Пример #1
0
    //**�֐�***************************************************************************
    //    �T�v	:	����
    //*********************************************************************************
    public bool Create(eChangeType eType , CSceneManager.eSceneID Current , CSceneManager.eSceneID After , GameObject SceneManage)
    {
        if (m_bChange)
            return false;

        m_eChangeType = eType;
        m_Bedore = Current;
        m_After = After;
        m_SceneManage = SceneManage;
        m_bChange = true;

        transform.SetParent(SceneManage.transform);

        Initialize ();
        return true;
    }
		private void SessionOnOrderChanged(eChangeType changeType, CQGOrder cqgOrder, CQGOrderProperties oldProperties, CQGFill cqgFill, CQGError cqgError)
		{

		}
 private void SessionOnOrderChanged(eChangeType changeType, CQGOrder cqgOrder, CQGOrderProperties oldProperties, CQGFill cqgFill, CQGError cqgError)
 {
 }
Пример #4
0
    //**�֐�***************************************************************************
    //    �T�v	:	�ϐ�������
    //*********************************************************************************
    void Awake()
    {
        m_bChange = false;

        m_Bedore = CSceneManager.eSceneID.NONE;
        m_After = CSceneManager.eSceneID.NONE;
        m_eChangeType = eChangeType.CHANGE_NONE;

        m_ChangeObject = null;
        m_SceneManage = null;
    }