Пример #1
0
 void AplicarLevels()
 {
     if (saveSettings == null)
     {
         saveSettings = CarregarArquivo();
     }
     foreach (Level level in gLevels.s.allLevels)
     {
         level.savedInfo = saveSettings.savedLevels.Find(e => e.meuLevel == level.info.meuIndice);
     }
 }
Пример #2
0
    VivaldoSave CarregarArquivo()
    {
        if (File.Exists(Vivaldos.SAVE_PATH + "Save.xml") == false)
        {
            Debug.LogWarning("Usando save default");
            Debug.Log(defaultSavedGame.settings.volumeBase);
            return(defaultSavedGame);
        }

        Debug.LogWarning("Loading Settings");
        XmlSerializer serializer = new XmlSerializer(typeof(VivaldoSave));
        FileStream    stream     = new FileStream(Vivaldos.SAVE_PATH + "Save.xml", FileMode.Open);
        VivaldoSave   ret        = serializer.Deserialize(stream) as VivaldoSave;

        stream.Close();
        return(ret);
    }
Пример #3
0
	public void Start()
	{
		Debug.Log(Vivaldos.SAVE_PATH);
		saveSettings = CarregarArquivo();
		AplicarSaveGame();
	}
Пример #4
0
	void AplicarLevels ()
	{
		if( saveSettings == null ) saveSettings = CarregarArquivo();
		foreach( Level level in gLevels.s.allLevels )
		{
			level.savedInfo = saveSettings.savedLevels.Find( e => e.meuLevel == level.info.meuIndice );
		}
	}
Пример #5
0
 public void Start()
 {
     Debug.Log(Vivaldos.SAVE_PATH);
     saveSettings = CarregarArquivo();
     AplicarSaveGame();
 }