Пример #1
0
        protected override void OnShown(EventArgs e)
        {
            base.OnShown(e);

            if (this.state != ReloaderState.RecoverFromRestart)
            {
                this.OnBeforeBeginReload();
                this.state = ReloaderState.ReloadPlugins;
            }
            //this.owner.MainContextControl.Context.MakeCurrent(null);

            this.progressTimer.Start();
            this.owner.SetTaskbarOverlayIcon(GeneralResCache.IconCog, GeneralRes.TaskBarOverlay_ReloadCorePlugin_Desc);

            this.workerInterface            = new WorkerInterface();
            this.workerInterface.MainForm   = this.owner;
            this.workerInterface.ReloadDone = new List <string>();
            if (this.state != ReloaderState.RecoverFromRestart)
            {
                this.workerInterface.ReloadSched = new List <string>(this.reloadSchedule);
            }
            else
            {
                this.workerInterface.RecoverMode = true;
            }

            this.worker = new Thread(WorkerThreadProc);
            this.worker.Start(this.workerInterface);

            this.state = ReloaderState.ReloadPlugins;
        }
Пример #2
0
        private static void RestoreTemporaryData(WorkerInterface workInterface, Stream strScene, Stream strData)
        {
            StreamReader strDataReader = new StreamReader(strData);
            string       scenePath     = strDataReader.ReadLine();

            workInterface.MainForm.Invoke((Action)(() => workInterface.TempScene = Resource.Load <Scene>(strScene, scenePath)));
            if (!workInterface.TempScene.IsRuntimeResource)
            {
                // Register the reloaded Scene in the ContentProvider, if it wasn't just a temporary one.
                workInterface.MainForm.Invoke((Action)(() => ContentProvider.AddContent(scenePath, workInterface.TempScene)));
            }
        }
Пример #3
0
            public void DoWork(object sender, DoWorkEventArgs e)
            {
                // This method will run on a thread other than the UI thread.
                // Be sure not to manipulate any Windows Forms controls created
                // on the UI thread from this method.
                startTime = DateTime.Now;

                WorkerInterface workerInput = (WorkerInterface)e.Argument;

                DoCompare(workerInput.familyTree1, workerInput.familyTree2, progressReporter);

                trace.TraceInformation("CompareTreeWorker::DoWork(" + ")" + DateTime.Now);
            }
Пример #4
0
        private static void PerformFullRestart(WorkerInterface workInterface)
        {
            bool debug = System.Diagnostics.Debugger.IsAttached;

            // Close old form and wait for it to be closed
            workInterface.Shutdown = true;
            workInterface.MainForm.Invoke(new CloseMainFormDelegate(CloseMainForm), workInterface.MainForm);
            while (workInterface.MainForm.Visible)
            {
                Thread.Sleep(20);
            }

            Process newEditor = Process.Start(Application.ExecutablePath, "recover" + (debug ? " debug" : ""));
        }
Пример #5
0
        private static void SaveTemporaryData(WorkerInterface workInterface, Stream strScene, Stream strData)
        {
            StreamWriter strDataWriter = new StreamWriter(strData);

            strDataWriter.WriteLine(Scene.CurrentPath);
            strDataWriter.Flush();
            workInterface.MainForm.Invoke((Action) delegate()
            {
                // Save all persistent data
                workInterface.MainForm.Invoke((Action)DualityEditorApp.SaveAllProjectData);
                workInterface.MainForm.Invoke((Action)(() => Scene.Current.Save(strScene)));
            });
            workInterface.Progress += 0.4f;
        }
Пример #6
0
        private static void PerformRuntimeReload(WorkerInterface workInterface)
        {
            List <CorePlugin> initSchedule = new List <CorePlugin>();

            Logs.Editor.Write("Reloading core plugins...");
            Logs.Editor.PushIndent();
            int count = workInterface.ReloadSchedule.Count;

            while (workInterface.ReloadSchedule.Count > 0)
            {
                string curPath = workInterface.ReloadSchedule[0];

                Logs.Editor.Write("{0}...", curPath);
                Logs.Editor.PushIndent();
                {
                    CorePlugin plugin = workInterface.MainForm.Invoke((Func <string, CorePlugin>)DualityApp.PluginManager.ReloadPlugin, curPath) as CorePlugin;
                    if (plugin != null)
                    {
                        initSchedule.Add(plugin);
                    }
                    workInterface.Progress += 0.10f / (float)count;
                }
                Logs.Editor.PopIndent();
                Thread.Sleep(20);

                string xmlDocFile = curPath.Replace(".dll", ".xml");
                if (File.Exists(xmlDocFile))
                {
                    workInterface.MainForm.Invoke((Action <string>)HelpSystem.LoadXmlCodeDoc, xmlDocFile);
                }
                workInterface.ReloadSchedule.RemoveAt(0);
                workInterface.ReloadDone.Add(curPath);
                workInterface.Progress += 0.05f / (float)count;
            }
            Logs.Editor.PopIndent();

            Logs.Editor.Write("Initializing reloaded core plugins...");
            Logs.Editor.PushIndent();
            foreach (CorePlugin plugin in initSchedule)
            {
                Logs.Editor.Write("{0}...", plugin.AssemblyName);
                Logs.Editor.PushIndent();
                workInterface.MainForm.Invoke((Action <CorePlugin>)DualityApp.PluginManager.InitPlugin, plugin);
                workInterface.Progress += 0.05f / (float)count;
                Logs.Editor.PopIndent();
            }
            Logs.Editor.PopIndent();
        }
Пример #7
0
        private static void WorkerThreadProc(object args)
        {
            WorkerInterface workInterface = args as WorkerInterface;
            bool            fullRestart   = false;

