Пример #1
0
        public IEnumerable <GLTK.Entity> GetEntities(Level xiLevel, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            List <Entity> lAcc = new List <Entity>();

            //a bit hacky:
            if (!this.TreeNode.Checked)
            {
                lAcc.Add(GetSurfaceEntity(xiLevel, xiTextureMode, xiSelectedMetadata));
            }

            /////////////////////////////////////////////////////
            // The child weapons
            if (Weapons != null)
            {
                foreach (WeaponEntry lWeapon in Weapons)
                {
                    lAcc.AddRange(lWeapon.GetEntities(xiLevel, xiTextureMode, xiSelectedMetadata));
                }
            }

            /////////////////////////////////////////////////////
            // The child objects
            if (Objects != null)
            {
                foreach (ObjectEntry oe in Objects)
                {
                    lAcc.AddRange(oe.GetEntities(xiLevel, xiTextureMode, xiSelectedMetadata));
                }
            }

            return(lAcc);
        }
Пример #2
0
        public IEnumerable <GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            if (!(xiRootChunk is Level))
            {
                throw new Exception("xiRootChunk must be Level for Level.GetEntities");
            }

            return(GetEntities((Level)xiRootChunk, xiTextureMode, xiSelectedMetadata));
        }
Пример #3
0
        public IEnumerable <GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            if (!(xiRootChunk is Level))
            {
                throw new Exception("xiRootChunk must be Level for SHETChunk.GetEntities");
            }

            List <Entity> lAcc = new List <Entity>();

            foreach (FlatChunk fl in Flats)
            {
                lAcc.AddRange(fl.GetEntities((Level)xiRootChunk, xiTextureMode, xiSelectedMetadata));
            }

            return(lAcc);
        }
Пример #4
0
            public IEnumerable <GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
            {
                //a bit hacky:
                if (this.TreeNode.Checked)
                {
                    return(new Entity[0]);
                }

                Entity lWeaponEntity = ((Level)xiRootChunk).GetObjtById(TMDChunk.OBJT_ID_FOR_WEAPONS_BOX)
                                       .GetEntity(xiRootChunk, xiTextureMode, xiSelectedMetadata, this);

                // Set the position.
                Point lWeaponPosition = ThreeDeeViewer.Short3CoordToPoint(this.OriginPosition);

                lWeaponEntity.Position = new Point(lWeaponPosition.x, lWeaponPosition.y, -lWeaponPosition.z);

                List <GLTK.Entity> lRet = new List <Entity>();

                lRet.Add(lWeaponEntity);
                return(lRet);
            }
Пример #5
0
            public IEnumerable <GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
            {
                //a bit hacky:
                if (this.TreeNode.Checked)
                {
                    return(new Entity[0]);
                }

                List <GLTK.Entity> lRet  = new List <Entity>();
                TMDChunk           lObjt = ((Level)xiRootChunk).GetObjtById(this.ObjtType);

                if (lObjt != null)
                {
                    Entity lE = lObjt.GetEntity(xiRootChunk, xiTextureMode, xiSelectedMetadata, this);

                    //nasty, but required because the PS 3D world coords are left-handed,
                    //and the OpenGl 3D coords are right handed
                    lE.Scale(1, 1, -1);

                    if (this.RotationVector.Norm() != 0)
                    {
                        //the rotation is z-y-x
                        lE.RotateAboutWorldOrigin(-this.RotationVector.Z / 1024.0 * Math.PI / 2.0, Vector.ZAxis);
                        lE.RotateAboutWorldOrigin(-this.RotationVector.Y / 1024.0 * Math.PI / 2.0, Vector.YAxis);
                        lE.RotateAboutWorldOrigin(-this.RotationVector.X / 1024.0 * Math.PI / 2.0, Vector.XAxis);
                    }

                    lE.Position = ThreeDeeViewer.Short3CoordToPoint(this.OriginPosition);

