public override void SetWave() { switch (Level) { case 1: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Catcher ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Dragonfly ", " 8 A C E ")); Waves.Add(new WaveLine("@Shrink ", " ++ ++ ++ ++ ++")); break; case 2: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Frog ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Dragonfly ", " 8 A C E ")); Waves.Add(new WaveLine("Arrow ", " 4 5 6 ")); Waves.Add(new WaveLine("@Dark ", " ++ ++ ")); break; case 3: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Frog ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Dragonfly ", " 8 9 ")); Waves.Add(new WaveLine("Arrow ", " 4 5 6 ")); Waves.Add(new WaveLine("WallA ", " 2 2 2 2 2 2 2 2 22222")); break; case 4: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Frog ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Dragonfly ", " 3 4 5 6 7 8 9 ")); Waves.Add(new WaveLine("Arrow ", " 2 3 4 5 6 7 8 ")); Waves.Add(new WaveLine("@Dark ", " ++ ++ ")); break; case 5: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Frog ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Dragonfly ", " 4 4 5 5 6 6 7 7 8 8 9 9555")); Waves.Add(new WaveLine("Arrow ", " 1 1 1 1 1 1 1 1 1 1 ")); break; case 6: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Frog ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Dragonfly ", "33333333333333333333333333333333333333333333333333")); Waves.Add(new WaveLine("Arrow ", "11111111111111111111111111111111111111111111111111")); Waves.Add(new WaveLine("Arrow ", " 111111111111111111111111111111111111111")); Waves.Add(new WaveLine("Arrow ", " 1111111111111111111111111111")); Waves.Add(new WaveLine("Arrow ", " 11111111111111111")); Waves.Add(new WaveLine("Arrow ", " 111111")); break; } }
protected override void PrepareLevel() { this.Player = new CharlottePlayer(); this.Player.AssociatedLevel = this; Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Bedsheet(this) }); }
protected override void PrepareLevel() { this.Player = new BobPlayer(); this.Player.AssociatedLevel = this; Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new KillerKlownPhish(this) }); }
public FieldModelDefault() { var gs = GameModel.Instance.GameSettings; Name = string.Format("Field {0}", _fieldCtr++); Size = new Vector2Int(20, 20); TargetHealth = gs.TargetHealth; for (var i = 0; i < gs.NumberOfWaves; ++i) { Waves.Add(new WaveModelDefault()); } }
protected override void PrepareLevel() { this.Player = new BobPlayer(); this.Player.AssociatedLevel = this; Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Seal1(this), new Seal2(this), new Seal3(this), new Seal4(this) }); }
private void StoreWaves() { var loadedWaves = data.GetChildren("Wave"); foreach (var loadedWave in loadedWaves) { Waves.Add(new Wave(loadedWave.GetAttributeValue("WaitTime", 0.0f), loadedWave.GetAttributeValue("SpawnInterval", 5.0f), loadedWave.GetAttributeValue("SpawnTypeList"), loadedWave.GetAttributeValue("ShortName"), loadedWave.GetAttributeValue("MaxTime", 0.0f), loadedWave.GetAttributeValue("MaxNumber", 1))); } }
protected override int BuildWave() { var spawn = mSpawnRand.Next(Spawns.Count); UnitType++; if ((int)UnitType >= (int)EUnitType.MAX) { UnitType = EUnitType.Basic; } Waves.Add(new UnitTypeWave(UnitType, Spawns[spawn], SpawnSize, TileSize, mUnitInterval)); return(spawn); }
protected override void PrepareLevel() { Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new DummyEnemyProjectile(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new DummyEnemyProjectile(this, new Vector2(Main.SCREEN_WIDTH + 30, 100), new Vector2(-3, 0)), new DummyEnemyProjectile(this, new Vector2(Main.SCREEN_WIDTH + 60, 300), new Vector2(-3, 0)), new DummyEnemyProjectile(this, new Vector2(Main.SCREEN_WIDTH + 80, 500), new Vector2(-3, 0)) }); }