            try
            {
                // Reload plugins the regular way.
                PerformPluginReload(workInterface, ref fullRestart);
            }
            catch (Exception e)
            {
                // If we failed for an unknown reason, let's try a full restart instead.
                if (!fullRestart)
                {
                    Log.Editor.WriteError("Failed reloading plugins during runtime: {0}", Log.Exception(e));
                    Log.Editor.Write("Trying full restart...");
                    if (File.Exists(DualityApp.LogfilePath))
                    {
                        // Save the old logfile, in case someone wants to know what happened.
                        File.Copy(
                            DualityApp.LogfilePath,
                            Path.GetFileNameWithoutExtension(DualityApp.LogfilePath) + "_reloadfailure" + Path.GetExtension(DualityApp.LogfilePath),
                            true);
                    }

                    try
                    {
                        // Try again, with a forced full restart
                        fullRestart = true;
                        PerformPluginReload(workInterface, ref fullRestart);
                    }
                    catch (Exception e2)
                    {
                        // Failed anyway? Log the error and stop.
                        Log.Editor.WriteError(Log.Exception(e2));
                        workInterface.Error = e2;
                    }
                }
                // If even a full restart has failed, log the error and stop right there.
                else
                {
                    Log.Editor.WriteError(Log.Exception(e));
                    workInterface.Error = e;
                }
            }
        }
Пример #8
0
        private static void WorkerThreadProc(object args)
        {
            WorkerInterface workInterface = args as WorkerInterface;

            workInterface.Error    = null;
            workInterface.Progress = 0.0f;
            try
            {
                // All work is performed here.
                if (!workInterface.parent.MainThreadRequired)
                {
                    var taskEnumerator = workInterface.Task(workInterface).GetEnumerator();
                    while (taskEnumerator.MoveNext())
                    {
                    }
                }
                // All work is actually performed in the main thread.
                else
                {
                    // Wait a little so the main thread has time for drawing the GUI.
                    Thread.Sleep(20);

                    // Perform task on the main thread - which is necessary because OpenGL and friends don't like multithreading.
                    // In order to keep the GUI updated, the task is split into chunks. After each chunk, GUI events can be processed.
                    var      taskEnumerator = workInterface.Task(workInterface).GetEnumerator();
                    DateTime lastCheck      = DateTime.Now;
                    while ((bool)workInterface.TargetForm.Invoke((Func <bool>)taskEnumerator.MoveNext))
                    {
                        TimeSpan lastTime = DateTime.Now - lastCheck;
                        // Wait a little so the main thread has time for drawing the GUI.
                        if (lastTime.TotalMilliseconds > 1000.0f)
                        {
                            Thread.Sleep(20);
                            lastCheck = DateTime.Now;
                        }
                    }
                }

                // Assume the task finished completely
                workInterface.Progress = 1.0f;
            }
            catch (Exception e)
            {
                Log.Editor.WriteError("Failed to perform task: {0}", Log.Exception(e));
                workInterface.Error = e;
            }
        }
Пример #9
0
        protected override void OnShown(EventArgs e)
        {
            base.OnShown(e);

            this.targetForm.SetTaskbarOverlayIcon(GeneralResCache.IconCog, this.taskCaption);

            this.workerInterface            = new WorkerInterface();
            this.workerInterface.parent     = this;
            this.workerInterface.TargetForm = this.targetForm;
            this.workerInterface.Task       = this.task;
            this.workerInterface.Data       = this.data;

            this.worker = new Thread(WorkerThreadProc);
            this.worker.Start(this.workerInterface);

            this.progressTimer.Start();
        }
Пример #10
0
        private static void RestoreTemporaryData(WorkerInterface workInterface, Stream strScene, Stream strData)
        {
            StreamReader strDataReader = new StreamReader(strData);

            // Read back current scene path, account for Write/ReadLine transforming
            // null values into an empty string.
            string scenePath = strDataReader.ReadLine();

            if (string.IsNullOrEmpty(scenePath))
            {
                scenePath = null;
            }

            workInterface.MainForm.Invoke((Action)(() => workInterface.TempScene = Resource.Load <Scene>(strScene, scenePath)));
            if (!workInterface.TempScene.IsRuntimeResource)
            {
                // Register the reloaded Scene in the ContentProvider, if it wasn't just a temporary one.
                workInterface.MainForm.Invoke((Action)(() => ContentProvider.AddContent(scenePath, workInterface.TempScene)));
            }
        }
Пример #11
0
        private static void PerformRuntimeReload(WorkerInterface workInterface)
        {
            int count = workInterface.ReloadSchedule.Count;

            while (workInterface.ReloadSchedule.Count > 0)
            {
                string curPath = workInterface.ReloadSchedule[0];
                workInterface.MainForm.Invoke((Action <string>)DualityApp.ReloadPlugin, curPath);
                workInterface.Progress += 0.15f / (float)count;
                Thread.Sleep(20);

                string xmlDocFile = curPath.Replace(".dll", ".xml");
                if (File.Exists(xmlDocFile))
                {
                    workInterface.MainForm.Invoke((Action <string>)HelpSystem.LoadXmlCodeDoc, xmlDocFile);
                }
                workInterface.ReloadSchedule.RemoveAt(0);
                workInterface.ReloadDone.Add(curPath);
                workInterface.Progress += 0.05f / (float)count;
            }
        }
Пример #12
0
        private static void WorkerThreadProc(object args)
        {
            WorkerInterface workInterface = args as WorkerInterface;
            bool            fullRestart   = false;