                    //return to right handed coords
                    lE.Scale(1, 1, -1);

                    lRet.Add(lE);
                }

                return(lRet);
            }
Пример #6
0
            public IEnumerable<GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
            {
                //a bit hacky:
                if (this.TreeNode.Checked)
                {
                  return new Entity[0];
                }

                Entity lWeaponEntity = ((Level)xiRootChunk).GetObjtById(TMDChunk.OBJT_ID_FOR_WEAPONS_BOX)
                  .GetEntity(xiRootChunk, xiTextureMode, xiSelectedMetadata, this);

                // Set the position.
                Point lWeaponPosition = ThreeDeeViewer.Short3CoordToPoint(this.OriginPosition);
                lWeaponEntity.Position = new Point(lWeaponPosition.x, lWeaponPosition.y, -lWeaponPosition.z);

                List<GLTK.Entity> lRet = new List<Entity>();
                lRet.Add(lWeaponEntity);
                return lRet;
            }
Пример #7
0
 public IEnumerable<GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
 {
     return SHET.GetEntities(xiRootChunk, xiTextureMode, xiSelectedMetadata);
 }
Пример #8
0
        public override void SetSubject(Chunk xiChunk)
        {
            if (!(xiChunk is IEntityProvider)) xiChunk = null;
              mOptionsMenu.Visible = (xiChunk != null);
              if (mSubject == xiChunk) return;
              bool lResetViewMode = true;
              if (xiChunk != null && mSubject != null && xiChunk.GetType() == mSubject.GetType())
            lResetViewMode = false;
              mSubject = (IEntityProvider)xiChunk;

              const double MOVE_SCALE = 100;

              Cursor prevCursor = mMainForm.Viewer3DRenderingSurface.Cursor;
              mMainForm.Viewer3DRenderingSurface.Cursor = Cursors.WaitCursor;
              RebuildScene();
              if (mSubject != null)
              {
            mCamera.Position = new GLTK.Point(-3 * MOVE_SCALE, -3 * MOVE_SCALE, 3 * MOVE_SCALE);
            mCamera.LookAt(new GLTK.Point(3 * MOVE_SCALE, 3 * MOVE_SCALE, 0), new GLTK.Vector(0, 0, 1));

            //set defaults
            if (lResetViewMode)
            {
              if (mSubject is TMDChunk)
              {
            LightingMode = eLightingMode.None; //qq
            MovementMode = eMovementMode.InspectMode;
            DrawNormalsMode = eDrawNormalsMode.HideNormals;
            TextureMode = eTextureMode.NormalTextures;
            SelectedMetadata = eTexMetaDataEntries.Waypoint;
              }
              else
              {
            LightingMode = eLightingMode.None;
            MovementMode = eMovementMode.FlyMode;
            DrawNormalsMode = eDrawNormalsMode.HideNormals;
            TextureMode = eTextureMode.NormalTextures;
            SelectedMetadata = eTexMetaDataEntries.Waypoint;
              }
            }

            if (MovementMode == eMovementMode.InspectMode)
            {
              mLight.Transform = mCamera.Transform;
            }

            mMainForm.ChunkTreeView.CheckBoxes = (mSubject is Level);
              }
              else
              {
            if (mMainForm.ViewerTabControl.SelectedTab == null
              || !(mMainForm.ViewerTabControl.SelectedTab.Tag is ThreeDeeEditor))
            {
              mMainForm.ChunkTreeView.CheckBoxes = false;
            }
              }
              mMainForm.Viewer3DRenderingSurface.Cursor = prevCursor;

              InvalidateViewer();
        }
Пример #9
0
 public IEnumerable <GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
 {
     return(new Entity[] { GetEntity(xiRootChunk, xiTextureMode, xiSelectedMetadata, this) });
 }
Пример #10
0
        public Entity GetEntity(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata, object xiMeshOwner)
        {
            MMEdEntity             lAcc                     = new MMEdEntity(xiMeshOwner);
            Mesh                   lColouredMesh            = null;
            Dictionary <int, Mesh> lPageIdToTexturedMeshMap = new Dictionary <int, Mesh>();
            List <Mesh>            lTranslucentMeshes       = new List <Mesh>();

