/// <summary> /// 市民を車にワープ /// </summary> /// <param name="ped"></param> /// <param name="vehicle"></param> /// <param name="vehicleSeat"></param> public static void SetIntoVehicle(this Ped ped, Vehicle vehicle, VehicleSeat vehicleSeat) { Function.Call(Hash.SET_PED_INTO_VEHICLE, ped, vehicle, (int)vehicleSeat); }
/// <summary> /// 車の席が開いてるかどうか /// </summary> /// <param name="vehicle"></param> /// <param name="vehicleSeat"></param> public static bool IsSeatFree(this Vehicle vehicle, VehicleSeat vehicleSeat) { return(Function.Call <bool>(Hash.IS_VEHICLE_SEAT_FREE, vehicle, (int)vehicleSeat)); }
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat) { if (seat >= VehicleSeat.Driver) { if (seat == VehicleSeat.Driver) { Internal.Function.Call(0x05cb, _ped, vehicle, -1); } else { Internal.Function.Call(0x05ca, _ped, vehicle, -1, (int)seat); } } }
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat = VehicleSeat.Any, int timeout = -1, float speed = 0f, int flag = 0) { API.TaskEnterVehicle(_ped.Handle, vehicle.Handle, timeout, (int)seat, speed, flag, 0); }
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat, int timeout) { EnterVehicle(vehicle, seat, timeout, 0.0f, 0); }
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat, int timeout, float speed, int flag) { Function.Call(Hash.TASK_ENTER_VEHICLE, _ped.Handle, vehicle.Handle, timeout, (int)(seat), speed, flag, 0); }
public void OnTick(object sender, EventArgs e) { Main.TickCount++; try { Ped player = Game.Player.Character; var res = UIMenu.GetScreenResolutionMantainRatio(); if (Environment.TickCount - _lastCheck > 1000) { _bytesSentPerSecond = _bytesSent - _lastBytesSent; _bytesReceivedPerSecond = _bytesReceived - _lastBytesReceived; _lastBytesReceived = _bytesReceived; _lastBytesSent = _bytesSent; _lastCheck = Environment.TickCount; } if (!string.IsNullOrWhiteSpace(_threadsafeSubtitle)) { GTA.UI.Screen.ShowSubtitle(_threadsafeSubtitle, 500); } DEBUG_STEP = 1; if (!_hasInitialized) { RebuildServerBrowser(); #if INTEGRITYCHECK if (!VerifyGameIntegrity()) { _mainWarning = new Warning("alert", "Could not verify game integrity.\nPlease restart your game, or update Grand Theft Auto V."); _mainWarning.OnAccept = () => { if (Client != null && IsOnServer()) { Client.Disconnect("Quit"); } CEFManager.Dispose(); CEFManager.DisposeCef(); Script.Wait(500); //Environment.Exit(0); Process.GetProcessesByName("GTA5")[0].Kill(); Process.GetCurrentProcess().Kill(); }; } #endif _hasInitialized = true; } DEBUG_STEP = 2; if (!_hasPlayerSpawned && player != null && player.Handle != 0 && !Game.IsLoading) { GTA.UI.Screen.FadeOut(1); ResetPlayer(); MainMenu.RefreshIndex(); _hasPlayerSpawned = true; MainMenu.Visible = true; World.RenderingCamera = MainMenuCamera; var address = Util.Util.FindPattern("\x32\xc0\xf3\x0f\x11\x09", "xxxxxx"); // Weapon/radio slowdown DEBUG_STEP = 3; if (address != IntPtr.Zero) { Util.Util.WriteMemory(address, 0x90, 6); } address = Util.Util.FindPattern("\x48\x85\xC0\x0F\x84\x00\x00\x00\x00\x8B\x48\x50", "xxxxx????xxx"); // unlock objects; credit goes to the GTA-MP team DEBUG_STEP = 4; if (address != IntPtr.Zero) { Util.Util.WriteMemory(address, 0x90, 24); } //TerminateGameScripts(); GTA.UI.Screen.FadeIn(1000); } DEBUG_STEP = 5; Game.DisableControlThisFrame(0, Control.EnterCheatCode); Game.DisableControlThisFrame(0, Control.FrontendPause); Game.DisableControlThisFrame(0, Control.FrontendPauseAlternate); Game.DisableControlThisFrame(0, Control.FrontendSocialClub); Game.DisableControlThisFrame(0, Control.FrontendSocialClubSecondary); if (!player.IsJumping) { //Game.DisableControlThisFrame(0, Control.MeleeAttack1); Game.DisableControlThisFrame(0, Control.MeleeAttackLight); } Function.Call(Hash.HIDE_HELP_TEXT_THIS_FRAME); if (Game.Player.Character.IsRagdoll) { Game.DisableControlThisFrame(0, Control.Attack); Game.DisableControlThisFrame(0, Control.Attack2); } if (_mainWarning != null) { _mainWarning.Draw(); return; } if ((Game.IsControlJustPressed(0, Control.FrontendPauseAlternate) || Game.IsControlJustPressed(0, Control.FrontendPause)) && !MainMenu.Visible && !_wasTyping) { MainMenu.Visible = true; if (!IsOnServer()) { if (MainMenu.Visible) { World.RenderingCamera = MainMenuCamera; } else { World.RenderingCamera = null; } } else if (MainMenu.Visible) { RebuildPlayersList(); } MainMenu.RefreshIndex(); } else { if (!BlockControls) { MainMenu.ProcessControls(); } MainMenu.Update(); MainMenu.CanLeave = IsOnServer(); if (MainMenu.Visible && !MainMenu.TemporarilyHidden && !