Пример #1
0
        public void AddButton(string text, VoidFunc onClick)
        {
            Control    buttonControl = new Control(buttonPrefab);
            ShowResult result        = buttonControl.Show();

            if (result == ShowResult.FIRST)
            {
                buttons.Add(buttonControl);
                if (listObject)
                {
                    buttonControl.Instance.transform.SetParent(listObject.transform);
                }

                // set button hook
                ButtonHook buttonHook = buttonControl.Instance.GetComponent <ButtonHook>();
                if (buttonHook != null)
                {
                    buttonHook.onClick = onClick;
                    buttonHook.text    = text;
                }
                else
                {
                    Debug.LogWarning("No Button Hook found.");
                }
            }
        }
Пример #2
0
        public ThreadedWorkManager(VoidFunc workProc)
        {
            _workProc = workProc;

            _worker = new Thread(WorkerProcess);
            _worker.Start();
        }
        /// <summary>
        /// Add a new callback function to the worker thread.
        /// The 'main' delegate will run on a secondary thread, while the 'finished' delegate will run in Update().
        /// </summary>

        static public void CreateConditional(BoolFunc main, VoidFunc finished = null)
        {
            if (mInstance == null)
            {
#if UNITY_EDITOR
                if (!Application.isPlaying)
                {
                    if (main() && finished != null)
                    {
                        finished();
                    }
                    return;
                }
#endif
                GameObject go = new GameObject("Worker Thread");
                mInstance = go.AddComponent <WorkerThread>();
            }

            Entry ent;

            if (mInstance.mUnused.Count != 0)
            {
                lock (mInstance.mUnused) { ent = (mInstance.mUnused.size != 0) ? mInstance.mUnused.Pop() : new Entry(); }
            }
            else
            {
                ent = new Entry();
            }

            ent.conditional = main;
            ent.finished    = finished;
            lock (mInstance.mNew) mInstance.mNew.Enqueue(ent);
        }
Пример #4
0
        /// <summary>
        /// Builds a List of messages, and keeps last one.
        /// </summary>
        private void ShowSavedMessages()
        {
            if (this.InvokeRequired)
            {
                VoidFunc f = new VoidFunc(ShowSavedMessages);
                this.BeginInvoke(f);
            }

            MqttMessage[] AllMsgs = m_mqtt.GetAllSavedMessages();
            //TopicComparer sorter = new TopicComparer();
            //Array.Sort(AllMsgs, sorter);
            //DataTable dt = new DataTable("Messages");
            //dt.Columns.Add("Topic", typeof(string));
            //dt.Columns.Add("Seq", typeof(string));
            //dt.Columns.Add("TS", typeof(string));
            //dt.Columns.Add("Payload", typeof(string));
            m_MessageTable.Rows.Clear();
            foreach (MqttMessage m in AllMsgs)
            {
                string sseq = string.Format("{0,0}", m.Sequence);
                string sts  = string.Format("{0,0}", m.Timestamp);
                string data = m.Message;
                if (data.Length > 1000)
                {
                    data = data.Substring(0, 1000);
                }
                m_MessageTable.Rows.Add(m.Topic, sseq, sts, data);
            }
            //dataGridView1.DataSource = m_MessageTable;
            //textBoxMqttList.Lines = x.ToArray();
        }
Пример #5
0
        /// <summary>
        /// Mediator set setting to all owned setting pages
        /// </summary>
        /// <param name="setting">The setting.</param>
        public void SetSetting(object setting)
        {
            if (setting == null)
            {
                return;
            }

            if (this.InvokeRequired)
            {
                VoidFunc <object> functor = this.SetSetting;
                this.Invoke(functor, setting);
            }
            else
            {
                if (_settingPagesMapping == null)
                {
                    throw new Exception("Not initialized");
                }

                foreach (Control ctrl in _settingPagesMapping.Values)
                {
                    ISettingView settingCtrl = ctrl as ISettingView;
                    if (settingCtrl != null)
                    {
                        settingCtrl.SetSetting(setting);
                    }
                }
            }
        }
Пример #6
0
        // For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725
        public static void RegisterBundles(BundleCollection bundles)
        {
            BundleTable.EnableOptimizations = false;