            //qq move all this into Face class?
            //qq add quad mode meshes (needs separate meshes currently...)
            Vertex[] lVBuff = new Vertex[4];
            foreach (Face f in Faces)
            {
                if (!f.IsUnknownType())
                {
                    for (int v = 0; v < f.mVertexIds.Length; v++)
                    {
                        lVBuff[v] = new Vertex(ThreeDeeViewer.Short3CoordToPoint(Vertices[f.mVertexIds[v]]));

                        //normal
                        if (v < f.mNormalIds.Length)
                        {
                            lVBuff[v].Normal = ThreeDeeViewer.Short3CoordToPoint(Normals[f.mNormalIds[v]]).GetPositionVector().Normalise();
                        }
                        else
                        {
                            lVBuff[v].Normal = ThreeDeeViewer.Short3CoordToPoint(Normals[f.mNormalIds[0]]).GetPositionVector().Normalise();
                        }

                        //color:
                        if (f.mColors != null && v < f.mColors.Length)
                        {
                            lVBuff[v].Color = Utils.PSRGBColorToColor(f.mColors[v]);
                        }
                        else if (f.mColors != null)
                        {
                            lVBuff[v].Color = Utils.PSRGBColorToColor(f.mColors[0]);
                        }

                        //tex coords
                        if (f.mTexCoords != null && v < f.mTexCoords.Length)
                        {
                            lVBuff[v].TexCoordX = f.mTexCoords[v].X / (double)VRAMViewer.TEX_PAGE_WIDTH;
                            lVBuff[v].TexCoordY = f.mTexCoords[v].Y / (double)VRAMViewer.TEX_PAGE_HEIGHT;
                        }
                    }

                    // Create a new mesh if appropriate, or add this face to an existing mesh
                    // First check if it's tex or solid?
                    Mesh lMesh;
                    if (f.mTexCoords != null)
                    {
                        if (!lPageIdToTexturedMeshMap.ContainsKey(f.mTexPage))
                        {
                            lMesh = new OwnedMesh(xiMeshOwner);
                            lPageIdToTexturedMeshMap[f.mTexPage] = lMesh;

                            if (xiTextureMode == eTextureMode.NormalTextures ||
                                xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
                            {
                                lMesh.RenderMode = RenderMode.Textured;
                                lMesh.Texture    = AbstractRenderer.ImageToTextureId(
                                    VRAMViewer.GetInstance().GetTexturePage(xiRootChunk, f.mTexPage));
                            }
                            else
                            {
                                lMesh.RenderMode = RenderMode.Wireframe;
                            }
                        }
                        else
                        {
                            lMesh = lPageIdToTexturedMeshMap[f.mTexPage];
                        }
                    }
                    else
                    {
                        if (f.IsTranslucent())
                        {
                            lMesh = new OwnedMesh(xiMeshOwner);
                            if (xiTextureMode == eTextureMode.NormalTextures ||
                                xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
                            {
                                lMesh.RenderMode = RenderMode.TranslucentFilled;
                            }
                            else
                            {
                                lMesh.RenderMode = RenderMode.Wireframe;
                            }
                            lTranslucentMeshes.Add(lMesh);
                        }
                        else
                        {
                            if (lColouredMesh == null)
                            {
                                lColouredMesh = new OwnedMesh(xiMeshOwner);

