public void Reset(int tick) { AverageHealthDamagePerPlayer = 0; BombDefused = null; BombDefusedCount = 0; BombExploded = null; BombExplodedCount = 0; BombPlanted = null; BombPlantedCount = 0; CrouchKillCount = 0; DamageArmorCount = 0; DamageHealthCount = 0; DecoyThrownCount = 0; EntryHoldKillEvent = null; EntryKillEvent = null; EquipementValueTeamCt = 0; EquipementValueTeamT = 0; FiveKillCount = 0; FourKillCount = 0; IncendiaryThrownCount = 0; JumpKillCount = 0; KillCount = 0; MolotovThrownCount = 0; OneKillCount = 0; SideTrouble = Side.None; SmokeThrownCount = 0; TeamTroubleName = string.Empty; ThreeKillCount = 0; TradeKillCount = 0; Tick = tick; Type = RoundType.NORMAL; TwoKillCount = 0; WinnerName = string.Empty; WinnerSide = Side.None; ExplosiveGrenadesExploded.Clear(); FlashbangsExploded.Clear(); Kills.Clear(); PlayersHurted.Clear(); SmokeStarted.Clear(); WeaponFired.Clear(); }
public void ResetStats(bool resetTeams = true) { DispatcherHelper.CheckBeginInvokeOnUI(delegate { AverageHealthDamage = 0; AverageHltvRating = 0; AverageEseaRws = 0; AssistPerRound = 0; DeathPerRound = 0; KillPerRound = 0; DamageHealthCount = 0; DamageArmorCount = 0; MvpCount = 0; KillCount = 0; KnifeKillCount = 0; TeamKillCount = 0; HeadshotCount = 0; AssistCount = 0; DeathCount = 0; SmokeThrownCount = 0; FlashbangThrownCount = 0; HeadshotCount = 0; DecoyThrownCount = 0; MolotovThrownCount = 0; IncendiaryThrownCount = 0; HitCount = 0; WeaponFiredCount = 0; AssistPerRound = 0; DeathPerRound = 0; OneKillCount = 0; TwoKillCount = 0; ThreeKillCount = 0; FourKillCount = 0; FiveKillCount = 0; ScoreTeam1 = 0; ScoreTeam2 = 0; ScoreFirstHalfTeam1 = 0; ScoreFirstHalfTeam2 = 0; ScoreSecondHalfTeam1 = 0; ScoreSecondHalfTeam2 = 0; Rounds.Clear(); WeaponFired.Clear(); Kills.Clear(); Overtimes.Clear(); PositionPoints.Clear(); MolotovsFireStarted.Clear(); DecoyStarted.Clear(); BombPlanted.Clear(); BombDefused.Clear(); BombExploded.Clear(); BombPlanted.Clear(); BombDefused.Clear(); BombExploded.Clear(); ClutchCount = 0; ClutchLostCount = 0; ClutchWonCount = 0; EntryKillCount = 0; MostBombPlantedPlayer = null; MostEntryKillPlayer = null; MostHeadshotPlayer = null; MostKillingWeapon = null; HasCheater = false; PlayersHurted.Clear(); PlayerBlinded.Clear(); Winner = null; Surrender = null; if (resetTeams) { Players.Clear(); TeamCT.Clear(); TeamT.Clear(); } else { foreach (Player playerExtended in Players) { playerExtended.ResetStats(); } } }); }