 = -1; x1 <= 1; x1++) { for (int y1 = -1; y1 <= 1; y1++) { if (x + x1 < 0 || y + y1 < 0 || y + y1 >= hc || x + x1 >= wc) { continue; } if (dots[x + x1, y + y1].tp == type.bomb) { count++; } } } if (count == 0) { dots[x, y] = new empty(); } else { dots[x, y] = new num(count); } } } } this.Controls.Clear(); form = state.game; Invalidate(); }
public void TestEmptyClass() { empty[] a = new empty[] { new empty(), new empty(), new empty() }; CompactSerializer cs = new CompactSerializer(); string d = cs.Serialize(a); Assert.AreEqual(3, cs.Deserialize <empty[]>(d).Length); }
/// <summary> /// атака фигур /// </summary> public void AttackFigure() { empty empt = new empty(); if (board[second_z, second_x].figure_name == "king") { Application.LoadLevel("End"); } board[second_z, second_x] = empt; MoveFigure(); }
//嘗試解析, 成功回傳 true, 並作成執行物件輸出到 obj //失敗回傳 false, obj 返回 null static public bool TryParse(string ln, out IRunnable obj) { //先把多餘的空白去掉 string line = ln.Trim(); //如果是空行就回傳一個空物件 if (line.Trim() == "") { obj = new empty(); return(true); } //從上層結構開始檢查, 這樣就保証層級關係的正確性 //Parsing should begin from large scale structure to small scale structure //in order to ensure correct priority //單行指令可以是 loop, cond 或 multi if (IsLoop(line)) { obj = new loop(line); return(true); } if (IsCond(line)) { obj = new cond(line); return(true); } if (IsMulti(line)) { obj = new multi(line); return(true); } obj = null; return(false); }
public override Task <ListMhs> GetListMahasiswa(empty request, ServerCallContext context) { ListMahasiswa Res = new ListMahasiswa(); List <Mahasiswa> mahasiswa = new List <Mahasiswa>(); Res = home.GetListMahasiswa(); foreach (var data in Res.mahasiswa) { Mahasiswa mhs = new Mahasiswa(); mhs.Nama = data.nama; mhs.Asal = data.asal; mhs.Nim = data.nim; mhs.Datebirth = data.datebirth; mahasiswa.Add(mhs); } var rslt = new ListMhs { Mahasiswa = { mahasiswa } }; return(Task.FromResult(rslt)); }
//嘗試解析, 成功回傳 true, 並作成執行物件輸出到 obj //失敗回傳 false, obj 返回 null public static bool TryParse(string ln, out IRunnable obj) { //先把多餘的空白去掉 string line = ln.Trim(); //如果是空行就回傳一個空物件 if (line.Trim() == "") { obj = new empty(); return true; } //從上層結構開始檢查, 這樣就保証層級關係的正確性 //Parsing should begin from large scale structure to small scale structure //in order to ensure correct priority //單行指令可以是 loop, cond 或 multi if (IsLoop(line)) { obj = new loop(line); return true; } if (IsCond(line)) { obj = new cond(line); return true; } if (IsMulti(line)) { obj = new multi(line); return true; } obj = null; return false; }
/// <summary> /// заполняем доску /// </summary> void filing_table() { for (int i = 0; i < 8; i++) // заполнение всей доски пустыми значениями { for (int j = 0; j < 8; j++) { empty emp = new empty(); emp.figure_name = emp.name; board[i, j] = emp; } } for (int i = 0; i < 8; i++) // заполнение первой строки белыми пешками { pawn pn = new pawn(); pn.colors_of_figure = 0; pn.figure_name = pn.name; pn.direction = false; board[1, i] = pn; } rook rk = new rook(); rk.colors_of_figure = 0; // белые ладьи rk.figure_name = rk.name; board[0, 0] = rk; board[0, 7] = rk; rook rk_black = new rook(); rk_black.colors_of_figure = 1; // чёрные ладьи rk_black.figure_name = rk_black.name; board[7, 0] = rk_black; board[7, 7] = rk_black; knight kn = new knight(); kn.colors_of_figure = 0; // белые кони kn.figure_name = kn.name; board[0, 1] = kn; board[0, 6] = kn; knight kn_black = new knight(); kn_black.colors_of_figure = 1; // черные кони kn_black.figure_name = kn_black.name; board[7, 1] = kn_black; board[7, 6] = kn_black; bishop bs = new bishop(); bs.colors_of_figure = 0; // белые слоны bs.figure_name = bs.name; board[0, 2] = bs; board[0, 5] = bs; bishop bs_black = new bishop(); bs_black.colors_of_figure = 1; // черные слоны bs_black.figure_name = bs_black.name; board[7, 2] = bs_black; board[7, 5] = bs_black; queen q = new queen(); // белая королева q.colors_of_figure = 0; q.figure_name = q.name; board[0, 3] = q; queen q_black = new queen(); // черная королева q_black.colors_of_figure = 1; q_black.figure_name = q_black.name; board[7, 3] = q_black; king kg = new king(); kg.colors_of_figure = 0; // белый король kg.figure_name = kg.name; board[0, 4] = kg; king kg_black = new king(); kg_black.colors_of_figure = 1; // черный король kg_black.figure_name = kg_black.name; board[7, 4] = kg_black; for (int i = 0; i < 8; i++) // заполнение 7ой строки черными пешками { pawn pn = new pawn(); pn.colors_of_figure = 1; pn.figure_name = pn.name; pn.direction = true; board[6, i] = pn; } }