                                if (xiTextureMode == eTextureMode.NormalTextures ||
                                    xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
                                {
                                    lColouredMesh.RenderMode = RenderMode.Filled;
                                }
                                else
                                {
                                    lColouredMesh.RenderMode = RenderMode.Wireframe;
                                }
                            }
                            lMesh = lColouredMesh;
                        }
                    }

                    if (f.mVertexIds.Length == 3)
                    {
                        lMesh.AddFace(lVBuff[0], lVBuff[1], lVBuff[2]);
                    }
                    else //4
                    {
                        lMesh.AddFace(lVBuff[0], lVBuff[1], lVBuff[2]);
                        lMesh.AddFace(lVBuff[0], lVBuff[2], lVBuff[3]);
                    }
                }
            }

            foreach (Mesh lTexturedMesh in lPageIdToTexturedMeshMap.Values)
            {
                lAcc.Meshes.Add(lTexturedMesh);
            }
            if (lColouredMesh != null)
            {
                lAcc.Meshes.Add(lColouredMesh);
            }
            lAcc.Meshes.AddRange(lTranslucentMeshes);

            lAcc.Scale(1, 1, -1);

            return(lAcc);
        }
Пример #11
0
        private GLTK.Entity GetSurfaceEntity(Level xiLevel, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            // notes:
              // invert the textures along the y-axis
              // use level co-ords, so z is down

              /////////////////////////////////////////////////////
              // The surface
              Entity lSurface = new MMEdEntity(this);

              Font lNumberFont = null;
              Brush lNumberFGBrush = null, lNumberBGBrush = null;
              Pen lWaypointPen = null, lKeyWaypointPen = null;
              if (xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
              {
            lNumberFont = new Font(FontFamily.GenericMonospace, 10);
            lNumberFGBrush = new SolidBrush(Color.Black);
            lNumberBGBrush = new SolidBrush(Color.White);
            lWaypointPen = new Pen(Color.Black, 1f);
            lKeyWaypointPen = new Pen(Color.Red, 2f);
              }

              for (int x = 0; x < Width; x++)
              {
            for (int y = 0; y < Height; y++)
            {
              Mesh lSquare = new OwnedMesh(this, PolygonMode.Quads);
              lSquare.AddFace(
            new Vertex(new Point(x, y, -GetTerrainHeightSafe(x, y)), 0, 0),
            new Vertex(new Point(x + 1, y, -GetTerrainHeightSafe(x + 1, y)), 1, 0),
            new Vertex(new Point(x + 1, y + 1, -GetTerrainHeightSafe(x + 1, y + 1)), 1, 1),
            new Vertex(new Point(x, y + 1, -GetTerrainHeightSafe(x, y + 1)), 0, 1));

              switch (xiTextureMode)
              {
            case eTextureMode.WireFrame:
              lSquare.RenderMode = RenderMode.Wireframe;
              break;

            // normal textures, optionally with metadata drawn on
            case eTextureMode.NormalTextures:
            case eTextureMode.NormalTexturesWithMetadata:
              TIMChunk lTIM = xiLevel.GetTileById(TextureIds[x][y]);

              if (lTIM != null)
              {
                //some TIMs can't be loaded yet: they're null
                Bitmap lTexture = lTIM.ToBitmap();
                if (xiTextureMode == eTextureMode.NormalTexturesWithMetadata
                    && TexMetaData != null)
                {
                  byte lVal = TexMetaData[x][y][(int)xiSelectedMetadata];

                  if (lVal != 0)
                  {
                    // we create a new bitmap based on the given texture
                    // a) so that we can modify it freely
                    // and b) to change it from indexed to full colour mode, to allow us
                    // to draw on it (otherwise we'll get an exception)
                    lTexture = new Bitmap(lTexture);

                    Graphics g = Graphics.FromImage(lTexture);

                    string lText = lVal.ToString();