protected override void PrepareLevel() { this.Player = new BobPlayer(); this.Player.AssociatedLevel = this; Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new NarmSlide(this, 1, Main.SCREEN_WIDTH + 300), new NarmSlide(this, 2, Main.SCREEN_WIDTH + 300 + 600), new NarmSlide(this, 3, Main.SCREEN_WIDTH + 300 + 1200), new NarmSlide(this, 4, Main.SCREEN_WIDTH + 300 + 1800), new NarmSlide(this, 5, Main.SCREEN_WIDTH + 300 + 2400), new NarmSlide(this, 6, Main.SCREEN_WIDTH + 300 + 3000), new NarmSlide(this, 7, Main.SCREEN_WIDTH + 300 + 3600), new NarmSlide(this, 8, Main.SCREEN_WIDTH + 300 + 4200), new NarmSlide(this, 9, Main.SCREEN_WIDTH + 300 + 4800) }); }
private void SpawnAliens() { var waveSize = Match.GetInstance().GetPlayer(PlayerNumber).AlienWaveSize; if (Waves.Count == 0) { Waves.Add(AlienFactory.Build( PlayerNumber, waveSize, DeltaX == 1 ? 1 : Match.GetInstance().Map.Width - 2, DeltaX)); } else { Waves.Add(AlienFactory.Build( PlayerNumber, waveSize, DeltaX == 1 ? FindLeftMostAlienX() : FindRightMostAlienX(), DeltaX)); } }
protected override void PrepareLevel() { this.Player = new BobPlayer(); this.Player.AssociatedLevel = this; Waves.Add(new List<Projectiles.EnemyProjectiles.EnemyProjectile> { new PPP(this) }); Waves.Add(new List<Projectiles.EnemyProjectiles.EnemyProjectile> { new PPP(this), new Assailant(this, new Vector2(900, 200)), new Assailant(this, new Vector2(900, 400)) }); Waves.Add(new List<Projectiles.EnemyProjectiles.EnemyProjectile> { new PPP(this), new FocusedAssailant(this, new Vector2(900, 200)), new FocusedAssailant(this, new Vector2(900, 400)) }); Waves.Add(new List<Projectiles.EnemyProjectiles.EnemyProjectile> { new PPP(this, 200), new PPP(this, 400), }); Waves.Add(new List<Projectiles.EnemyProjectiles.EnemyProjectile> { new FocusedAssailant(this, new Vector2(900, 100)), new Assailant(this, new Vector2(800, 200)), new Assailant(this, new Vector2(700, 300)), new PPP(this), new Assailant(this, new Vector2(800, 400)), new FocusedAssailant(this, new Vector2(900, 500)) }); }
public void SpawnWave() { Wave++; Region.SendRegionMessage(1152528, Wave.ToString()); int toSpawn = (int)Math.Ceiling(Math.Max(5, Math.Sqrt(Wave) * 2) * 1.5); List <BaseCreature> creatures = new List <BaseCreature>(); for (int i = 0; i < toSpawn; i++) { Point3D start = i % 2 == 0 ? StartPoint1 : StartPoint2; for (int j = 0; j < 25; j++) { int x = start.X + Utility.RandomMinMax(start.X - (StartPointVariance / 2), start.X + (StartPointVariance / 2)); int y = start.Y + Utility.RandomMinMax(start.Y - (StartPointVariance / 2), start.Y + (StartPointVariance / 2)); int z = this.Map.GetAverageZ(x, y); if (this.Map.CanSpawnMobile(x, y, z)) { start = new Point3D(x, y, z); break; } } int ran = Utility.RandomMinMax(0, Stage < 10 ? 12 : Stage < 15 ? 14 : 15); Type t; switch (ran) { default: case 0: case 1: case 3: case 4: t = SpawnTable[(int)VoidType][0]; break; case 5: case 6: case 7: case 8: t = SpawnTable[(int)VoidType][1]; break; case 9: case 10: case 11: t = SpawnTable[(int)VoidType][2]; break; case 12: case 13: t = SpawnTable[(int)VoidType][3]; break; case 14: case 15: t = SpawnTable[(int)VoidType][4]; break; } BaseCreature bc = Activator.CreateInstance(t, Wave, true) as BaseCreature; if (bc != null) { bc.NoLootOnDeath = true; Timer.DelayCall(TimeSpan.FromSeconds((double)i * .75), () => { if (OnGoing) { bc.MoveToWorld(start, this.Map); bc.Home = EndPoint; bc.RangeHome = 1; creatures.Add(bc); bc.CurrentWayPoint = GetNearestWaypoint(bc); } else { bc.Delete(); } }); } } var gate1 = new VoidPoolGate(); gate1.MoveToWorld(StartPoint1, Map); Effects.PlaySound(StartPoint1, Map, 0x20E); var gate2 = new VoidPoolGate(); gate2.MoveToWorld(StartPoint2, Map); Effects.PlaySound(StartPoint2, Map, 0x20E); Timer.DelayCall(TimeSpan.FromSeconds(toSpawn * .80), () => { Effects.SendLocationParticles(EffectItem.Create(gate1.Location, gate1.Map, EffectItem.DefaultDuration), 0x376A, 9, 20, 5042); Effects.PlaySound(gate1.GetWorldLocation(), gate1.Map, 0x201); Effects.SendLocationParticles(EffectItem.Create(gate2.Location, gate2.Map, EffectItem.DefaultDuration), 0x376A, 9, 20, 5042); Effects.PlaySound(gate2.GetWorldLocation(), gate2.Map, 0x201); gate1.Delete(); gate2.Delete(); }); Waves.Add(new WaveInfo(Wave, creatures)); NextWave = GetNextWaveTime(); }
public void AddWave(Wave wave) { Waves.Add(wave); }
