public override void Recompile() { Gl.glNewList(idVisualizar, Gl.GL_COMPILE); Gl.glPushMatrix(); Gl.glDisable(Gl.GL_CULL_FACE); mat.paint(false, this); Gl.glEnable(Gl.GL_CULL_FACE); Gl.glPopMatrix(); Gl.glEndList(); }
public override void Recompile() { inter.Recompile(); Gl.glNewList(idVisualizar, Gl.GL_COMPILE); Gl.glPushMatrix(); Gl.glDisable(Gl.GL_CULL_FACE); car.paint(false, this); // // Glu.GLUquadric sph=Glu.gluNewQuadric(); // Glu.gluQuadricOrientation(sph,Glu.GLU_OUTSIDE); // Gl.glTranslated(0,0,-20); // Glu.gluSphere(sph,3,32,32); Gl.glEnable(Gl.GL_CULL_FACE); Gl.glPopMatrix(); Gl.glEndList(); }