public sealed override void Play() { WarhornController.GetInstance().playerWarhorn[2] = true; Instantiate(transform, WarhornController.GetInstance().playerGrids[2]); base.Play(); }
public sealed override void Play() { WarhornController.GetInstance().enemyWarhorn[0] = true; Instantiate(transform, WarhornController.GetInstance().enemyGrids[0]); base.Play(); }