                    SizeF size = g.MeasureString(lText, lNumberFont);

                    float xf = lTexture.Width / 2.0f - size.Width / 2.0f;
                    float yf = lTexture.Height / 2.0f - size.Height / 2.0f;

                    g.FillRectangle(lNumberBGBrush, xf, yf, size.Width, size.Height);

                    g.DrawString(
                        lText,
                        lNumberFont,
                        lNumberFGBrush,
                        xf,
                        yf);

                    if (xiSelectedMetadata == eTexMetaDataEntries.Waypoint)
                    {
                      Pen lPen = xiLevel.WaypointIsKeyWaypoint(lVal)
                          ? lKeyWaypointPen
                          : lWaypointPen;

                      g.DrawRectangle(
                          lPen,
                          0, 0, lTexture.Width - 1, lTexture.Height - 1);

                    }
                  }
                }

                lSquare.Texture = AbstractRenderer.ImageToTextureId(lTexture);
              }
              break;

            //draw the bumpmap textures on:
            case eTextureMode.BumpmapTextures:
              if (TexMetaData != null)
              {
                BumpImageChunk lBIC = xiLevel.GetBumpById(TexMetaData[x][y][(int)eTexMetaDataEntries.Bumpmap]);

                if (lBIC != null)
                {
                  Bitmap lTexture = lBIC.ToBitmap();
                  lSquare.Texture = AbstractRenderer.ImageToTextureId(lTexture);
                }
              }
              break;

            default: throw new Exception("Unexpected case");

              } //end switch

              lSurface.Meshes.Add(lSquare);
            }
              }

              lSurface.Scale(ScaleX, ScaleY, 1.0);
              if (RotationVector.Norm() != 0)
              {
            //the rotation is z-y-x
            lSurface.RotateAboutWorldOrigin(RotationVector.Z / 1024.0 * Math.PI / 2.0, Vector.ZAxis);
            lSurface.RotateAboutWorldOrigin(-RotationVector.Y / 1024.0 * Math.PI / 2.0, Vector.YAxis);
            lSurface.RotateAboutWorldOrigin(-RotationVector.X / 1024.0 * Math.PI / 2.0, Vector.XAxis);
              }

              Point lNewPos = ThreeDeeViewer.Short3CoordToPoint(OriginPosition);
              lSurface.Position = new Point(lNewPos.x, lNewPos.y, -lNewPos.z);

              return lSurface;
        }
Пример #12
0
 public IEnumerable <GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
 {
     return(SHET.GetEntities(xiRootChunk, xiTextureMode, xiSelectedMetadata));
 }
Пример #13
0
        public IEnumerable<GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            if (!(xiRootChunk is Level))
              {
            throw new Exception("xiRootChunk must be Level for Level.GetEntities");
              }

              return GetEntities((Level)xiRootChunk, xiTextureMode, xiSelectedMetadata);
        }
Пример #14
0
        public IEnumerable<GLTK.Entity> GetEntities(Level xiLevel, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            List<Entity> lAcc = new List<Entity>();

              //a bit hacky:
              if (!this.TreeNode.Checked)
              {
            lAcc.Add(GetSurfaceEntity(xiLevel, xiTextureMode, xiSelectedMetadata));
              }

              /////////////////////////////////////////////////////
              // The child weapons
              if (Weapons != null)
              {
            foreach (WeaponEntry lWeapon in Weapons)
            {
              lAcc.AddRange(lWeapon.GetEntities(xiLevel, xiTextureMode, xiSelectedMetadata));
            }
              }

              /////////////////////////////////////////////////////
              // The child objects
              if (Objects != null)
              {
            foreach (ObjectEntry oe in Objects)
            {
              lAcc.AddRange(oe.GetEntities(xiLevel, xiTextureMode, xiSelectedMetadata));
            }
              }

              return lAcc;
        }
Пример #15
0
        private GLTK.Entity GetSurfaceEntity(Level xiLevel, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            // notes:
            // invert the textures along the y-axis
            // use level co-ords, so z is down

            /////////////////////////////////////////////////////
            // The surface
            Entity lSurface = new MMEdEntity(this);