            //workInterface.MainForm.MainContextControl.MakeCurrent();

            try { PerformPluginReload(ref workInterface, ref fullRestart); }
            catch (Exception e)
            {
                if (fullRestart)
                {
                    Log.Editor.WriteError(Log.Exception(e));
                    workInterface.Error = e;
                }
                // If we failed before but it wasn't a full restart, let's try this.
                else
                {
                    Log.Editor.WriteError("Failed reloading plugins on the fly: {0}", Log.Exception(e));
                    Log.Editor.Write("Trying full restart...");
                    if (File.Exists(DualityApp.LogfilePath))
                    {
                        File.Copy(
                            DualityApp.LogfilePath,
                            Path.GetFileNameWithoutExtension(DualityApp.LogfilePath) + "_reloadfailure" + Path.GetExtension(DualityApp.LogfilePath),
                            true);
                    }

                    fullRestart = true;
                    try { PerformPluginReload(ref workInterface, ref fullRestart); }
                    catch (Exception e2)
                    {
                        Log.Editor.WriteError(Log.Exception(e2));
                        workInterface.Error = e2;
                    }
                }
            }

            //workInterface.MainForm.MainContextControl.Context.MakeCurrent(null);
        }
Пример #13
0
        private static void WorkerThreadProc(object args)
        {
            WorkerInterface workInterface = args as WorkerInterface;
            bool            fullRestart   = false;

            try
            {
                // Reload plugins the regular way.
                PerformPluginReload(workInterface, ref fullRestart);
            }
            catch (Exception e)
            {
                // If we failed for an unknown reason, let's try a full restart instead.
                if (!fullRestart)
                {
                    Logs.Editor.WriteError("Failed reloading plugins during runtime: {0}", LogFormat.Exception(e));
                    Logs.Editor.Write("Trying full restart...");

                    try
                    {
                        // Try again, with a forced full restart
                        fullRestart = true;
                        PerformPluginReload(workInterface, ref fullRestart);
                    }
                    catch (Exception e2)
                    {
                        // Failed anyway? Log the error and stop.
                        Logs.Editor.WriteError(LogFormat.Exception(e2));
                        workInterface.Error = e2;
                    }
                }
                // If even a full restart has failed, log the error and stop right there.
                else
                {
                    Logs.Editor.WriteError(LogFormat.Exception(e));
                    workInterface.Error = e;
                }
            }
        }
Пример #14
0
            public void DoWorkLoadFile(object sender, DoWorkEventArgs e)
            {
                // This method will run on a thread other than the UI thread.
                // Be sure not to manipulate any Windows Forms controls created
                // on the UI thread from this method.
                startTime = DateTime.Now;

                WorkerInterface workerInput = (WorkerInterface)e.Argument;

                foreach (DuplicateTreeItems itemPair in matches.itemList)
                {
                    IndividualClass person1 = null, person2 = null;

                    person1 = workerInput.familyTree1.GetIndividual(itemPair.item1);
                    person2 = workerInput.familyTree2.GetIndividual(itemPair.item2);

                    if ((person1 != null) && (person2 != null))
                    {
                        resultReporterFunction(CreateListItem(workerInput.familyTree1, person1, workerInput.familyTree2, person2));
                    }
                }
                trace.TraceInformation("CompareTreeWorker::DoWork(" + ")" + DateTime.Now);
            }
Пример #15
0
            public CompareTreeWorker(
                object sender,
                SavedMatches matches,
                AsyncWorkerProgress progress,
                FamilyTreeStoreBaseClass familyTree1,
                FamilyTreeStoreBaseClass familyTree2,
                ReportCompareResult resultReporter)
            {
                trace = new TraceSource("CompareTreeWorker", SourceLevels.All);

                resultReporterFunction = resultReporter;

                progressReporter = progress;
                this.matches     = matches;

                backgroundWorker = new BackgroundWorker();

                backgroundWorker.WorkerReportsProgress = true;
                if (matches == null)
                {
                    backgroundWorker.DoWork += new DoWorkEventHandler(DoWork);
                }
                else
                {
                    backgroundWorker.DoWork += new DoWorkEventHandler(DoWorkLoadFile);
                }

                backgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(Completed);
                backgroundWorker.ProgressChanged    += new ProgressChangedEventHandler(ProgressChanged);

                WorkerInterface workerInterface = new WorkerInterface();

                workerInterface.familyTree1 = familyTree1;
                workerInterface.familyTree2 = familyTree2;
                backgroundWorker.RunWorkerAsync(workerInterface);
            }
Пример #16
0
		private static void SaveTemporaryData(WorkerInterface workInterface, Stream strScene, Stream strData)
		{
			StreamWriter strDataWriter = new StreamWriter(strData);
			strDataWriter.WriteLine(Scene.CurrentPath);
			strDataWriter.Flush();
			workInterface.MainForm.Invoke((Action)delegate()
			{
				// Save all persistent data
				DualityEditorApp.SaveAllProjectData();
				Scene.Current.Save(strScene);
			});
			workInterface.Progress += 0.4f;
		}
Пример #17
0
		private static void RestoreTemporaryData(WorkerInterface workInterface, Stream strScene, Stream strData)
		{
			StreamReader strDataReader = new StreamReader(strData);
			string scenePath = strDataReader.ReadLine();
			workInterface.TempScene = Resource.Load<Scene>(strScene, scenePath);
			if (!workInterface.TempScene.IsRuntimeResource)
			{
				// Register the reloaded Scene in the ContentProvider, if it wasn't just a temporary one.
				ContentProvider.AddContent(scenePath, workInterface.TempScene);
			}
		}
Пример #18
0
		private static void PerformFullRestart(WorkerInterface workInterface)
		{
			bool debug = System.Diagnostics.Debugger.IsAttached;

			// Close old form and wait for it to be closed
			workInterface.Shutdown = true;
			workInterface.MainForm.Invoke(new CloseMainFormDelegate(CloseMainForm), workInterface.MainForm);
			while (workInterface.MainForm.Visible)
			{
				Thread.Sleep(20);
			}