_mainMapItem.Focused && _hasScAvatar && File.Exists(GTANInstallDir + "\\images\\scavatar.png")) { var safe = new Point(300, 180); Util.Util.DxDrawTexture(0, GTANInstallDir + "images\\scavatar.png", res.Width - safe.X - 64, safe.Y - 80, 64, 64, 0, 255, 255, 255, 255, false); } if (!IsOnServer()) { Game.EnableControlThisFrame(0, Control.FrontendPause); } } DEBUG_STEP = 6; if (_isGoingToCar && Game.IsControlJustPressed(0, Control.PhoneCancel)) { Game.Player.Character.Task.ClearAll(); _isGoingToCar = false; } if (Client == null || Client.ConnectionStatus == NetConnectionStatus.Disconnected || Client.ConnectionStatus == NetConnectionStatus.None) { return; } // BELOW ONLY ON SERVER _versionLabel.Position = new Point((int)(res.Width / 2), 0); _versionLabel.TextAlignment = UIResText.Alignment.Centered; _versionLabel.Draw(); DEBUG_STEP = 7; if (_wasTyping) { Game.DisableControlThisFrame(0, Control.FrontendPauseAlternate); } var playerCar = Game.Player.Character.CurrentVehicle; DEBUG_STEP = 8; Watcher.Tick(); DEBUG_STEP = 9; _playerGodMode = Game.Player.IsInvincible; //invokeonLocalPlayerShoot if (player != null && player.IsShooting) { JavascriptHook.InvokeCustomEvent( api => api?.invokeonLocalPlayerShoot((int)(player.Weapons.Current?.Hash ?? 0), RaycastEverything(new Vector2(0, 0)).ToLVector())); } DEBUG_STEP = 10; int netPlayerCar = 0; RemoteVehicle cc = null; if (playerCar != null && (netPlayerCar = NetEntityHandler.EntityToNet(playerCar.Handle)) != 0) { var item = NetEntityHandler.NetToStreamedItem(netPlayerCar) as RemoteVehicle; if (item != null) { var lastHealth = item.Health; var lastDamageModel = item.DamageModel; item.Position = playerCar.Position.ToLVector(); item.Rotation = playerCar.Rotation.ToLVector(); item.Health = playerCar.EngineHealth; item.IsDead = playerCar.IsDead; item.DamageModel = playerCar.GetVehicleDamageModel(); if (lastHealth != playerCar.EngineHealth) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleHealthChange((int)lastHealth)); } if (playerCar.IsEngineRunning ^ !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff)) { playerCar.IsEngineRunning = !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff); } if (lastDamageModel != null) { if (lastDamageModel.BrokenWindows != item.DamageModel.BrokenWindows) { for (int i = 0; i < 8; i++) { if (((lastDamageModel.BrokenWindows ^ item.DamageModel.BrokenWindows) & 1 << i) != 0) { var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleWindowSmash(i1)); } } } if (lastDamageModel.BrokenDoors != item.DamageModel.BrokenDoors) { for (int i = 0; i < 8; i++) { if (((lastDamageModel.BrokenDoors ^ item.DamageModel.BrokenDoors) & 1 << i) != 0) { var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleDoorBreak(i1)); } } } } } cc = item; } DEBUG_STEP = 11; if (playerCar != _lastPlayerCar) { if (_lastPlayerCar != null) { var c = NetEntityHandler.EntityToStreamedItem(_lastPlayerCar.Handle) as RemoteVehicle; if (VehicleSyncManager.IsSyncing(c)) { _lastPlayerCar.IsInvincible = c?.IsInvincible ?? false; } else { _lastPlayerCar.IsInvincible = true; } if (c != null) { Function.Call(Hash.SET_VEHICLE_ENGINE_ON, _lastPlayerCar, !PacketOptimization.CheckBit(c.Flag, EntityFlag.EngineOff), true, true); } int h = _lastPlayerCar.Handle; var lh = new LocalHandle(h); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerExitVehicle(lh)); _lastVehicleSiren = false; } if (playerCar != null) { if (!NetEntityHandler.ContainsLocalHandle(playerCar.Handle)) { playerCar.Delete(); playerCar = null; } else { playerCar.IsInvincible = cc?.IsInvincible ?? false; LocalHandle handle = new LocalHandle(playerCar.Handle); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerEnterVehicle(handle)); } } LastCarEnter = DateTime.Now; } DEBUG_STEP = 12; if (playerCar != null) { if (playerCar.GetResponsiblePed().Handle == player.Handle) { playerCar.IsInvincible = cc?.IsInvincible ?? false; } else { playerCar.IsInvincible = true; } var siren = playerCar.SirenActive; if (siren != _lastVehicleSiren) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleSirenToggle()); } _lastVehicleSiren = siren; } Game.Player.Character.MaxHealth = 200; var playerObj = NetEntityHandler.EntityToStreamedItem(Game.Player.Character.Handle) as RemotePlayer; if (playerObj != null) { Game.Player.IsInvincible = playerObj.IsInvincible; } if (!string.IsNullOrWhiteSpace(CustomAnimation)) { var sp = CustomAnimation.Split(); if ( !Function.Call <bool>(Hash.IS_ENTITY_PLAYING_ANIM, Game.Player.Character, sp[0], sp[1], 3)) { Game.Player.Character.Task.ClearSecondary(); Function.Call(Hash.TASK_PLAY_ANIM, Game.Player.Character, Util.Util.LoadDict(sp[0]), sp[1], 8f, 10f, -1, AnimationFlag, -8f, 1, 1, 1); } } DEBUG_STEP = 13; _lastPlayerCar = playerCar; if (Game.IsControlJustPressed(0, Control.ThrowGrenade) && !Game.Player.Character.IsInVehicle() && IsOnServer() && !Chat.IsFocused) { var vehs = World.GetAllVehicles().OrderBy(v => v.Position.DistanceToSquared(Game.Player.Character.Position)).Take(1).ToList(); if (vehs.Any() && Game.Player.Character.IsInRangeOfEx(vehs[0].Position, 6f)) { var relPos = vehs[0].GetOffsetFromWorldCoords(Game.Player.Character.Position); VehicleSeat seat = VehicleSeat.Any; if (relPos.X < 0 && relPos.Y > 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y > 0) { seat = VehicleSeat.RightFront; } else if (relPos.X < 0 && relPos.Y <= 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y <= 0) { seat = VehicleSeat.RightRear; } if (vehs[0].PassengerCapacity == 1) { seat = VehicleSeat.Passenger; } if (vehs[0].PassengerCapacity > 3 && vehs[0].GetPedOnSeat(seat).Handle != 0) { if (seat == VehicleSeat.LeftRear) { for (int i = 3; i < vehs[0].PassengerCapacity; i += 2) { if (vehs[0].GetPedOnSeat((VehicleSeat)i).Handle == 0) { seat = (VehicleSeat)i; break; } } } else if (seat == VehicleSeat.RightRear) { for (int i = 4; i < vehs[0].PassengerCapacity; i += 2) { if (vehs[0].GetPedOnSeat((VehicleSeat)i).Handle == 0) { seat = (VehicleSeat)i; break; } } } } if (WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)vehs[0].Model.Hash, 0, true) && Game.Player.Character.IsIdle && !Game.Player.IsAiming) { Game.Player.Character.SetIntoVehicle(vehs[0], seat); } else { Game.Player.Character.Task.EnterVehicle(vehs[0], seat, -1, 2f); } _isGoingToCar = true; } } DEBUG_STEP = 14; Game.DisableControlThisFrame(0, Control.SpecialAbility); Game.DisableControlThisFrame(0, Control.SpecialAbilityPC); Game.DisableControlThisFrame(0, Control.SpecialAbilitySecondary); Game.DisableControlThisFrame(0, Control.CharacterWheel); Game.DisableControlThisFrame(0, Control.Phone); Game.DisableControlThisFrame(0, Control.Duck); DEBUG_STEP = 15; VehicleSyncManager?.Pulse(); DEBUG_STEP = 16; if (StringCache != null) { StringCache?.Pulse(); } DEBUG_STEP = 17; double aver = 0; lock (_averagePacketSize) aver = _averagePacketSize.Count > 0 ? _averagePacketSize.Average() : 0; _statsItem.Text = string.Format( "~h~Bytes Sent~h~: {0}~n~~h~Bytes Received~h~: {1}~n~~h~Bytes Sent / Second~h~: {5}~n~~h~Bytes Received / Second~h~: {6}~n~~h~Average Packet Size~h~: {4}~n~~n~~h~Messages Sent~h~: {2}~n~~h~Messages Received~h~: {3}", _bytesSent, _bytesReceived, _messagesSent, _messagesReceived, aver, _bytesSentPerSecond, _bytesReceivedPerSecond); DEBUG_STEP = 18; if (Game.IsControlPressed(0, Control.Aim) && !Game.Player.Character.IsInVehicle() && Game.Player.Character.Weapons.Current.Hash != WeaponHash.Unarmed) { Game.DisableControlThisFrame(0, Control.Jump); } //CRASH WORKAROUND: DISABLE PARACHUTE RUINER2 if (Game.Player.Character.IsInVehicle()) { if (Game.Player.Character.CurrentVehicle.IsInAir && Game.Player.Character.CurrentVehicle.Model.Hash == 941494461) { Game.DisableAllControlsThisFrame(0); } } DEBUG_STEP = 19; Function.Call((Hash)0x5DB660B38DD98A31, Game.Player, 0f); DEBUG_STEP = 20; Game.MaxWantedLevel = 0; Game.Player.WantedLevel = 0; DEBUG_STEP = 21; lock (_localMarkers) { foreach (var marker in _localMarkers) { World.DrawMarker((MarkerType)marker.Value.MarkerType, marker.Value.Position.ToVector(), marker.Value.Direction.ToVector(), marker.Value.Rotation.ToVector(), marker.Value.Scale.ToVector(), Color.FromArgb(marker.Value.Alpha, marker.Value.Red, marker.Value.Green, marker.Value.Blue)); } } DEBUG_STEP = 22; var hasRespawned = (Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) < 8000 && Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) != -1 && Game.Player.CanControlCharacter); if (hasRespawned && !_lastDead) { _lastDead = true; var msg = Client.CreateMessage(); msg.Write((byte)PacketType.PlayerRespawned); Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerRespawn()); if (Weather != null) { Function.Call(Hash.SET_WEATHER_TYPE_NOW_PERSIST, Weather); } if (Time.HasValue) { World.CurrentDayTime = new TimeSpan(Time.Value.Hours, Time.Value.Minutes, 00); } Function.Call(Hash.PAUSE_CLOCK, true); var us = NetEntityHandler.EntityToStreamedItem(Game.Player.Character.Handle); NetEntityHandler.ReattachAllEntities(us, true); foreach ( var source in Main.NetEntityHandler.ClientMap.Values.Where( item => item is RemoteParticle && ((RemoteParticle)item).EntityAttached == us.RemoteHandle) .Cast <RemoteParticle>()) { Main.NetEntityHandler.StreamOut(source); Main.NetEntityHandler.StreamIn(source); } } var pHealth = player.Health; var pArmor = player.Armor; var pGun = player.Weapons.Current?.Hash ?? WeaponHash.Unarmed; var pModel = player.Model.Hash; if (pHealth != _lastPlayerHealth) { int test = _lastPlayerHealth; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerHealthChange(test)); } if (pArmor != _lastPlayerArmor) { int test = _lastPlayerArmor; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerArmorChange(test)); } if (pGun != _lastPlayerWeapon) { WeaponHash test = _lastPlayerWeapon; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerWeaponSwitch((int)test)); } if (pModel != (int)_lastPlayerModel) { PedHash test = _lastPlayerModel; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerModelChange((int)test)); } _lastPlayerHealth = pHealth; _lastPlayerArmor = pArmor; _lastPlayerWeapon = pGun; _lastPlayerModel = (PedHash)pModel; DEBUG_STEP = 23; _lastDead = hasRespawned; DEBUG_STEP = 24; var killed = Game.Player.Character.IsDead; DEBUG_STEP = 25; if (killed && !