            Font  lNumberFont = null;
            Brush lNumberFGBrush = null, lNumberBGBrush = null;
            Pen   lWaypointPen = null, lKeyWaypointPen = null;

            if (xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
            {
                lNumberFont     = new Font(FontFamily.GenericMonospace, 10);
                lNumberFGBrush  = new SolidBrush(Color.Black);
                lNumberBGBrush  = new SolidBrush(Color.White);
                lWaypointPen    = new Pen(Color.Black, 1f);
                lKeyWaypointPen = new Pen(Color.Red, 2f);
            }

            for (int x = 0; x < Width; x++)
            {
                for (int y = 0; y < Height; y++)
                {
                    Mesh lSquare = new OwnedMesh(this, PolygonMode.Quads);
                    lSquare.AddFace(
                        new Vertex(new Point(x, y, -GetTerrainHeightSafe(x, y)), 0, 0),
                        new Vertex(new Point(x + 1, y, -GetTerrainHeightSafe(x + 1, y)), 1, 0),
                        new Vertex(new Point(x + 1, y + 1, -GetTerrainHeightSafe(x + 1, y + 1)), 1, 1),
                        new Vertex(new Point(x, y + 1, -GetTerrainHeightSafe(x, y + 1)), 0, 1));

                    switch (xiTextureMode)
                    {
                    case eTextureMode.WireFrame:
                        lSquare.RenderMode = RenderMode.Wireframe;
                        break;

                    // normal textures, optionally with metadata drawn on
                    case eTextureMode.NormalTextures:
                    case eTextureMode.NormalTexturesWithMetadata:
                        TIMChunk lTIM = xiLevel.GetTileById(TextureIds[x][y]);

                        if (lTIM != null)
                        {
                            //some TIMs can't be loaded yet: they're null
                            Bitmap lTexture = lTIM.ToBitmap();
                            if (xiTextureMode == eTextureMode.NormalTexturesWithMetadata &&
                                TexMetaData != null)
                            {
                                byte lVal = TexMetaData[x][y][(int)xiSelectedMetadata];

                                if (lVal != 0)
                                {
                                    // we create a new bitmap based on the given texture
                                    // a) so that we can modify it freely
                                    // and b) to change it from indexed to full colour mode, to allow us
                                    // to draw on it (otherwise we'll get an exception)
                                    lTexture = new Bitmap(lTexture);

                                    Graphics g = Graphics.FromImage(lTexture);

                                    string lText = lVal.ToString();

                                    SizeF size = g.MeasureString(lText, lNumberFont);

                                    float xf = lTexture.Width / 2.0f - size.Width / 2.0f;
                                    float yf = lTexture.Height / 2.0f - size.Height / 2.0f;

                                    g.FillRectangle(lNumberBGBrush, xf, yf, size.Width, size.Height);

                                    g.DrawString(
                                        lText,
                                        lNumberFont,
                                        lNumberFGBrush,
                                        xf,
                                        yf);

                                    if (xiSelectedMetadata == eTexMetaDataEntries.Waypoint)
                                    {
                                        Pen lPen = xiLevel.WaypointIsKeyWaypoint(lVal)
                          ? lKeyWaypointPen
                          : lWaypointPen;

                                        g.DrawRectangle(
                                            lPen,
                                            0, 0, lTexture.Width - 1, lTexture.Height - 1);
                                    }
                                }
                            }

                            lSquare.Texture = AbstractRenderer.ImageToTextureId(lTexture);
                        }
                        break;

                    //draw the bumpmap textures on:
                    case eTextureMode.BumpmapTextures:
                        if (TexMetaData != null)
                        {
                            BumpImageChunk lBIC = xiLevel.GetBumpById(TexMetaData[x][y][(int)eTexMetaDataEntries.Bumpmap]);

