void Start() { //Create a mesh filter while also assigning it as a variable to get the mesh property MeshFilter meshFilter = gameObject.AddComponent <MeshFilter> (); //Create a mesh renderer so we can actually display the mesh gameObject.AddComponent <MeshRenderer> (); //Set the mesh object to be that of the mesh from the mesh filter mesh = meshFilter.mesh; //Set the same material as the side panel gameObject.GetComponent <Renderer> ().material = GameObject.Find("VanSidePanel0").GetComponent <Renderer> ().material; //Get script of previous mesh rearSlant = GameObject.Find("Van9RearSlant").GetComponent <Van9RearSlant> (); sideWindow = GameObject.Find("VanSideWindow0").GetComponent <VanSideWindow0> (); //Create the mesh CreateMesh(); }
void Start() { //Create a mesh filter while also assigning it as a variable to get the mesh property MeshFilter meshFilter = gameObject.AddComponent <MeshFilter> (); //Create a mesh renderer so we can actually display the mesh gameObject.AddComponent <MeshRenderer> (); //Set the mesh object to be that of the mesh from the mesh filter mesh = meshFilter.mesh; //Set a random material Object[] loadedMaterials = Resources.LoadAll("Materials"); gameObject.GetComponent <Renderer> ().material = (Material)loadedMaterials [Random.Range(0, loadedMaterials.Length - 2)]; //Get script of previous mesh rearSlant = FindObjectOfType <Van9RearSlant> (); //Create the mesh CreateMesh(); }