            OrnamentContext.Configuration.SetSeajsCombine(false);
            bundles.UseCdn = true;
            var registryParty = new VoidFunc <BundleCollection>[]
            {
                GlobalStyle,
                CodeStyle,
                Fx,
                RegistryCtrl,
                Comp,
                SeajsModules
            };

            foreach (var item in registryParty)
            {
                item.Invoke(bundles);
            }

            var manager = new ScriptsFolderManager();

            manager.RegisterBundles(bundles);
        }
Пример #7
0
        /// <summary>
        /// 以同步的方式自动分配数据到多个线程中区
        /// </summary
        /// <typeparam name="T"></typeparam>
        /// <param name="threadCount"></param>
        /// <param name="data"></param>
        /// <param name="executeFunction"></param>
        public static void AvgExecute <T>(this T[] data, int threadCount,
                                          VoidFunc <T[]> executeFunction)
        {
            var thread = new MultiExecute(threadCount);

            thread.Execute(data, executeFunction);
        }
Пример #8
0
        public void Create(IProjectDao dao)
        {
            var p = new Project(Product)
            {
                Name = Name,
            };

            dao.SaveOrUpdate(p);
            var _roleDao  = OrnamentContext.Current.MemberShipFactory().CreateRoleDao();
            var addMethod = new VoidFunc <IPerformer[], Role>((performers, role) =>
            {
                _roleDao.SaveOrUpdate(role);
                _roleDao.Flush();
                foreach (IPerformer performer in performers)
                {
                    var member = (IMember)performer;
                    member.AddRole(role);
                }
            });

            addMethod(Testers, p.Tester);
            addMethod(Developers, p.Developer);
            addMethod(TesterManager, p.TestManager);
            addMethod(DeveloperManager, p.DeveloperManager);
        }
Пример #9
0
        public static void Regist(VoidFunc mvcNormalInit, Type httpErrorControllerType, Assembly webAssembly)
        {
            //AddProtableMessageHandler();
            Exception nhibernateException = null;
            mvcNormalInit();
            try
            {
                NHConfig.Instance.Regist(); //初始化NH配置
            }
            catch (Exception ex)
            {
                LogManager.GetLogger(typeof(MvcWebConfig)).Fatal("nhibernate mapping error.", ex);
                nhibernateException = ex;
            }

            NHibernateMvcRegister.Regist(); //修改MVC ModelHandler等配置
            ExtenderModelType();

            //
            GlobalConfiguration.Configuration.DependencyResolver = new CastleDependcyResolver();

            //新的Attribute,用于JquerUI spinner控件一起用
            DataAnnotationsModelValidatorProvider.RegisterAdapter(typeof(JqStepAttribute),
                typeof(StepAttributeAdapter));

            //把ControllerFactory和castle联系起来
            ChangeControllerFacotry(httpErrorControllerType, webAssembly);
            //Web MemberShip的加密方法

            User.ValidateUserPolicy = new WebValidateUserPolicy(Membership.Provider);

            //加入Assembly合并模块是,插入到第二为,因为第一位是ReferenceFactory
            SeajsModuleFactory.Instance.Add(new CombineModuleAsssemblyFactory(), 1);
            SeajsModuleBundleMessageHandle.HandlAllBundle();
        }
Пример #10
0
 /// <summary>
 /// This wrapping a foreach in C#.
 /// </summary>
 /// <param name="list"> Target list. </param>
 /// <param name="func"> Apply function. </param>
 public static void ForEach(List <T> list, VoidFunc func)
 {
     foreach (T t in list)
     {
         func(t);
     }
 }
Пример #11
0
    static void Main()
    {
        int y = 0;
        int r;

        //
        // The following tests body-style lambda
        //
        increment = (int x) => { return(x + 1); };
        r         = increment(4);
        Console.WriteLine("Should be 5={0}", r);