			Process newEditor = Process.Start(Application.ExecutablePath, "recover" + (debug ? " debug" : ""));
		}
Пример #19
0
		private static void PerformRuntimeReload(WorkerInterface workInterface)
		{
			int count = workInterface.ReloadSchedule.Count;
			while (workInterface.ReloadSchedule.Count > 0)
			{
				string curPath = workInterface.ReloadSchedule[0];
				workInterface.MainForm.Invoke((Action<string>)DualityApp.ReloadPlugin, curPath);
				workInterface.Progress += 0.15f / (float)count;
				Thread.Sleep(20);

				string xmlDocFile = curPath.Replace(".dll", ".xml");
				if (File.Exists(xmlDocFile))
				{
					workInterface.MainForm.Invoke((Action<string>)HelpSystem.LoadXmlCodeDoc, xmlDocFile);
				}
				workInterface.ReloadSchedule.RemoveAt(0);
				workInterface.ReloadDone.Add(curPath);
				workInterface.Progress += 0.05f / (float)count;
			}
		}
Пример #20
0
		protected override void OnShown(EventArgs e)
		{
			base.OnShown(e);

			if (this.state != ReloaderState.RecoverFromRestart)
			{
				this.OnBeforeBeginReload();
				this.state = ReloaderState.ReloadPlugins;
			}
			//this.owner.MainContextControl.Context.MakeCurrent(null);

			this.progressTimer.Start();
			this.owner.SetTaskbarOverlayIcon(GeneralResCache.IconCog, GeneralRes.TaskBarOverlay_ReloadCorePlugin_Desc);

			this.workerInterface = new WorkerInterface();
			this.workerInterface.MainForm = this.owner;
			this.workerInterface.ReloadDone = new List<string>();
			if (this.state != ReloaderState.RecoverFromRestart)
				this.workerInterface.ReloadSchedule = new List<string>(this.reloadSchedule);
			else
				this.workerInterface.RecoverMode = true;

			this.worker = new Thread(WorkerThreadProc);
			this.worker.Start(this.workerInterface);

			this.state = ReloaderState.ReloadPlugins;
		}
Пример #21
0
		private static void PerformPluginReload(WorkerInterface workInterface, ref bool fullRestart)
		{
			Stream strScene;
			Stream strData;

			string tempDir = Path.Combine(Path.GetTempPath(), "Duality");
			string tempScenePath = Path.Combine(tempDir, "ReloadPluginBackup" + Scene.FileExt);
			string tempDataPath = Path.Combine(tempDir, "ReloadPluginBackup.dat");
			if (!Directory.Exists(tempDir)) Directory.CreateDirectory(tempDir);

			if (!workInterface.RecoverMode)
			{
				// No full restart scheduled? Well, check if it should be!
				fullRestart = fullRestart || RequiresFullRestart(workInterface.ReloadSchedule);

				// If a full restart is required, store temp data in files.
				if (fullRestart)
				{
					strScene = File.Create(tempScenePath);
					strData = File.Create(tempDataPath);
				}
				// If not, just use memory.
				else
				{
					strScene = new MemoryStream(1024 * 1024 * 10);
					strData = new MemoryStream(512);
				}

				// Save temporary data to restore it later
				Log.Editor.Write("Saving data...");
				SaveTemporaryData(workInterface, strScene, strData);
				Thread.Sleep(20);
			
				// If required, perform a full editor system restart
				if (fullRestart)
				{
					strScene.Close();
					strData.Close();
					PerformFullRestart(workInterface);
					return;
				}
				// Reload things at runtime, if possible
				else
				{
					Log.Editor.Write("Reloading core plugins...");
					Log.Editor.PushIndent();
					{
						PerformRuntimeReload(workInterface);
					}
					Log.Editor.PopIndent();
					strScene.Seek(0, SeekOrigin.Begin);
					strData.Seek(0, SeekOrigin.Begin);
				}
			}
			else
			{
				strScene = File.OpenRead(tempScenePath);
				strData = File.OpenRead(tempDataPath);
				workInterface.Progress = 0.6f;
			}

			// Reload data
			Log.Editor.Write("Restoring data...");
			RestoreTemporaryData(workInterface, strScene, strData);
			strScene.Close();
			strData.Close();

			workInterface.Progress = 1.0f;
			workInterface.Finished = true;
		}
Пример #22
0
		protected override void OnShown(EventArgs e)
		{
			base.OnShown(e);

			this.targetForm.SetTaskbarOverlayIcon(GeneralResCache.IconCog, this.taskCaption);

			this.workerInterface = new WorkerInterface();
			this.workerInterface.parent = this;
			this.workerInterface.TargetForm = this.targetForm;
			this.workerInterface.Task = this.task;
			this.workerInterface.Data = this.data;

			this.worker = new Thread(WorkerThreadProc);
			this.worker.Start(this.workerInterface);

			this.progressTimer.Start();
		}
Пример #23
0
        private static void PerformPluginReload(WorkerInterface workInterface, ref bool fullRestart)
        {
            Stream strScene;
            Stream strData;

            string tempDir       = Path.Combine(Path.GetTempPath(), "Duality");
            string tempScenePath = Path.Combine(tempDir, "ReloadPluginBackup" + Resource.GetFileExtByType <Scene>());
            string tempDataPath  = Path.Combine(tempDir, "ReloadPluginBackup.dat");

            if (!Directory.Exists(tempDir))
            {
                Directory.CreateDirectory(tempDir);
            }

            if (!workInterface.RecoverMode)
            {
                // No full restart scheduled? Well, check if it should be!
                fullRestart = fullRestart || RequiresFullRestart(workInterface.ReloadSchedule);

                // If a full restart is required, store temp data in files.
                if (fullRestart)
                {
                    strScene = File.Create(tempScenePath);
                    strData  = File.Create(tempDataPath);
                }
                // If not, just use memory.
                else
                {
                    strScene = new MemoryStream(1024 * 1024 * 10);
                    strData  = new MemoryStream(512);
                }

                // Save temporary data to restore it later
                Logs.Editor.Write("Saving data...");
                SaveTemporaryData(workInterface, strScene, strData);
                Thread.Sleep(20);

