public SceneRenderElement(WorldPortalConnection _world,Vector2f position, Vector2f Size) : base(position,"DefaultScreenRenderElement",true) { World = _world; this.Size = Size; }
public SceneRenderElement(WorldPortalConnection _world) : base(new SFML.Window.Vector2f(0,0),"DefaultScreenRenderElement",true) { this.Size = new Vector2f(this.Parent.ScreenManager.Dimensions.X,this.Parent.ScreenManager.Dimensions.Y); World = _world; }