        //
        // This tests the body of a lambda being an expression
        //
        func = (int x) => x + 1;
        r    = func(10);
        Console.WriteLine("Should be 11={0}", r);

        //
        // The following tests that the body is a statement
        //
        nothing = (int x) => { y = x; };
        nothing(10);
        Console.WriteLine("Should be 10={0}", y);

        nothing = (int x) => { new X(x); };
        nothing(314);
        //if (instantiated_value != 314)
        //	return 4;

        Console.WriteLine("All tests pass");
        Console.WriteLine("<%END%>");
    }
Пример #12
0
 public static void RunFunctionToPhoton(PhotonView photonView, VoidFunc myFunc, bool isRpcAll = false)
 {
     if (isRpcAll)
     {
         photonView.RPC(myFunc.Method.Name, RpcTarget.All);
         //Debug.Log("photon ID: " + photonView.ViewID);
         //Debug.Log("What is this: " + myFunc.Method.Name);
     }// if: 리모트 콜백을 해야 하는 경우
     else
     {
         if (PhotonNetwork.IsConnected)
         {
             if (photonView.IsMine)
             {
                 myFunc();
             }
             else
             {
                 return;
             }
         }
         else
         {
             MyMessages(MessageType.Network_connectable, "Photon network connect", false);
         }
     }// else: 스스로 콜백을 해야 하는 경우
 }
Пример #13
0
        public void Execute <T>(T[] data, VoidFunc <T[]> executeFunc, VoidFunc threadComplete, VoidFunc callback)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }
            if (data.Length == 0)
            {
                return;
            }

            if (executeFunc == null)
            {
                throw new ArgumentNullException("executeFunc");
            }
            if (threadComplete == null)
            {
                throw new ArgumentNullException("threadComplete");
            }

            var handler = new VoidFunc <T[], VoidFunc <T[]>, VoidFunc>(ActualExecute);

            handler.BeginInvoke(data, executeFunc, threadComplete, a =>
            {
                if (callback != null)
                {
                    callback();
                }
            }, null);
        }
Пример #14
0
        /// <summary>
        /// 处理请求
        /// </summary>
        /// <param name="url"></param>
        /// <param name="param"></param>
        /// <param name="cookies"></param>
        /// <param name="method"></param>
        /// <param name="timeout_second"></param>
        /// <param name="handler"></param>
        public static void HttpRequestHandler(
            string url,
            Dictionary <string, string> param,
            List <Cookie> cookies,
            RequestMethodEnum method,
            int timeout_second,
            VoidFunc <HttpWebResponse, HttpStatusCode> handler)
        {
            HttpWebRequest  req = null;
            HttpWebResponse res = null;