                // If required, perform a full editor system restart
                if (fullRestart)
                {
                    strScene.Close();
                    strData.Close();
                    PerformFullRestart(workInterface);
                    return;
                }
                // Reload things at runtime, if possible
                else
                {
                    PerformRuntimeReload(workInterface);
                    strScene.Seek(0, SeekOrigin.Begin);
                    strData.Seek(0, SeekOrigin.Begin);
                }
            }
            else
            {
                strScene = File.OpenRead(tempScenePath);
                strData  = File.OpenRead(tempDataPath);
                workInterface.Progress = 0.6f;
            }

            // Reload data
            Logs.Editor.Write("Restoring data...");
            RestoreTemporaryData(workInterface, strScene, strData);
            strScene.Close();
            strData.Close();

            workInterface.Progress = 1.0f;
            workInterface.Finished = true;
        }
Пример #24
0
		private static void PerformPluginReload(ref WorkerInterface workInterface, ref bool fullRestart)
		{
			Stream strScene;
			Stream strData;

			if (!workInterface.RecoverMode)
			{
				// No full restart scheduled? Well, check if it should be!
				if (!fullRestart)
				{
					fullRestart = workInterface.ReloadSched.Any(asmFile => asmFile.EndsWith(".editor.dll", StringComparison.InvariantCultureIgnoreCase) || !DualityApp.IsLeafPlugin(asmFile));
				}

				if (fullRestart)
				{
					if (!Directory.Exists("Temp")) Directory.CreateDirectory("Temp");
					strScene = File.Create(@"Temp\_reloadPluginData_Scene.tmp");
					strData = File.Create(@"Temp\_reloadPluginData_Data.tmp");
				}
				else
				{
					strScene = new MemoryStream(1024 * 1024 * 10);
					strData = new MemoryStream(512);
				}

				// Save current data
				Log.Editor.Write("Saving data...");
				StreamWriter strDataWriter = new StreamWriter(strData);
				strDataWriter.WriteLine(Scene.CurrentPath);
				strDataWriter.Flush();
				workInterface.MainForm.Invoke((Action)delegate()
				{
					try
					{
						// Save all data
						DualityEditorApp.SaveAllProjectData();
						Scene.Current.Save(strScene);
					}
					catch (Exception e)
					{
						Log.Editor.WriteError("Error saving current Data backup: {0}", Log.Exception(e));
					}
				});
				workInterface.Progress += 0.4f;
				Thread.Sleep(20);
			
				if (!fullRestart)
				{
					// Reload core plugins
					Log.Editor.Write("Reloading core plugins...");
					Log.Editor.PushIndent();
					int count = workInterface.ReloadSched.Count;
					while (workInterface.ReloadSched.Count > 0)
					{
						workInterface.MainForm.Invoke((Action<string>)DualityApp.ReloadPlugin, workInterface.ReloadSched[0]);
						workInterface.Progress += 0.15f / (float)count;
						Thread.Sleep(20);

						string xmlDocFile = workInterface.ReloadSched[0].Replace(".dll", ".xml");
						if (File.Exists(xmlDocFile))
						{
							workInterface.MainForm.Invoke((Action<string>)HelpSystem.LoadXmlCodeDoc, xmlDocFile);
						}
						workInterface.ReloadSched.RemoveAt(0);
						workInterface.Progress += 0.05f / (float)count;
					}
					Log.Editor.PopIndent();

					strScene.Seek(0, SeekOrigin.Begin);
					strData.Seek(0, SeekOrigin.Begin);
				}
				else
				{
					strScene.Close();
					strData.Close();
					bool debug = System.Diagnostics.Debugger.IsAttached;

					// Close old form and wait for it to be closed
					workInterface.Shutdown = true;
					workInterface.MainForm.Invoke(new CloseMainFormDelegate(CloseMainForm), workInterface.MainForm);
					while (workInterface.MainForm.Visible)
					{
						Thread.Sleep(20);
					}

					Process newEditor = Process.Start(Application.ExecutablePath, "recover" + (debug ? " debug" : ""));
					return;
				}
			}
			else
			{
				strScene = File.OpenRead(@"Temp\_reloadPluginData_Scene.tmp");
				strData = File.OpenRead(@"Temp\_reloadPluginData_Data.tmp");
				workInterface.Progress = 0.6f;
			}

			// Reload data
			Log.Editor.Write("Restoring data...");
			StreamReader strDataReader = new StreamReader(strData);
			string scenePath = strDataReader.ReadLine();
			workInterface.TempScene = Resource.LoadResource<Scene>(strScene, scenePath);
			strScene.Close();
			strData.Close();

			workInterface.Progress = 1.0f;
			workInterface.Finished = true;
		}
Пример #25
0
		private static void PerformPluginReload(ref WorkerInterface workInterface, ref bool fullRestart)
		{
			Stream strScene;
			Stream strData;

			string tempDir = Path.Combine(Path.GetTempPath(), "Duality");
			string tempScenePath = Path.Combine(tempDir, "ReloadPluginBackup" + Scene.FileExt);
			string tempDataPath = Path.Combine(tempDir, "ReloadPluginBackup.dat");
			if (!Directory.Exists(tempDir)) Directory.CreateDirectory(tempDir);

			if (!workInterface.RecoverMode)
			{
				// No full restart scheduled? Well, check if it should be!
				if (!fullRestart)
				{
					// If there is any editor plugin to be reloaded, we need a full restart.
					if (workInterface.ReloadSched.Any(asmFile => asmFile.EndsWith(".editor.dll", StringComparison.InvariantCultureIgnoreCase)))
					{
						fullRestart = true;
					}
					// If any plugin dependency needs to be reloaded, do a full restart. Due to the way, bindings between
					// different assemblies are resolved, it is impossible to prevent any plugin from still binding the old
					// version of the dependency in question. Any source code referring to the disposed dependency may
					// result in undefined behavior. A full restart is necessary.
					else if (workInterface.ReloadSched.Any(asmFile => DualityApp.IsDependencyPlugin(asmFile)))
					{
						fullRestart = true;
					}
				}

				if (fullRestart)
				{
					strScene = File.Create(tempScenePath);
					strData = File.Create(tempDataPath);
				}
				else
				{
					strScene = new MemoryStream(1024 * 1024 * 10);
					strData = new MemoryStream(512);
				}