_lastKilled) { var msg = Client.CreateMessage(); msg.Write((byte)PacketType.PlayerKilled); var killer = Function.Call <int>(Hash.GET_PED_SOURCE_OF_DEATH, Game.Player.Character); var weapon = Function.Call <int>(Hash.GET_PED_CAUSE_OF_DEATH, Game.Player.Character); var killerEnt = NetEntityHandler.EntityToNet(killer); msg.Write(killerEnt); msg.Write(weapon); /* * var playerMod = (PedHash)Game.Player.Character.Model.Hash; * if (playerMod != PedHash.Michael && playerMod != PedHash.Franklin && playerMod != PedHash.Trevor) * { * _lastModel = Game.Player.Character.Model.Hash; * var lastMod = new Model(PedHash.Michael); * lastMod.Request(10000); * Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, lastMod); * Game.Player.Character.Kill(); * } * else * { * _lastModel = 0; * } */ Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerDeath(new LocalHandle(killer), weapon)); NativeUI.BigMessageThread.MessageInstance.ShowColoredShard("WASTED", "", HudColor.HUD_COLOUR_BLACK, HudColor.HUD_COLOUR_RED, 7000); Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, -1, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); } /* * if (Function.Call<int>(Hash.GET_TIME_SINCE_LAST_DEATH) < 8000 && * Function.Call<int>(Hash.GET_TIME_SINCE_LAST_DEATH) != -1) * { * if (_lastModel != 0 && Game.Player.Character.Model.Hash != _lastModel) * { * var lastMod = new Model(_lastModel); * lastMod.Request(10000); * Function.Call(Hash.SET_PLAYER_MODEL, new InputArgument(Game.Player), lastMod.Hash); * } * } */ DEBUG_STEP = 28; if (!IsSpectating && _lastSpectating) { Game.Player.Character.Opacity = 255; Game.Player.Character.IsPositionFrozen = false; Game.Player.IsInvincible = false; Game.Player.Character.IsCollisionEnabled = true; SpectatingEntity = 0; CurrentSpectatingPlayer = null; _currentSpectatingPlayerIndex = 100000; Game.Player.Character.PositionNoOffset = _preSpectatorPos; } if (IsSpectating) { if (SpectatingEntity != 0) { Game.Player.Character.Opacity = 0; Game.Player.Character.IsPositionFrozen = true; Game.Player.IsInvincible = true; Game.Player.Character.IsCollisionEnabled = false; Control[] exceptions = new[] { Control.LookLeftRight, Control.LookUpDown, Control.LookLeft, Control.LookRight, Control.LookUp, Control.LookDown, }; Game.DisableAllControlsThisFrame(0); foreach (var c in exceptions) { Game.EnableControlThisFrame(0, c); } var ent = NetEntityHandler.NetToEntity(SpectatingEntity); if (ent != null) { if (Function.Call <bool>(Hash.IS_ENTITY_A_PED, ent) && new Ped(ent.Handle).IsInVehicle()) { Game.Player.Character.PositionNoOffset = ent.Position + new GTA.Math.Vector3(0, 0, 1.3f); } else { Game.Player.Character.PositionNoOffset = ent.Position; } } } else if (SpectatingEntity == 0 && CurrentSpectatingPlayer == null && NetEntityHandler.ClientMap.Values.Count(op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension)) > 0) { CurrentSpectatingPlayer = NetEntityHandler.ClientMap.Values.Where( op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension)) .ElementAt(_currentSpectatingPlayerIndex % NetEntityHandler.ClientMap.Values.Count( op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension))) as SyncPed; } else if (SpectatingEntity == 0 && CurrentSpectatingPlayer != null) { Game.Player.Character.Opacity = 0; Game.Player.Character.IsPositionFrozen = true; Game.Player.IsInvincible = true; Game.Player.Character.IsCollisionEnabled = false; Game.DisableAllControlsThisFrame(0); if (CurrentSpectatingPlayer.Character == null) { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Position; } else if (CurrentSpectatingPlayer.IsInVehicle) { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Character.Position + new GTA.Math.Vector3(0, 0, 1.3f); } else { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Character.Position; } if (Game.IsControlJustPressed(0, Control.PhoneLeft)) { _currentSpectatingPlayerIndex--; CurrentSpectatingPlayer = null; } else if (Game.IsControlJustPressed(0, Control.PhoneRight)) { _currentSpectatingPlayerIndex++; CurrentSpectatingPlayer = null; } if (CurrentSpectatingPlayer != null) { var center = new Point((int)(res.Width / 2), (int)(res.Height / 2)); new UIResText("Now spectating:~n~" + CurrentSpectatingPlayer.Name, new Point(center.X, (int)(res.Height - 200)), 0.4f, Color.White, GTA.UI.Font.ChaletLondon, UIResText.Alignment.Centered) { Outline = true, }.Draw(); new Sprite("mparrow", "mp_arrowxlarge", new Point(center.X - 264, (int)(res.Height - 232)), new Size(64, 128), 180f, Color.White).Draw(); new Sprite("mparrow", "mp_arrowxlarge", new Point(center.X + 200, (int)(res.Height - 232)), new Size(64, 128)).Draw(); } } } _lastSpectating = IsSpectating; _lastKilled = killed; var collection = new CallCollection(); collection.Call(Hash.SET_RANDOM_TRAINS, 0); collection.Call(Hash.CAN_CREATE_RANDOM_COPS, false); DEBUG_STEP = 29; collection.