            try
            {
                //连接到目标网页
                req             = (HttpWebRequest)WebRequest.Create(url);
                req.Timeout     = timeout_second * 1000;//10s请求超时
                req.Method      = GetMethod(method);
                req.ContentType = "application/x-www-form-urlencoded";
                //添加cookie
                if (ValidateHelper.IsPlumpList(cookies))
                {
                    req.CookieContainer = new CookieContainer();
                    foreach (var c in cookies)
                    {
                        req.CookieContainer.Add(c);
                    }
                }
                //如果是post并且有参数
                if (method == RequestMethodEnum.POST && ValidateHelper.IsPlumpDict(param))
                {
                    param = param.NotNull();
                    var post_data = param.ToUrlParam();
                    var data      = Encoding.UTF8.GetBytes(post_data);
                    using (var stream = req.GetRequestStream())
                    {
                        stream.Write(data, 0, data.Length);
                    }
                }
                res = (HttpWebResponse)req.GetResponse();
                handler.Invoke(res, res.StatusCode);
            }
            catch (Exception e)
            {
                e.AddErrorLog();
                throw e;
            }
            finally
            {
                try
                {
                    req?.Abort();
                }
                catch (Exception e)
                {
                    e.AddLog(typeof(HttpClientHelper));
                }
                res?.Dispose();
            }
        }
Пример #15
0
 /// <summary>
 /// execute and callback
 /// </summary>
 /// <param name="execute"></param>
 /// <param name="callback"></param>
 public static void Execute(VoidFunc execute, VoidFunc callback)
 {
     ThreadPool.QueueUserWorkItem(s =>
     {
         execute();
         callback();
     });
 }
Пример #16
0
 /// <summary>
 /// Callback when connection status has changed.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void ConnectionStatusChanged(object sender, EventArgs e)
 {
     if (m_dead)
     {
         return;
     }
     VoidFunc func = new VoidFunc(CheckStatus);
 }
 /*
  * UnitCommand()
  *
  * constructor, specifies the target tile and callback
  *
  * @param Unit u - the unit that made this command
  * @param VoidFunc scb - the callback to use when finished
  * @param VoidFunc fcb - the callback to use when failed
  * @param Tiles st - the first tile selected
  * @param Tiles et - the last tile selected
  */
 public UnitCommand(Unit u, VoidFunc scb, VoidFunc fcb, Tiles st, Tiles et)
 {
     unit            = u;
     successCallback = scb;
     failedCallback  = scb;
     startTile       = st;
     endTile         = et;
 }
Пример #18
0
        public ParseRule(string regex, VoidFunc <Match> parseAction)
        {
            ArgumentValidator.ThrowIfNullOrEmpty(regex, "regex");
            ArgumentValidator.ThrowIfNull(parseAction, "parseAction");

            this.m_regex       = new Regex(regex, RegexOptions.IgnorePatternWhitespace | RegexOptions.Compiled | RegexOptions.ExplicitCapture);
            this.m_parseAction = parseAction;
        }
Пример #19
0
        public ParseRule(string regex, VoidFunc<Match> parseAction)
        {
            ArgumentValidator.ThrowIfNullOrEmpty(regex, "regex");
            ArgumentValidator.ThrowIfNull(parseAction, "parseAction");

            this.m_regex = new Regex(regex, RegexOptions.IgnorePatternWhitespace | RegexOptions.Compiled | RegexOptions.ExplicitCapture);
            this.m_parseAction = parseAction;
        }
Пример #20
0
 /*
  * DeathCommand()
  *
  * constructor, specifies the target tile and callback
  *
  * @param Unit u - the unit that made this command
  * @param VoidFunc scb - the callback to use when finished
  * @param VoidFunc fcb - the callback to use when failed
  * @param Tiles st - the first tile selected
  * @param Tiles et - the last tile selected
  */
 public DeathCommand(Unit u, VoidFunc scb, VoidFunc fcb, Tiles st, Tiles et) : base(u, scb, fcb, st, et)
 {
     if (unit.ArtLink != null)
     {
         unit.ArtLink.SetTrigger("Death");
     }
     //disconnect the unit from the grid
     startTile.unit = null;
 }
Пример #21
0
        /// <summary>
        /// Performs the specified action on each element in a collection
        /// </summary>
        public static IEnumerable <T> ForEach <T>(IEnumerable <T> colletion, VoidFunc <T> action)
        {
            foreach (T t in colletion)
            {
                action(t);
            }

            return(colletion);
        }
Пример #22
0
        private static void DelayHook(Object myObject, EventArgs myEventArgs)
        {
            Timer    timer = myObject as Timer;
            VoidFunc func  = timer.Tag as VoidFunc;

            timer.Stop();

