public void showCamera(int in_color) { PawnColor col = (PawnColor)in_color; GetComponent <UIManager>().ShowCameraSelection(0); switch (col) { case PawnColor.c_Blue: BlueCamera.SetActive(true); YellowCamera.SetActive(false); RedCamera.SetActive(false); GreenCamera.SetActive(false); TopDownCamera.SetActive(false); break; case PawnColor.c_Green: BlueCamera.SetActive(false); YellowCamera.SetActive(false); RedCamera.SetActive(false); GreenCamera.SetActive(true); TopDownCamera.SetActive(false); break; case PawnColor.c_Red: BlueCamera.SetActive(false); YellowCamera.SetActive(false); RedCamera.SetActive(true); GreenCamera.SetActive(false); TopDownCamera.SetActive(false); break; case PawnColor.c_Yellow: BlueCamera.SetActive(false); YellowCamera.SetActive(true); RedCamera.SetActive(false); GreenCamera.SetActive(false); TopDownCamera.SetActive(false); break; case PawnColor.c_null: BlueCamera.SetActive(false); YellowCamera.SetActive(false); RedCamera.SetActive(false); GreenCamera.SetActive(false); TopDownCamera.SetActive(true); break; } }
public void showCamera(int in_color) { PawnColor col = (PawnColor)in_color; switch (col) { case PawnColor.c_Blue: BlueCamera.SetActive(true); YellowCamera.SetActive(false); RedCamera.SetActive(false); GreenCamera.SetActive(false); TopDownCamera.SetActive(false); break; case PawnColor.c_Green: BlueCamera.SetActive(false); YellowCamera.SetActive(false); RedCamera.SetActive(false); GreenCamera.SetActive(true); TopDownCamera.SetActive(false); break; case PawnColor.c_Red: BlueCamera.SetActive(false); YellowCamera.SetActive(false); RedCamera.SetActive(true); GreenCamera.SetActive(false); TopDownCamera.SetActive(false); break; case PawnColor.c_Yellow: BlueCamera.SetActive(false); YellowCamera.SetActive(true); RedCamera.SetActive(false); GreenCamera.SetActive(false); TopDownCamera.SetActive(false); break; case PawnColor.c_null: BlueCamera.SetActive(false); YellowCamera.SetActive(false); RedCamera.SetActive(false); GreenCamera.SetActive(false); TopDownCamera.SetActive(true); break; } }