				// Save current data
				Log.Editor.Write("Saving data...");
				StreamWriter strDataWriter = new StreamWriter(strData);
				strDataWriter.WriteLine(Scene.CurrentPath);
				strDataWriter.Flush();
				workInterface.MainForm.Invoke((Action)delegate()
				{
					// Save all data
					DualityEditorApp.SaveAllProjectData();
					Scene.Current.Save(strScene);
				});
				workInterface.Progress += 0.4f;
				Thread.Sleep(20);
			
				if (!fullRestart)
				{
					// Reload core plugins
					Log.Editor.Write("Reloading core plugins...");
					Log.Editor.PushIndent();
					int count = workInterface.ReloadSched.Count;
					while (workInterface.ReloadSched.Count > 0)
					{
						string curPath = workInterface.ReloadSched[0];
						workInterface.MainForm.Invoke((Action<string>)DualityApp.ReloadPlugin, curPath);
						workInterface.Progress += 0.15f / (float)count;
						Thread.Sleep(20);

						string xmlDocFile = curPath.Replace(".dll", ".xml");
						if (File.Exists(xmlDocFile))
						{
							workInterface.MainForm.Invoke((Action<string>)HelpSystem.LoadXmlCodeDoc, xmlDocFile);
						}
						workInterface.ReloadSched.RemoveAt(0);
						workInterface.ReloadDone.Add(curPath);
						workInterface.Progress += 0.05f / (float)count;
					}
					Log.Editor.PopIndent();

					strScene.Seek(0, SeekOrigin.Begin);
					strData.Seek(0, SeekOrigin.Begin);
				}
				else
				{
					strScene.Close();
					strData.Close();
					bool debug = System.Diagnostics.Debugger.IsAttached;

					// Close old form and wait for it to be closed
					workInterface.Shutdown = true;
					workInterface.MainForm.Invoke(new CloseMainFormDelegate(CloseMainForm), workInterface.MainForm);
					while (workInterface.MainForm.Visible)
					{
						Thread.Sleep(20);
					}

					Process newEditor = Process.Start(Application.ExecutablePath, "recover" + (debug ? " debug" : ""));
					return;
				}
			}
			else
			{
				strScene = File.OpenRead(tempScenePath);
				strData = File.OpenRead(tempDataPath);
				workInterface.Progress = 0.6f;
			}

			// Reload data
			Log.Editor.Write("Restoring data...");
			StreamReader strDataReader = new StreamReader(strData);
			string scenePath = strDataReader.ReadLine();
			workInterface.TempScene = Resource.Load<Scene>(strScene, scenePath);
			if (!workInterface.TempScene.IsRuntimeResource)
			{
				// Register the reloaded Scene in the ContentProvider, if it wasn't just a temporary one.
				ContentProvider.AddContent(scenePath, workInterface.TempScene);
			}
			strScene.Close();
			strData.Close();

			workInterface.Progress = 1.0f;
			workInterface.Finished = true;
		}
Пример #26
0
		private static void PerformRuntimeReload(WorkerInterface workInterface)
		{
			List<CorePlugin> initSchedule = new List<CorePlugin>();
			
			Log.Editor.Write("Reloading core plugins...");
			Log.Editor.PushIndent();
			int count = workInterface.ReloadSchedule.Count;
			while (workInterface.ReloadSchedule.Count > 0)
			{
				string curPath = workInterface.ReloadSchedule[0];
				
				Log.Editor.Write("{0}...", curPath);
				Log.Editor.PushIndent();
				CorePlugin plugin = workInterface.MainForm.Invoke((Func<string,CorePlugin>)DualityApp.ReloadPlugin, curPath) as CorePlugin;
				if (plugin != null) initSchedule.Add(plugin);
				workInterface.Progress += 0.10f / (float)count;
				Log.Editor.PopIndent();
				Thread.Sleep(20);

				string xmlDocFile = curPath.Replace(".dll", ".xml");
				if (File.Exists(xmlDocFile))
				{
					workInterface.MainForm.Invoke((Action<string>)HelpSystem.LoadXmlCodeDoc, xmlDocFile);
				}
				workInterface.ReloadSchedule.RemoveAt(0);
				workInterface.ReloadDone.Add(curPath);
				workInterface.Progress += 0.05f / (float)count;
			}
			Log.Editor.PopIndent();

			Log.Editor.Write("Initializing reloaded core plugins...");
			Log.Editor.PushIndent();
			foreach (CorePlugin plugin in initSchedule)
			{
				Log.Editor.Write("{0}...", plugin.AssemblyName);
				Log.Editor.PushIndent();
				workInterface.MainForm.Invoke((Action<CorePlugin>)DualityApp.InitPlugin, plugin);
				workInterface.Progress += 0.05f / (float)count;
				Log.Editor.PopIndent();
			}
			Log.Editor.PopIndent();
		}
Пример #27
0
    private void CreateButtons()
    {
        GameObject g = null;

        float offsety = -2.4f;
        float offsetx = 3.81f;

        productPane       = transform.Find("Products/ProductsPane");
        entertainmentPane = transform.Find("Entertainment/EntertainmentPane");
        servicePane       = transform.Find("Services/ServicesPane");
        softwarePane      = transform.Find("Software/SoftwarePane");
        marketingPane     = transform.Find("Marketing/MarketingPane");
        workersPane       = transform.Find("Workers/WorkersPane");

        Vector3 topLeft = new Vector3(-8f, 1.3f, 0f);