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0); collection.Call(Hash.SET_PED_POPULATION_BUDGET, 0); collection.Call(Hash.SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME); collection.Call(Hash.SUPPRESS_AGITATION_EVENTS_NEXT_FRAME); collection.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1); collection.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false); collection.Call(Hash.SET_FAR_DRAW_VEHICLES, false); collection.Call(Hash.DESTROY_MOBILE_PHONE); collection.Call((Hash)0x015C49A93E3E086E, true); collection.Call(Hash.SET_PED_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME, 0f, 0f); collection.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character, true, true); collection.Call(Hash.SET_PED_CAN_BE_TARGETTED, Game.Player.Character, true); collection.Call((Hash)0xF796359A959DF65D, false); // Display distant vehicles collection.Call(Hash.SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE, Game.Player, false); collection.Call((Hash)0xD2B315B6689D537D, Game.Player, false); collection.Call(Hash.DISPLAY_CASH, false); collection.Execute(); DEBUG_STEP = 30; GameScript.Pulse(); if ((Game.Player.Character.Position - _lastWaveReset).LengthSquared() > 10000f) // 100f * 100f { Function.Call((Hash)0x5E5E99285AE812DB); Function.Call((Hash)0xB96B00E976BE977F, 0f); _lastWaveReset = Game.Player.Character.Position; } Function.Call((Hash)0x2F9A292AD0A3BD89); Function.Call((Hash)0x5F3B7749C112D552); if (Function.Call <bool>(Hash.IS_STUNT_JUMP_IN_PROGRESS)) { Function.Call(Hash.CANCEL_STUNT_JUMP); } DEBUG_STEP = 31; if (Function.Call <int>(Hash.GET_PED_PARACHUTE_STATE, Game.Player.Character) == 2) { Game.DisableControlThisFrame(0, Control.Aim); Game.DisableControlThisFrame(0, Control.Attack); } DEBUG_STEP = 32; if (RemoveGameEntities && Util.Util.TickCount - _lastEntityRemoval > 500) // Save ressource { _lastEntityRemoval = Util.Util.TickCount; foreach (var entity in World.GetAllPeds()) { if (!NetEntityHandler.ContainsLocalHandle(entity.Handle) && entity != Game.Player.Character) { entity.Kill(); //"Some special peds like Epsilon guys or seashark minigame will refuse to despawn if you don't kill them first." - Guad entity.Delete(); } } foreach (var entity in World.GetAllVehicles()) { if (entity == null) { continue; } var veh = NetEntityHandler.NetToStreamedItem(entity.Handle, useGameHandle: true) as RemoteVehicle; if (veh == null) { entity.Delete(); continue; } //TO CHECK if (entity.IsVehicleEmpty() && !VehicleSyncManager.IsInterpolating(entity.Handle) && veh.TraileredBy == 0 && !VehicleSyncManager.IsSyncing(veh) && ((entity.Handle == Game.Player.LastVehicle?.Handle && DateTime.Now.Subtract(LastCarEnter).TotalMilliseconds > 3000) || entity.Handle != Game.Player.LastVehicle?.Handle)) { if (entity.Position.DistanceToSquared(veh.Position.ToVector()) > 2f) { entity.PositionNoOffset = veh.Position.ToVector(); entity.Quaternion = veh.Rotation.ToVector().ToQuaternion(); } } //veh.Position = entity.Position.ToLVector(); //veh.Rotation = entity.Rotation.ToLVector(); } } _whoseturnisitanyways = !_whoseturnisitanyways; DEBUG_STEP = 34; NetEntityHandler.UpdateAttachments(); DEBUG_STEP = 35; NetEntityHandler.DrawMarkers(); DEBUG_STEP = 36; NetEntityHandler.DrawLabels(); DEBUG_STEP = 37; NetEntityHandler.UpdateMisc(); DEBUG_STEP = 38; NetEntityHandler.UpdateInterpolations(); DEBUG_STEP = 39; WeaponInventoryManager.Update(); DEBUG_STEP = 40; /*string stats = string.Format("{0}Kb (D)/{1}Kb (U), {2}Msg (D)/{3}Msg (U)", _bytesReceived / 1000, * _bytesSent / 1000, _messagesReceived, _messagesSent); */ //GTA.UI.Screen.ShowSubtitle(stats); PedThread.OnTick("thisaintnullnigga", e); DebugInfo.Draw(); //Thread calcucationThread = new Thread(Work); //calcucationThread.IsBackground = true; //calcucationThread.Start(); lock (_threadJumping) { if (_threadJumping.Any()) { Action action = _threadJumping.Dequeue(); if (action != null) { action.Invoke(); } } } DEBUG_STEP = 41; } catch (Exception ex) // Catch any other exception. (can prevent crash) { LogManager.LogException(ex, "MAIN OnTick: STEP : " + DEBUG_STEP); } }
public void SetIntoVehicle(Vehicle vehicle, VehicleSeat seat) { Function.Call(Hash.SET_PED_INTO_VEHICLE, Handle, vehicle.Handle, seat); }
public Ped GetPedOnSeat(VehicleSeat seat) { return(new Ped(Function.Call <int>(Hash.GET_PED_IN_VEHICLE_SEAT, Handle, seat))); }
public bool IsSeatFree(VehicleSeat seat) { return(Function.Call <bool>(Hash.IS_VEHICLE_SEAT_FREE, Handle, seat)); }