                            if (lBIC != null)
                            {
                                Bitmap lTexture = lBIC.ToBitmap();
                                lSquare.Texture = AbstractRenderer.ImageToTextureId(lTexture);
                            }
                        }
                        break;

                    default: throw new Exception("Unexpected case");
                    } //end switch

                    lSurface.Meshes.Add(lSquare);
                }
            }

            lSurface.Scale(ScaleX, ScaleY, 1.0);
            if (RotationVector.Norm() != 0)
            {
                //the rotation is z-y-x
                lSurface.RotateAboutWorldOrigin(RotationVector.Z / 1024.0 * Math.PI / 2.0, Vector.ZAxis);
                lSurface.RotateAboutWorldOrigin(-RotationVector.Y / 1024.0 * Math.PI / 2.0, Vector.YAxis);
                lSurface.RotateAboutWorldOrigin(-RotationVector.X / 1024.0 * Math.PI / 2.0, Vector.XAxis);
            }

            Point lNewPos = ThreeDeeViewer.Short3CoordToPoint(OriginPosition);

            lSurface.Position = new Point(lNewPos.x, lNewPos.y, -lNewPos.z);

            return(lSurface);
        }
Пример #16
0
            public IEnumerable<GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
            {
                //a bit hacky:
                if (this.TreeNode.Checked)
                {
                  return new Entity[0];
                }

                List<GLTK.Entity> lRet = new List<Entity>();
                TMDChunk lObjt = ((Level)xiRootChunk).GetObjtById(this.ObjtType);
                if (lObjt != null)
                {
                  Entity lE = lObjt.GetEntity(xiRootChunk, xiTextureMode, xiSelectedMetadata, this);

                  //nasty, but required because the PS 3D world coords are left-handed,
                  //and the OpenGl 3D coords are right handed
                  lE.Scale(1, 1, -1);

                  if (this.RotationVector.Norm() != 0)
                  {
                //the rotation is z-y-x
                lE.RotateAboutWorldOrigin(-this.RotationVector.Z / 1024.0 * Math.PI / 2.0, Vector.ZAxis);
                lE.RotateAboutWorldOrigin(-this.RotationVector.Y / 1024.0 * Math.PI / 2.0, Vector.YAxis);
                lE.RotateAboutWorldOrigin(-this.RotationVector.X / 1024.0 * Math.PI / 2.0, Vector.XAxis);
                  }

                  lE.Position = ThreeDeeViewer.Short3CoordToPoint(this.OriginPosition);

                  //return to right handed coords
                  lE.Scale(1, 1, -1);

                  lRet.Add(lE);
                }

                return lRet;
            }
Пример #17
0
        public Entity GetEntity(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata, object xiMeshOwner)
        {
            MMEdEntity lAcc = new MMEdEntity(xiMeshOwner);
              Mesh lColouredMesh = null;
              Dictionary<int, Mesh> lPageIdToTexturedMeshMap = new Dictionary<int, Mesh>();
              List<Mesh> lTranslucentMeshes = new List<Mesh>();

              //qq move all this into Face class?
              //qq add quad mode meshes (needs separate meshes currently...)
              Vertex[] lVBuff = new Vertex[4];
              foreach (Face f in Faces)
              {
            if (!f.IsUnknownType())
            {
              for (int v = 0; v < f.mVertexIds.Length; v++)
              {
            lVBuff[v] = new Vertex(ThreeDeeViewer.Short3CoordToPoint(Vertices[f.mVertexIds[v]]));

            //normal
            if (v < f.mNormalIds.Length)
              lVBuff[v].Normal = ThreeDeeViewer.Short3CoordToPoint(Normals[f.mNormalIds[v]]).GetPositionVector().Normalise();
            else lVBuff[v].Normal = ThreeDeeViewer.Short3CoordToPoint(Normals[f.mNormalIds[0]]).GetPositionVector().Normalise();

            //color:
            if (f.mColors != null && v < f.mColors.Length)
              lVBuff[v].Color = Utils.PSRGBColorToColor(f.mColors[v]);
            else if (f.mColors != null)
              lVBuff[v].Color = Utils.PSRGBColorToColor(f.mColors[0]);