            func();
        }
Пример #23
0
 internal HighlightedOutputWriter(ICodeFormatter codeFormatter, bool asynchrounous)
 {
     this.m_windows = new Queue<InputWindow>(2);
     this.m_modesQueue = new Queue<List<KeyValuePair<int, HighlightMode>>>(2);
     this.m_codeFormatter = codeFormatter;
     this.m_posCurrent = 0;
     this.m_drainModesQueue = this.DrainModesQueue;
     this.m_asynchrounous = asynchrounous;
 }
 internal HighlightedOutputWriter(ICodeFormatter codeFormatter, bool asynchrounous)
 {
     this.m_windows         = new Queue <InputWindow>(2);
     this.m_modesQueue      = new Queue <List <KeyValuePair <int, HighlightMode> > >(2);
     this.m_codeFormatter   = codeFormatter;
     this.m_posCurrent      = 0;
     this.m_drainModesQueue = this.DrainModesQueue;
     this.m_asynchrounous   = asynchrounous;
 }
Пример #25
0
        private double Trampoline(VoidFunc function)
        {
            double success = -1;

            while (success == -1)
            {
                success = function();
            }
            return(success);
        }
Пример #26
0
        public static void Do(VoidFunc func, int msDelay)
        {
            Timer delayTimer = new Timer();
            delayTimer.Tag = func;

            delayTimer.Tick += new EventHandler(DelayHook);

            delayTimer.Interval = msDelay;
            delayTimer.Start();
        }
Пример #27
0
    IEnumerator DelayVoidFunction(int frames, VoidFunc func)
    {
        int numSkipped = 0;

        while (numSkipped++ < frames)
        {
            yield return(null);
        }

        func();
    }
Пример #28
0
        public static void Do(VoidFunc func, int msDelay)
        {
            Timer delayTimer = new Timer();

            delayTimer.Tag = func;

            delayTimer.Tick += new EventHandler(DelayHook);

            delayTimer.Interval = msDelay;
            delayTimer.Start();
        }
Пример #29
0
 public void Invoke(VoidFunc function, OperationType requestedOperation = OperationType.Write)
 {
     Lock(requestedOperation);
     try
     {
         function();
     }
     finally
     {
         Unlock(requestedOperation);
     }
 }
Пример #30
0
 public void Invoke <T1, T2>(VoidFunc <T1, T2> function, T1 arg1, T2 arg2, OperationType requestedOperation = OperationType.Write)
 {
     Lock(requestedOperation);
     try
     {
         function(arg1, arg2);
     }
     finally
     {
         Unlock(requestedOperation);
     }
 }
Пример #31
0
        /// <summary>
        /// fade from black to clear
        /// </summary>
        private void _fadeBlack2Clear()
        {
            m_fadeTimer += m_fadeSpeed * Time.deltaTime;
            // Lerp the colour of the texture between itself and transparent.
            Color color = Color.Lerp(m_startImage.color, Color.clear, m_fadeTimer * m_fadeTimer);

            m_fade_black_image.color = color;
            if (m_fadeTimer > 1) //
            {
                m_fadeTimer = 0.0f;
                fadeFunc    = null;
            }
        }
		public static void CheckAuthentication(VoidFunc init, VoidFunc close)
		{
			SettingsManager.ForceLogin = true;

			if (TpAuthenticationManager.Instance.IsAuthenticatedWithLoginForm)
			{
				init();
			}
			else
			{
				close();
			}
		}
Пример #33
0
        public static void SendHttpRequest(
            string url,
            Dictionary <string, string> param,
            Dictionary <string, FileModel> files,
            List <Cookie> cookies,
            RequestMethodEnum method,
            int timeout_second,
            VoidFunc <HttpResponseMessage> handler)
        {
            var t = SendHttpRequestAsync(url, param, files, cookies, method, timeout_second, handler);

            AsyncHelper.RunSync(() => t);
        }
        public static void CheckAuthentication(VoidFunc init, VoidFunc close)
        {
            SettingsManager.ForceLogin = true;

            if (TpAuthenticationManager.Instance.IsAuthenticatedWithLoginForm)
            {
                init();
            }
            else
            {
                close();
            }
        }
Пример #35
0
    /*
     * SpreadAttackCommand()
     *
     * constructor, specifies the target tile and callbacks
     *
     * @param Unit u - the unit that made this command
     * @param VoidFunc scb - the callback to use when finished
     * @param VoidFunc fcb - the callback to use when failed
     * @param Tiles st - the first tile selected
     * @param Tiles et - the last tile selected
     */
    public SpreadAttackCommand(Unit u, VoidFunc scb, VoidFunc fcb, Tiles st, Tiles et) : base(u, scb, fcb, st, et)
    {
        //face the target
        unit.GetComponentInChildren <FaceMovement>().directionOverride = (et.pos - st.pos).normalized;

