Пример #1
0
		extern static int  dx_DrawPrimitiveIndexed2DToShader_x64( out VERTEX2DSHADER  Vertex, int  VertexNum, out ushort  Indices, int  IndexNum, int  PrimitiveType);
Пример #2
0
		public static int  DrawPrimitiveIndexed2DToShader( out VERTEX2DSHADER  Vertex, int  VertexNum, out ushort  Indices, int  IndexNum, int  PrimitiveType)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_DrawPrimitiveIndexed2DToShader_x86( out Vertex , VertexNum , out Indices , IndexNum , PrimitiveType );
			}
			else
			{
				return dx_DrawPrimitiveIndexed2DToShader_x64( out Vertex , VertexNum , out Indices , IndexNum , PrimitiveType );
			}
		}
Пример #3
0
		public static int  DrawPolygonIndexed2DToShader( out VERTEX2DSHADER  Vertex, int  VertexNum, out ushort  Indices, int  PolygonNum)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_DrawPolygonIndexed2DToShader_x86( out Vertex , VertexNum , out Indices , PolygonNum );
			}
			else
			{
				return dx_DrawPolygonIndexed2DToShader_x64( out Vertex , VertexNum , out Indices , PolygonNum );
			}
		}
Пример #4
0
		extern static int  dx_DrawPrimitive2DToShader_x64( out VERTEX2DSHADER  Vertex, int  VertexNum, int  PrimitiveType);
Пример #5
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		extern static int  dx_DrawPolygonIndexed2DToShader_x64( out VERTEX2DSHADER  Vertex, int  VertexNum, out ushort  Indices, int  PolygonNum);
Пример #6
0
		public static int  DrawPolygon2DToShader( out VERTEX2DSHADER  Vertex, int  PolygonNum)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_DrawPolygon2DToShader_x86( out Vertex , PolygonNum );
			}
			else
			{
				return dx_DrawPolygon2DToShader_x64( out Vertex , PolygonNum );
			}
		}
Пример #7
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		extern static int  dx_DrawPolygon2DToShader_x64( out VERTEX2DSHADER  Vertex, int  PolygonNum);
Пример #8
0
		public static int  DrawPrimitiveIndexed2DToShader( out VERTEX2DSHADER  Vertex, int  VertexNum, out ushort  Indices, int  IndexNum, int  PrimitiveType)
		{
			return dx_DrawPrimitiveIndexed2DToShader( out Vertex , VertexNum , out Indices , IndexNum , PrimitiveType );
		}
Пример #9
0
		public static int  DrawPrimitive2DToShader( out VERTEX2DSHADER  Vertex, int  VertexNum, int  PrimitiveType)
		{
			return dx_DrawPrimitive2DToShader( out Vertex , VertexNum , PrimitiveType );
		}