/// <summary> /// Sets the player's model to the provided modelHash. /// </summary> /// <param name="modelHash">The model hash.</param> public static async Task SetPlayerSkin(uint modelHash, PedInfo pedCustomizationOptions, bool keepWeapons = true) { if (IsModelInCdimage(modelHash)) { if (keepWeapons) { Log("saved from SetPlayerSkin()"); } RequestModel(modelHash); while (!HasModelLoaded(modelHash)) { await Delay(0); } if ((uint)GetEntityModel(Game.PlayerPed.Handle) != modelHash) // only change skins if the player is not yet using the new skin. { // check if the ped is in a vehicle. bool wasInVehicle = Game.PlayerPed.IsInVehicle(); Vehicle veh = Game.PlayerPed.CurrentVehicle; VehicleSeat seat = Game.PlayerPed.SeatIndex; int maxHealth = Game.PlayerPed.MaxHealth; int maxArmour = Game.Player.MaxArmor; int health = Game.PlayerPed.Health; int armour = Game.PlayerPed.Armor; // set the model SetPlayerModel(Game.Player.Handle, modelHash); Game.Player.MaxArmor = maxArmour; Game.PlayerPed.MaxHealth = maxHealth; Game.PlayerPed.Health = health; Game.PlayerPed.Armor = armour; // warp ped into vehicle if the player was in a vehicle. if (wasInVehicle && veh != null && seat != VehicleSeat.None) { FreezeEntityPosition(Game.PlayerPed.Handle, true); int tmpTimer = GetGameTimer(); while (!Game.PlayerPed.IsInVehicle(veh)) { // if it takes too long, stop trying to teleport. if (GetGameTimer() - tmpTimer > 1000) { break; } ClearPedTasks(Game.PlayerPed.Handle); await Delay(0); TaskWarpPedIntoVehicle(Game.PlayerPed.Handle, veh.Handle, (int)seat); } FreezeEntityPosition(Game.PlayerPed.Handle, false); } } // Reset some stuff. SetPedDefaultComponentVariation(Game.PlayerPed.Handle); ClearAllPedProps(Game.PlayerPed.Handle); ClearPedDecorations(Game.PlayerPed.Handle); ClearPedFacialDecorations(Game.PlayerPed.Handle); if (pedCustomizationOptions.version == 1) { var ped = Game.PlayerPed.Handle; for (var drawable = 0; drawable < 21; drawable++) { SetPedComponentVariation(ped, drawable, pedCustomizationOptions.drawableVariations[drawable], pedCustomizationOptions.drawableVariationTextures[drawable], 1); } for (var i = 0; i < 21; i++) { int prop = pedCustomizationOptions.props[i]; int propTexture = pedCustomizationOptions.propTextures[i]; if (prop == -1 || propTexture == -1) { ClearPedProp(ped, i); } else { SetPedPropIndex(ped, i, prop, propTexture, true); } } } else if (pedCustomizationOptions.version == -1) { // do nothing. } else { // notify user of unsupported version //Notify.Error("This is an unsupported saved ped version. Cannot restore appearance. :("); } if (modelHash == (uint)GetHashKey("mp_f_freemode_01") || modelHash == (uint)GetHashKey("mp_m_freemode_01")) { //var headBlendData = Game.PlayerPed.GetHeadBlendData(); if (pedCustomizationOptions.version == -1) { SetPedHeadBlendData(Game.PlayerPed.Handle, 0, 0, 0, 0, 0, 0, 0.5f, 0.5f, 0f, false); while (!HasPedHeadBlendFinished(Game.PlayerPed.Handle)) { await Delay(0); } } } SetModelAsNoLongerNeeded(modelHash); } else { //Notify.Error(CommonErrors.InvalidModel); } }
public void EnterAnyVehicle(VehicleSeat seat = VehicleSeat.Any, int timeout = -1, float speed = 1f, EnterVehicleFlags flag = EnterVehicleFlags.None) { Function.Call(Hash.TASK_ENTER_VEHICLE, _ped.Handle, 0, timeout, seat, speed, flag, 0); }
public void WarpIntoVehicle(Vehicle vehicle, VehicleSeat seat) { API.TaskWarpPedIntoVehicle(_ped.Handle, vehicle.Handle, (int)seat); }
/// <summary> /// Spawn an allied <c>Ped</c> into a seat of the Heli, and give the specified weapons /// </summary> /// <param name="seat">Seat to spawn Ped into</param> /// <param name="weaponArray">Array of <c>WeaponHash</c> to give the gunner</param> /// <returns><c>Ped</c> just spawned</returns> protected Ped spawnCrewGunner(VehicleSeat seat, WeaponHash[] weaponArray) { // use default ped model return(spawnCrewGunner(seat, weaponArray, defaultGunnerModel)); }
public static PedHandle GetPedInSeat(VehicleHandle v, VehicleSeat seat) => Call <PedHandle>(GET_PED_IN_VEHICLE_SEAT, v, seat);
public static void OnTick(object sender, EventArgs e) { if (NetClient == null) { return; } NetIncomingMessage Msg; while ((Msg = NetClient.ReadMessage()) != null) { switch (Msg.MessageType) { case NetIncomingMessageType.StatusChanged: NetConnectionStatus status = (NetConnectionStatus)Msg.ReadByte(); switch (status) { case NetConnectionStatus.InitiatedConnect: Game.Console.Print("Connecting to server."); break; case NetConnectionStatus.Connected: Game.Console.Print("Connected to server."); World.CarDensity = 0; World.PedDensity = 0; Game.WantedMultiplier = 0; Game.LocalPlayer.WantedLevel = 0; GTA.Native.Function.Call("CLEAR_AREA", 0.0f, 0.0f, 0.0f, 4000.0f, true); Game.LocalPlayer.Character.BlockGestures = true; Game.LocalPlayer.Character.BlockPermanentEvents = true; Game.LocalPlayer.Character.PreventRagdoll = true; Game.LocalPlayer.Character.WillFlyThroughWindscreen = false; Ped[] Peds = World.GetAllPeds(); foreach (var Ped in Peds) { if (Ped.Exists()) { if (Ped != Game.LocalPlayer.Character) { Ped.Delete(); } } } Vehicle[] Vehicles = World.GetAllVehicles(); foreach (var Vehicle in