        Vector3 piScale = new Vector3(.62f, .62f, 1f);

        int size = 5;

        int numberPerColumn = size;

        for (int i = 0; i < xml.products.Count; i++)
        {
            Product item = xml.products[i];

            g = Instantiate(Resources.Load("ProductionInterface", typeof(GameObject))) as GameObject;

            g.transform.parent = productPane;

            ProductionInterface pi = g.GetComponent <ProductionInterface>();

            pi.item    = item;
            pi.product = item;

            pi.border.GetComponent <MeshRenderer>().material.color = GenerateIncrementedColor(productColor, i, xml.products.Count);
            pi.border.transform.Find("Edge").gameObject.GetComponent <MeshRenderer>().material.color = new Color(productColor.r * colorEdgeAdjustment, productColor.g * colorEdgeAdjustment, productColor.b * colorEdgeAdjustment, 1f);

            productsList.Add(pi);

            float marketingOffsetY = -1.8f;
            float marketingOffsetx = 3.5f;

            int col = i % 5;
            int row = i / 5;

            g.transform.localPosition = topLeft + new Vector3(col * offsetx, row * offsety, 0f);
            g.transform.localScale    = piScale;
        }

        for (int i = 0; i < xml.entertainments.Count; i++)
        {
            Entertainment item = xml.entertainments[i];

            g = Instantiate(Resources.Load("ProductionInterface", typeof(GameObject))) as GameObject;

            g.transform.parent = entertainmentPane;

            ProductionInterface pi = g.GetComponent <ProductionInterface>();

            pi.item          = item;
            pi.entertainment = item;

            pi.border.GetComponent <MeshRenderer>().material.color = GenerateIncrementedColor(entertainmentColor, i, xml.products.Count);
            pi.border.transform.Find("Edge").gameObject.GetComponent <MeshRenderer>().material.color = new Color(entertainmentColor.r * colorEdgeAdjustment, entertainmentColor.g * colorEdgeAdjustment, entertainmentColor.b * colorEdgeAdjustment, 1f);

            entertainmentList.Add(pi);

            float entertainmentOffsetY = -3.3f;
            float entertainmentOffsetX = 4.7f;

            int col = i % 4;
            int row = i / 4;

            // topLeft = new Vector3(-7f, 1.3f, 0f);

            // piScale = new Vector3(.8f, .8f, 1f);

            g.transform.localPosition = new Vector3(-7.7f, 1f, 0f) + new Vector3(col * entertainmentOffsetX, row * entertainmentOffsetY, 0f);
            g.transform.localScale    = new Vector3(.75f, .75f, 1f);
        }

        for (int i = 0; i < xml.softwares.Count; i++)
        {
            Software item = xml.softwares[i];

            g = Instantiate(Resources.Load("ProductionInterface", typeof(GameObject))) as GameObject;

            g.transform.parent = softwarePane;

            ProductionInterface pi = g.GetComponent <ProductionInterface>();

            pi.border.GetComponent <MeshRenderer>().material.color = GenerateIncrementedColor(softwareColor, i, xml.products.Count);;
            pi.border.transform.Find("Edge").gameObject.GetComponent <MeshRenderer>().material.color = new Color(softwareColor.r * colorEdgeAdjustment, softwareColor.g * colorEdgeAdjustment, softwareColor.b * colorEdgeAdjustment, 1f);

            pi.item     = item;
            pi.software = item;

            softwareList.Add(pi);

            float softwareOffsetY = -3.3f;
            float softwareOffsetX = 4.7f;

            int col = i % 4;
            int row = i / 4;

            // piScale = new Vector3(.8f, .8f, 1f);

            g.transform.localPosition = new Vector3(-7.7f, 1f, 0f) + new Vector3(col * softwareOffsetX, row * softwareOffsetY, 0f);
            g.transform.localScale    = new Vector3(.75f, .75f, 1f);
        }

        for (int i = 0; i < xml.services.Count; i++)
        {
            Service item = xml.services[i];

            g = Instantiate(Resources.Load("ProductionInterface", typeof(GameObject))) as GameObject;

            g.transform.parent = servicePane;

            ProductionInterface pi = g.GetComponent <ProductionInterface>();

            pi.item    = item;
            pi.service = item;

            pi.border.GetComponent <MeshRenderer>().material.color = GenerateIncrementedColor(serviceColor, i, xml.products.Count);;
            pi.border.transform.Find("Edge").gameObject.GetComponent <MeshRenderer>().material.color = new Color(serviceColor.r * colorEdgeAdjustment, serviceColor.g * colorEdgeAdjustment, serviceColor.b * colorEdgeAdjustment, 1f);

            servicesList.Add(pi);

            // float marketingOffsetY = -1.8f;
            // float marketingOffsetx = 3.5f;

            int col = i % 5;
            int row = i / 5;

            int imod = i % size;

            g.transform.localPosition = topLeft + new Vector3(col * offsetx, row * offsety, 0f);
            g.transform.localScale    = piScale;
        }

        for (int i = 0; i < xml.workers.Count; i++)
        {
            Worker xmlWorker = xml.workers[i];

            g = Instantiate(Resources.Load("WorkerInterface", typeof(GameObject))) as GameObject;

            switch (xmlWorker.discipline)
            {
            case "products":
                g.transform.parent = workersPane.Find("ProductWorkers");
                break;

            case "marketing":
                g.transform.parent = workersPane.Find("MarketingWorkers");
                break;

            case "entertainment":
                g.transform.parent = workersPane.Find("EntertainmentWorkers");
                break;

            case "software":
                g.transform.parent = workersPane.Find("SoftwareWorkers");
                break;

            case "services":
                g.transform.parent = workersPane.Find("ServicesWorkers");
                break;

            default:

                break;
            }

            WorkerInterface wi = g.GetComponent <WorkerInterface>();

            wi.worker = xmlWorker;


            workersList.Add(wi);

            float workerOffset = -1.15f;


            g.transform.localPosition = new Vector3(0f, (g.transform.parent.childCount - 1) * workerOffset, 0f);
            g.transform.localScale    = new Vector3(1.05f, 1.05f, 1f);
        }

        for (int i = 0; i < xml.marketingTools.Count; i++)
        {
            MarketingTool item = xml.marketingTools[i];

            g = Instantiate(Resources.Load("MarketingInterface", typeof(GameObject))) as GameObject;

            g.transform.parent = marketingPane;