        //find the map component
        map = GameObject.FindObjectOfType <Map>();

        // Attacking the enemy unit Anim
        if (unit.ArtLink != null)
        {
            unit.ArtLink.SetTrigger("Attack");
        }
    }
Пример #36
0
        public SlidingWindowReader(TextReader reader)
        {
            ArgumentValidator.ThrowIfNull(reader, "reader");

            this.m_buffer = new char[WindowSize + 250];
            this.m_readBlockDelegate = reader.ReadBlock;
            this.m_queueMoreWindows = this.QueueMoreWindows;
            this.m_lineEnds = new List<int>((WindowSize + CntSafetyMargin)/40);
            this.m_inputWindowQueue = new Queue<InputWindow>(4);
            this.m_windowIsReady = new ManualResetEvent(false);
            this.m_windowBuilder = new StringBuilder(4 + CntSafetyMargin + 256);

            this.m_readBlockResult = this.m_readBlockDelegate.BeginInvoke(this.m_buffer, 0, WindowSize, null, null);
            this.m_queueMoreWindowsResult = this.m_queueMoreWindows.BeginInvoke(null, null);

            this.AdvanceWindow();
        }
	static int Main ()
	{
		int y = 0;
		int r;
		
		//
		// The following tests body-style lambda
		//
		increment = (int x) => { return x + 1; };
		r = increment (4);
		Console.WriteLine ("Should be 5={0}", r);
		if (r != 5)
			return 1;

		//
		// This tests the body of a lambda being an expression
		//
		func = (int x) => x + 1;
		r = func (10);
		Console.WriteLine ("Should be 11={0}", r);
		if (r != 11)
			return 2;
		
		//
		// The following tests that the body is a statement
		//
		nothing = (int x) => { y = x; };
		nothing (10);
		Console.WriteLine ("Should be 10={0}", y);
		if (y != 10)
			return 3;

		nothing = (int x) => { new X (x); };
		nothing (314);
		if (instantiated_value != 314)
			return 4;
		
		Console.WriteLine ("All tests pass");
		return 0;
	}
Пример #38
0
        // For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725
        public static void RegisterBundles(BundleCollection bundles)
        {
            BundleTable.EnableOptimizations = false;

            OrnamentContext.Configuration.SetSeajsCombine(false);
            bundles.UseCdn = true;
            var registryParty = new VoidFunc<BundleCollection>[]
            {
                GlobalStyle,
                CodeStyle,
                Fx,
                RegistryCtrl,
                Comp,
                SeajsModules
            };

            foreach (var item in registryParty)
            {
                item.Invoke(bundles);
            }

            var manager = new ScriptsFolderManager();
            manager.RegisterBundles(bundles);
        }
Пример #39
0
 public static void InAMoment(VoidFunc func)
 {
     Do(func, 1);
 }
Пример #40
0
 public void Create(IProjectDao dao)
 {
     var p = new Project(Product)
         {
             Name = Name,
         };
     dao.SaveOrUpdate(p);
     var _roleDao = OrnamentContext.Current.MemberShipFactory().CreateRoleDao();
     var addMethod = new VoidFunc<IPerformer[], Role>((performers, role) =>
         {
             _roleDao.SaveOrUpdate(role);
             _roleDao.Flush();
             foreach (IPerformer performer in performers)
             {
                 var member = (IMember)performer;
                 member.AddRole(role);
             }
         });
     addMethod(Testers, p.Tester);
     addMethod(Developers, p.Developer);
     addMethod(TesterManager, p.TestManager);
     addMethod(DeveloperManager, p.DeveloperManager);
 }
Пример #41
0
        private void AddParsingRule(string regex, VoidFunc<Match> parseAction)
        {
            bool substituted;

            do {
                substituted = false;
                foreach (string substitution in m_regexSubstitutions.Keys) {
                    string newRegex = regex.Replace(substitution, m_regexSubstitutions[substitution]);
                    if (newRegex != regex) {
                        substituted = true;
                    }

                    regex = newRegex;
                }
            } while (substituted);