Vehicles) { if (Vehicle.Exists()) { Vehicle.Delete(); } } RemotePlayersController = new RemotePlayersController(); RemoteVehiclesController = new RemoteVehiclesController(); ResourcesManager = new Shared.Scripting.ResourcesManager(); EventsManager = new Shared.Scripting.EventsManager(); IsSpawned = false; Game.FadeScreenOut(1); Game.LocalPlayer.Model = "F_Y_SWAT"; Initialized = true; break; case NetConnectionStatus.Disconnected: Game.Console.Print("Disconnected from server."); Game.FadeScreenIn(500); break; } break; case NetIncomingMessageType.Data: if (!Initialized) { continue; } int MsgType = Msg.ReadInt32(); switch (MsgType) { case (int)Shared.NetworkMessageType.PlayerConnected: { break; } case (int)Shared.NetworkMessageType.PlayerDisconnected: { int ID = Msg.ReadInt32(); RemotePlayer Player = RemotePlayersController.GetByID(ID); if (Player != null) { RemotePlayersController.Remove(Player); Player.Destroy(); Player = null; } break; } case (int)Shared.NetworkMessageType.LoadResource: { string ResourceName = Msg.ReadString(); Shared.Scripting.Resource Resource = new Shared.Scripting.Resource(); Resource.Name = ResourceName; ResourcesManager.Resources.Add(Resource); break; } case (int)Shared.NetworkMessageType.StartResource: { string ResourceName = Msg.ReadString(); Shared.Scripting.Resource Resource = ResourcesManager.GetByName(ResourceName); if (Resource != null) { Resource.Start(); } break; } case (int)Shared.NetworkMessageType.ResourceFile: { string ResourceName = Msg.ReadString(); string ScriptName = Msg.ReadString(); string ScriptCode = Msg.ReadString(); ResourcesManager.GetByName(ResourceName).AddScript(ScriptName, ScriptCode); break; } case (int)Shared.NetworkMessageType.UpdatePlayer: { PlayerUpdateStruct PlayerData = new PlayerUpdateStruct(); Msg.ReadAllFields(PlayerData); RemotePlayer Player = RemotePlayersController.GetByID(PlayerData.ID); if (Player == null) { Player = new RemotePlayer(PlayerData.Model); Player.ID = PlayerData.ID; RemotePlayersController.Add(Player); } Player.Name = PlayerData.Name; Player.SetHealth(PlayerData.Health); Player.SetArmor(PlayerData.Armor); if (PlayerData.CurrentVehicle > 0) { Player.CurrentVehicle = RemoteVehiclesController.GetByID(PlayerData.CurrentVehicle); Player.CurrentSeat = (VehicleSeat)PlayerData.VehicleSeat; Player.Update(); } else { if (Player.CurrentVehicle != null) { Player.CurrentVehicle = null; } Vector3 Position = new Vector3(); Position.X = PlayerData.Pos_X; Position.Y = PlayerData.Pos_Y; Position.Z = PlayerData.Pos_Z - 1.0f; Vector3 Velocity = new Vector3(); Velocity.X = PlayerData.Vel_X; Velocity.Y = PlayerData.Vel_Y; Velocity.Z = PlayerData.Vel_Z; Player.SetPosition(Position); Player.SetVelocity(Velocity); Player.SetHeading(PlayerData.Heading); Player.IsWalking = PlayerData.IsWalking; Player.IsRunning = PlayerData.IsRunning; if (!Player.IsJumping && PlayerData.IsJumping == true) { Player.TaskJumpAdded = false; } Player.IsJumping = PlayerData.IsJumping; Player.IsCrouching = PlayerData.IsCrouching; Player.Interpolation_Start = DateTime.Now; Player.Interpolation_End = DateTime.Now.AddMilliseconds((double)Shared.Settings.TickRate).AddMilliseconds(NetClient.ServerConnection.AverageRoundtripTime / 1000); Player.Update(); } break; } case (int)Shared.NetworkMessageType.SpawnPlayer: { Vector3 Position = new Vector3(); Position.X = Msg.ReadFloat(); Position.Y = Msg.ReadFloat(); Position.Z = Msg.ReadFloat(); float Heading = Msg.ReadFloat(); IsSpawned = true; Game.LocalPlayer.Character.Position = Position; Game.LocalPlayer.Character.Heading = Heading; break; } case (int)Shared.NetworkMessageType.FadeScreenIn: { int Duration = Msg.ReadInt32(); Game.FadeScreenIn(Duration); break; } case (int)Shared.NetworkMessageType.FadeScreenOut: { int Duration = Msg.ReadInt32(); Game.FadeScreenOut(Duration); break; } case (int)Shared.NetworkMessageType.UpdateVehicle: { VehicleUpdateStruct VehicleData = new VehicleUpdateStruct(); Msg.ReadAllFields(VehicleData); RemoteVehicle Vehicle = RemoteVehiclesController.GetByID(VehicleData.ID); if (Vehicle == null) { Vehicle = new RemoteVehicle(VehicleData.Model); Vehicle.ID = VehicleData.ID; RemoteVehiclesController.Add(Vehicle); } Vehicle.Model = VehicleData.Model; Vector3 Position = new Vector3(); Position.X = VehicleData.Pos_X; Position.Y = VehicleData.Pos_Y; Position.Z = VehicleData.Pos_Z; Vehicle.SetPosition(Position); Vector3 Velocity = new Vector3(); Velocity.X = VehicleData.Vel_X; Velocity.Y = VehicleData.Vel_Y; Velocity.Z = VehicleData.Vel_Z; Vehicle.SetVelocity(Velocity); Vehicle.SetHeading(VehicleData.Heading); Quaternion Rotation = new Quaternion(); Rotation.X = VehicleData.Rot_X; Rotation.Y = VehicleData.Rot_Y; Rotation.Z = VehicleData.Rot_Z; Rotation.W = VehicleData.Rot_A; Vehicle.SetRotation(Rotation); Vehicle.Interpolation_Start = DateTime.Now; Vehicle.Interpolation_End = DateTime.Now.AddMilliseconds((double)Shared.Settings.TickRate).AddMilliseconds(NetClient.ServerConnection.AverageRoundtripTime / 1000); break; } default: { break; } } break; default: Game.Console.Print("Unhandled message type: " + Msg.MessageType); break; } } if (NetClient.ConnectionStatus == NetConnectionStatus.Connected) { NetOutgoingMessage OutMsg = NetClient.CreateMessage(); PlayerUpdateStruct PlayerData = new PlayerUpdateStruct(); Vector3 PlayerPos = Game.LocalPlayer.Character.Position; Vector3 PlayerRot = Game.LocalPlayer.Character.Direction; float PlayerHeading = Game.LocalPlayer.Character.Heading; PlayerData.Name = PlayerName; PlayerData.Health = Game.LocalPlayer.Character.Health; PlayerData.Armor = Game.LocalPlayer.Character.Armor; if (Game.LocalPlayer.Character.isInVehicle()) { Vehicle CurrentVehicle = Game.LocalPlayer.Character.CurrentVehicle; PlayerData.CurrentVehicle = RemoteVehiclesController.GetByGame(CurrentVehicle).ID; VehicleSeat CurrentSeat = VehicleSeat.None; if (CurrentVehicle.GetPedOnSeat(VehicleSeat.Driver) == Game.LocalPlayer.Character) { CurrentSeat = VehicleSeat.Driver; } else if (CurrentVehicle.GetPedOnSeat(VehicleSeat.RightFront) == Game.LocalPlayer.Character) { CurrentSeat = VehicleSeat.RightFront; } else if (CurrentVehicle.GetPedOnSeat(VehicleSeat.LeftRear) == Game.LocalPlayer.Character) { CurrentSeat = VehicleSeat.LeftRear; } else if (CurrentVehicle.GetPedOnSeat(VehicleSeat.RightRear) == Game.LocalPlayer.Character) { CurrentSeat = VehicleSeat.RightRear; } PlayerData.VehicleSeat = (int)CurrentSeat; PlayerData.Pos_X = CurrentVehicle.Position.X; PlayerData.Pos_Y = CurrentVehicle.Position.Y; PlayerData.Pos_Z = CurrentVehicle.Position.Z; Vector3 Velocity = CurrentVehicle.Velocity; Velocity.Normalize(); PlayerData.Vel_X = Velocity.X; PlayerData.Vel_Y = Velocity.Y; PlayerData.Vel_Z = Velocity.Z; PlayerData.Rot_X = CurrentVehicle.RotationQuaternion.X; PlayerData.Rot_Y = CurrentVehicle.RotationQuaternion.Y; PlayerData.Rot_Z = CurrentVehicle.RotationQuaternion.Z; PlayerData.Rot_A = CurrentVehicle.RotationQuaternion.W; PlayerData.Heading = CurrentVehicle.Heading; PlayerData.Speed = CurrentVehicle.Speed; } else { Vector3 PlayerVel = Game.LocalPlayer.Character.Velocity; PlayerData.Pos_X = PlayerPos.X; PlayerData.Pos_Y = PlayerPos.Y; PlayerData.Pos_Z = PlayerPos.Z; PlayerData.Vel_X = PlayerVel.X; PlayerData.Vel_Y = PlayerVel.Y; PlayerData.Vel_Z = PlayerVel.Z; PlayerData.Heading = PlayerHeading; PlayerData.IsWalking = Game.isGameKeyPressed(GameKey.MoveBackward) || Game.isGameKeyPressed(GameKey.MoveForward) || Game.isGameKeyPressed(GameKey.MoveLeft) || Game.isGameKeyPressed(GameKey.MoveRight); PlayerData.IsRunning = Game.isGameKeyPressed(GameKey.Sprint); PlayerData.IsJumping = Game.isGameKeyPressed(GameKey.Jump); PlayerData.IsCrouching = GTA.Native.Function.Call <bool>("IS_CHAR_DUCKING", Game.LocalPlayer.Character); } OutMsg.Write((int)NetworkMessageType.UpdatePlayer); OutMsg.WriteAllFields(PlayerData); NetClient.SendMessage(OutMsg, NetDeliveryMethod.UnreliableSequenced); } }
public static bool IsSeatFree(VehicleHandle v, VehicleSeat seat) => Call <bool>(IS_VEHICLE_SEAT_FREE, v, seat);
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat) { EnterVehicle(vehicle, seat, -1, 0.0f, 0); }
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat = VehicleSeat.Any, int timeout = -1, float speed = 0f, int flag = 0) { Function.Call(Hash.TASK_ENTER_VEHICLE, _ped.Handle, vehicle.Handle, timeout, seat, speed, flag, 0); }
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat, int timeout, float speed) { EnterVehicle(vehicle, seat, timeout, speed, 0); }
public void SetIntoVehicle(Vehicle vehicle, VehicleSeat seat) { API.SetPedIntoVehicle(Handle, vehicle.Handle, (int)seat); }
public void WarpIntoVehicle(Vehicle vehicle, VehicleSeat seat) { Function.Call(Hash.TASK_WARP_PED_INTO_VEHICLE, _ped.Handle, vehicle.Handle, seat); }
/// <summary> /// 車両に乗り込む /// </summary> /// <param name="ped">市民</param> /// <param name="vehicle">車両</param> /// <param name="timeout">タイムアウト[ms] この秒数以上かかった場合は車内にワープする</param> /// <param name="vehicleSeat">座席</param> public static void TaskEnterVehicle(this Ped ped, Vehicle vehicle, int timeout, VehicleSeat vehicleSeat) { if (!ped.IsSafeExist() || !vehicle.IsSafeExist()) { return; } Function.Call(Hash.TASK_ENTER_VEHICLE, ped, vehicle, timeout, (int)vehicleSeat, 1, 1, 0); }
public void WarpIntoVehicle(Vehicle vehicle, VehicleSeat seat) { if (seat >= VehicleSeat.Driver) { if (seat == VehicleSeat.Driver) { Internal.Function.Call(0x072a, _ped, vehicle); } else { Internal.Function.Call(0x072b, _ped, vehicle, (int)seat); } } }
public void EnterVehicle(Vehicle vehicle, VehicleSeat seat = VehicleSeat.Any, int timeout = 5000, float speed = 1f, int flag = 0) { Function.Call((Hash)0xC20E50AA46D09CA8, Ped.Handle, vehicle.Handle, timeout, (int)seat, speed, flag, 0); }