public void PlayVfxRotatedLookAT(VFX_ID id, Vector3 pos, Vector3 rot2Pos) { GameObject go = GameObject.Instantiate(_allVfxs[(int)(id)], pos, Quaternion.identity); go.transform.LookAt(rot2Pos); //GameObject.Instantiate(_allVfxs[(int)(id)], pos, Quaternion.identity); }
public void PlayVfxRotated(VFX_ID id, Vector3 pos, Vector3 eAngles) { GameObject go = GameObject.Instantiate(_allVfxs[(int)(id)], pos, Quaternion.identity); go.transform.eulerAngles = eAngles; //GameObject.Instantiate(_allVfxs[(int)(id)], pos, Quaternion.identity); }
public void PlayVfx(VFX_ID id, Vector3 pos) { GameObject.Instantiate(_allVfxs[(int)(id)], pos, Quaternion.identity); }