            //tex coords
            if (f.mTexCoords != null && v < f.mTexCoords.Length)
            {
              lVBuff[v].TexCoordX = f.mTexCoords[v].X / (double)VRAMViewer.TEX_PAGE_WIDTH;
              lVBuff[v].TexCoordY = f.mTexCoords[v].Y / (double)VRAMViewer.TEX_PAGE_HEIGHT;
            }
              }

              // Create a new mesh if appropriate, or add this face to an existing mesh
              // First check if it's tex or solid?
              Mesh lMesh;
              if (f.mTexCoords != null)
              {
            if (!lPageIdToTexturedMeshMap.ContainsKey(f.mTexPage))
            {
              lMesh = new OwnedMesh(xiMeshOwner);
              lPageIdToTexturedMeshMap[f.mTexPage] = lMesh;

              if (xiTextureMode == eTextureMode.NormalTextures
                || xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
              {
                lMesh.RenderMode = RenderMode.Textured;
                lMesh.Texture = AbstractRenderer.ImageToTextureId(
                  VRAMViewer.GetInstance().GetTexturePage(xiRootChunk, f.mTexPage));
              }
              else
              {
                lMesh.RenderMode = RenderMode.Wireframe;
              }
            }
            else
            {
              lMesh = lPageIdToTexturedMeshMap[f.mTexPage];
            }
              }
              else
              {
            if (f.IsTranslucent())
            {
              lMesh = new OwnedMesh(xiMeshOwner);
              if (xiTextureMode == eTextureMode.NormalTextures
                || xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
              {
                lMesh.RenderMode = RenderMode.TranslucentFilled;
              }
              else
              {
                lMesh.RenderMode = RenderMode.Wireframe;
              }
              lTranslucentMeshes.Add(lMesh);
            }
            else
            {
              if (lColouredMesh == null)
              {
                lColouredMesh = new OwnedMesh(xiMeshOwner);

                if (xiTextureMode == eTextureMode.NormalTextures
                  || xiTextureMode == eTextureMode.NormalTexturesWithMetadata)
                {
                  lColouredMesh.RenderMode = RenderMode.Filled;
                }
                else
                {
                  lColouredMesh.RenderMode = RenderMode.Wireframe;
                }
              }
              lMesh = lColouredMesh;
            }
              }

              if (f.mVertexIds.Length == 3)
              {
            lMesh.AddFace(lVBuff[0], lVBuff[1], lVBuff[2]);
              }
              else //4
              {
            lMesh.AddFace(lVBuff[0], lVBuff[1], lVBuff[2]);
            lMesh.AddFace(lVBuff[0], lVBuff[2], lVBuff[3]);
              }
            }
              }

              foreach (Mesh lTexturedMesh in lPageIdToTexturedMeshMap.Values)
              {
            lAcc.Meshes.Add(lTexturedMesh);
              }
              if (lColouredMesh != null) lAcc.Meshes.Add(lColouredMesh);
              lAcc.Meshes.AddRange(lTranslucentMeshes);

              lAcc.Scale(1, 1, -1);

              return lAcc;
        }
Пример #18
0
 public IEnumerable<GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
 {
     return new Entity[] { GetEntity(xiRootChunk, xiTextureMode, xiSelectedMetadata, this) };
 }
Пример #19
0
        public IEnumerable<GLTK.Entity> GetEntities(Chunk xiRootChunk, eTextureMode xiTextureMode, eTexMetaDataEntries xiSelectedMetadata)
        {
            if (!(xiRootChunk is Level))
              {
            throw new Exception("xiRootChunk must be Level for SHETChunk.GetEntities");
              }

              List<Entity> lAcc = new List<Entity>();

              foreach (FlatChunk fl in Flats)
              {
            lAcc.AddRange(fl.GetEntities((Level)xiRootChunk, xiTextureMode, xiSelectedMetadata));
              }

              return lAcc;
        }