            MarketingInterface mi = g.GetComponent <MarketingInterface>();

            mi.marketing = item;

            // mi.border.GetComponent<MeshRenderer>().material.color = GenerateIncrementedColor(marketingColor, i, xml.products.Count);;
            // mi.border.transform.Find("Edge").gameObject.GetComponent<MeshRenderer>().material.color = new Color(marketingColor.r * colorEdgeAdjustment, marketingColor.g * colorEdgeAdjustment, marketingColor.b * colorEdgeAdjustment, 1f);

            marketingList.Add(mi);

            float marketingOffsetY = -1.8f;
            float marketingOffsetx = 3.8f;

            int col = i % 5;
            int row = i / 5;

            // int imod = i % size;

            // topLeft = new Vector3(-7.2f, 1.5f, -2f);

            g.transform.localPosition = new Vector3(-7.7f, 1.5f, 0f) + new Vector3(col * marketingOffsetx, row * marketingOffsetY, 0f);
            g.transform.localScale    = new Vector3(1.3f, 1.3f, 1f);
        }
    }
Пример #28
0
        private static void PerformPluginReload(ref WorkerInterface workInterface, ref bool fullRestart)
        {
            Stream strScene;
            Stream strData;

            string tempDir       = Path.Combine(Path.GetTempPath(), "Duality");
            string tempScenePath = Path.Combine(tempDir, "ReloadPluginBackup" + Scene.FileExt);
            string tempDataPath  = Path.Combine(tempDir, "ReloadPluginBackup.dat");

            if (!Directory.Exists(tempDir))
            {
                Directory.CreateDirectory(tempDir);
            }

            if (!workInterface.RecoverMode)
            {
                // No full restart scheduled? Well, check if it should be!
                if (!fullRestart)
                {
                    fullRestart = workInterface.ReloadSched.Any(asmFile => asmFile.EndsWith(".editor.dll", StringComparison.InvariantCultureIgnoreCase) || !DualityApp.IsLeafPlugin(asmFile));
                }

                if (fullRestart)
                {
                    strScene = File.Create(tempScenePath);
                    strData  = File.Create(tempDataPath);
                }
                else
                {
                    strScene = new MemoryStream(1024 * 1024 * 10);
                    strData  = new MemoryStream(512);
                }

                // Save current data
                Log.Editor.Write("Saving data...");
                StreamWriter strDataWriter = new StreamWriter(strData);
                strDataWriter.WriteLine(Scene.CurrentPath);
                strDataWriter.Flush();
                workInterface.MainForm.Invoke((Action) delegate()
                {
                    // Save all data
                    DualityEditorApp.SaveAllProjectData();
                    Scene.Current.Save(strScene);
                });
                workInterface.Progress += 0.4f;
                Thread.Sleep(20);

                if (!fullRestart)
                {
                    // Reload core plugins
                    Log.Editor.Write("Reloading core plugins...");
                    Log.Editor.PushIndent();
                    int count = workInterface.ReloadSched.Count;
                    while (workInterface.ReloadSched.Count > 0)
                    {
                        string curPath = workInterface.ReloadSched[0];
                        workInterface.MainForm.Invoke((Action <string>)DualityApp.ReloadPlugin, curPath);
                        workInterface.Progress += 0.15f / (float)count;
                        Thread.Sleep(20);

                        string xmlDocFile = curPath.Replace(".dll", ".xml");
                        if (File.Exists(xmlDocFile))
                        {
                            workInterface.MainForm.Invoke((Action <string>)HelpSystem.LoadXmlCodeDoc, xmlDocFile);
                        }
                        workInterface.ReloadSched.RemoveAt(0);
                        workInterface.ReloadDone.Add(curPath);
                        workInterface.Progress += 0.05f / (float)count;
                    }
                    Log.Editor.PopIndent();

                    strScene.Seek(0, SeekOrigin.Begin);
                    strData.Seek(0, SeekOrigin.Begin);
                }
                else
                {
                    strScene.Close();
                    strData.Close();
                    bool debug = System.Diagnostics.Debugger.IsAttached;

                    // Close old form and wait for it to be closed
                    workInterface.Shutdown = true;
                    workInterface.MainForm.Invoke(new CloseMainFormDelegate(CloseMainForm), workInterface.MainForm);
                    while (workInterface.MainForm.Visible)
                    {
                        Thread.Sleep(20);
                    }

                    Process newEditor = Process.Start(Application.ExecutablePath, "recover" + (debug ? " debug" : ""));
                    return;
                }
            }
            else
            {
                strScene = File.OpenRead(tempScenePath);
                strData  = File.OpenRead(tempDataPath);
                workInterface.Progress = 0.6f;
            }

            // Reload data
            Log.Editor.Write("Restoring data...");
            StreamReader strDataReader = new StreamReader(strData);
            string       scenePath     = strDataReader.ReadLine();

            workInterface.TempScene = Resource.Load <Scene>(strScene, scenePath);
            if (!workInterface.TempScene.IsRuntimeResource)
            {
                // Register the reloaded Scene in the ContentProvider, if it wasn't just a temporary one.
                ContentProvider.AddContent(scenePath, workInterface.TempScene);
            }
            strScene.Close();
            strData.Close();

            workInterface.Progress = 1.0f;
            workInterface.Finished = true;
        }