/// <summary> /// Добавить волну в уровень /// </summary> public void AddWave(MonsterWave wave, double period = 10.0) { Waves.Add(wave); WaveTime.Add(period); }
protected override void PrepareLevel() { this.Player = new CharlottePlayer(); this.Player.AssociatedLevel = this; Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Skull(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Skull(this, new Vector2(Main.SCREEN_WIDTH + 30, 100), new Vector2(-3, 0)), new Skull(this, new Vector2(Main.SCREEN_WIDTH + 60, 300), new Vector2(-3, 0)), new Skull(this, new Vector2(Main.SCREEN_WIDTH + 80, 500), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Que(this, new Vector2(Main.SCREEN_WIDTH + 30, 100)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 60, 300)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 80, 500)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, 100)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 60, 300)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 80, 500)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Que(this, new Vector2(Main.SCREEN_WIDTH + 30, 100)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 60, 300)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 80, 500)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 80, 200)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 60, 450)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 30, 550)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 60, 400)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 100, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 400)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 400)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 400)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Skull(this, new Vector2(Main.SCREEN_WIDTH + 30, 100), new Vector2(-3, 0)), new Skull(this, new Vector2(Main.SCREEN_WIDTH + 60, 300), new Vector2(-3, 0)), new Skull(this, new Vector2(Main.SCREEN_WIDTH + 80, 500), new Vector2(-3, 0)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 60, 400)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 100, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 400)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 400)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 200)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 300, 400)), }); }
public override void SetWave() { switch (Level) { case 1: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Catcher ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Blocker ", " 1 1 ")); Waves.Add(new WaveLine("Mine ", " 4 5 6 ")); Waves.Add(new WaveLine("@Shrink ", " ++++ ++++ ")); break; case 2: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Catcher ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Blocker ", " 1 1 1 1 ")); Waves.Add(new WaveLine("Mine ", " 4 5 6")); Waves.Add(new WaveLine("Meteor ", " 4 6 8 ")); Waves.Add(new WaveLine("@Dark ", " ++ ++ ")); break; case 3: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Catcher ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("WallA ", " 1 2 3 4 5 444")); Waves.Add(new WaveLine("WallB ", " 2 3 4 5 ")); Waves.Add(new WaveLine("Mine ", " 3 4 5 ")); Waves.Add(new WaveLine("Meteor ", " 4 6 8 ")); break; case 4: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Catcher ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Mine ", " 6 7 8 9 4444 ")); Waves.Add(new WaveLine("MineSplit ", " 6 8 6 6 6")); Waves.Add(new WaveLine("Meteor ", " 4 6 8 ")); break; case 5: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Catcher ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Series ", " 5 6 7 8 9")); Waves.Add(new WaveLine("WallA ", " 1 3 5 7 9")); Waves.Add(new WaveLine("Mine ", " 3 4 5 ")); Waves.Add(new WaveLine("Bomber ", " 1 1 ")); Waves.Add(new WaveLine("Meteor ", " 2 2 2 2 2 2 2 2 2 2 2 2 ")); break; case 6: // 12345678901234567890123456789012345678901234567890 Waves.Add(new WaveLine("Catcher ", "1111 111111 111111 111111 111111 111111 111111 111")); Waves.Add(new WaveLine("Faster ", " 1 1 1 1 1 1 1 ")); Waves.Add(new WaveLine("Blocker ", " 1 1 ")); Waves.Add(new WaveLine("Series ", " 4 5 6 7 8 ")); Waves.Add(new WaveLine("WallA ", " 6 A E I ")); Waves.Add(new WaveLine("Mine ", " 4 5 6 7 ")); Waves.Add(new WaveLine("MineSplit ", " 6 7 ")); Waves.Add(new WaveLine("Meteor ", " 4 5 6 7 8 9 ")); break; } }