            ParseRule rule = new ParseRule(regex, parseAction);
            this.m_parseRules.Add(rule);
        }
Пример #42
0
 public static extern int setOSCEvents(IntNPtrPassFunc RoundStart, IntFunc Countdown, IntFunc Holding, IntFunc HoldFail,
     VoidFunc Timeout, ThreeIntFunc ShapeCompleted, TwoIntFunc ShapeStatus, PlayerStatusFunc PlayerStatus);
Пример #43
0
        static void Main(string[] args)
        {
            SetUpOSCPort();

            logger = new Logger("./log/log.txt");

            AllocFunc allocGlobalFunc = new AllocFunc(Program.allocGlobal);
            TweetFunc TweetPictureDel = new TweetFunc(Program.TweetPicture); DontThrowOutMaDelegates.Add(TweetPictureDel);
            PtrPassFunc FullPictureDel = new PtrPassFunc(Program.SaveWholePicture); DontThrowOutMaDelegates.Add(FullPictureDel);
            PtrPassFunc SkeletonLogDel = new PtrPassFunc(Program.SkeletonLog); DontThrowOutMaDelegates.Add(SkeletonLogDel);
            int ret = setTweetback(allocGlobalFunc, TweetPictureDel, FullPictureDel,SkeletonLogDel);
            IntNPtrPassFunc RoundStartDel = new IntNPtrPassFunc(Program.RoundStart); DontThrowOutMaDelegates.Add(RoundStartDel);
            IntFunc CountdownDel = new IntFunc(Program.Countdown); DontThrowOutMaDelegates.Add(CountdownDel);
            IntFunc HoldingDel = new IntFunc(Program.Holding); DontThrowOutMaDelegates.Add(HoldingDel);
            IntFunc HoldFailDel = new IntFunc(Program.HoldingFail); DontThrowOutMaDelegates.Add(HoldFailDel);
            VoidFunc TimeoutDel = new VoidFunc(Program.Timeout); DontThrowOutMaDelegates.Add(TimeoutDel);
            ThreeIntFunc ShapeCompletedDel = new ThreeIntFunc(Program.ShapeCompleted); DontThrowOutMaDelegates.Add(ShapeCompletedDel);
            TwoIntFunc ShapeStatusDel = new TwoIntFunc(Program.ShapeStatus); DontThrowOutMaDelegates.Add(ShapeStatusDel);
            PlayerStatusFunc PlayerStatusDel = new PlayerStatusFunc(Program.PlayerStatus); DontThrowOutMaDelegates.Add(PlayerStatusDel);
            ret = setOSCEvents(RoundStartDel, CountdownDel, HoldingDel, HoldFailDel, TimeoutDel, ShapeCompletedDel, ShapeStatusDel, PlayerStatusDel);

            GameStart();

            Action KinectLoop = new Action(openKinectWindow);
            KinectLoop.BeginInvoke(null, null);

            bool run = true;

            //Console.WriteLine("Type -1 and press ENTER to start game.");

            while (run)
            {
                string input = Console.ReadLine();
                try
                {
                    int number = Convert.ToInt32(input);
                    numericCommand(number);
                    
                }
                catch
                {
                    //string commands.
                    switch (input)
                    {
                        case "s":
                            GameID++;
                            startGame(GameID,GameLength);
                            Console.WriteLine("Starting Game " + GameID);
                            break;
                        case "e":
                            endGame();
                            break;
                    }
                }
                input = "";

                //yes, this is an infinite loop. Behold!
            }

        }
		public static void CheckAuthentication(VoidFunc close)
		{
			CheckAuthentication(() => { }, close);
		}