//**��*************************************************************************** // �T�v : ���� //********************************************************************************* public bool Create(eChangeType eType , CSceneManager.eSceneID Current , CSceneManager.eSceneID After , GameObject SceneManage) { if (m_bChange) return false; m_eChangeType = eType; m_Bedore = Current; m_After = After; m_SceneManage = SceneManage; m_bChange = true; transform.SetParent(SceneManage.transform); Initialize (); return true; }
private void SessionOnOrderChanged(eChangeType changeType, CQGOrder cqgOrder, CQGOrderProperties oldProperties, CQGFill cqgFill, CQGError cqgError) { }
//**��*************************************************************************** // �T�v : �ϐ������� //********************************************************************************* void Awake() { m_bChange = false; m_Bedore = CSceneManager.eSceneID.NONE; m_After = CSceneManager.eSceneID.NONE; m_eChangeType = eChangeType.CHANGE_NONE; m_ChangeObject = null; m_SceneManage = null; }