protected override void PrepareLevel() { this.Player = new BobPlayer(); this.Player.AssociatedLevel = this; Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Punkfish(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Punkfish2(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)), new Punkfish2(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2 - 200), new Vector2(-3, 0)), new Punkfish2(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2 + 200), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2 - 200), new Vector2(-3, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2 + 200), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)), new Punkfish2(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 2 - 200), new Vector2(-3, 0)), new Punkfish2(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 2 + 200), new Vector2(-3, 0)), new Punkfish(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)), }); //Oh Noes! The miniboss! Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Anarfish(this) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)), new Punkfish(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)), new Punkfish(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 2 - 200), new Vector2(-3, 0)), new Punkfish(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 2 + 200), new Vector2(-3, 0)), new Punkfish(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 7 * 2), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 7 * 3), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 7 * 4), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 7 * 5), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 7 * 6), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 7 * 1), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 7 * 2), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 7 * 3), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 7 * 4), new Vector2(-5, 0)), new Punkfish3(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 7 * 5), new Vector2(-5, 0)), }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Punkfish2(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 2), new Vector2(-3, 0)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Skull(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 5), new Vector2(-10, 0)), new Skull(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 5 * 2), new Vector2(-10, 0)), new Skull(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 5 * 3), new Vector2(-10, 0)), new Que(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 5)) }); Waves.Add(new List <Projectiles.EnemyProjectiles.EnemyProjectile> { new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 10)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 10 * 2)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 10 * 5)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 10 * 6)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 10 * 7)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 30, Main.SCREEN_HEIGHT / 10 * 9)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 10)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 10 * 3)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 10 * 4)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 10 * 5)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 10 * 8)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 130, Main.SCREEN_HEIGHT / 10 * 9)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 10)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 10 * 1)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 10 * 2)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 10 * 4)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 10 * 6)), new Plastic(this, new Vector2(Main.SCREEN_WIDTH + 230, Main.SCREEN_HEIGHT / 10 * 8)), }); for (int i = 0; i < 10; i++) { Maples.Add(new Maple()); } }