public void useItem(UsableItemBasis item, SelectedItemUseMenu.InventoryMode mode)
 {
     if (this is PlayerController) GameController.GameActionEvent.playerUsedItem(this as PlayerController,item);
     item.doUse(this, this.gameObject);
     switch (mode) {
         case SelectedItemUseMenu.InventoryMode.PLYAER:
             Parameter.Inventory.refresh();
             break;
         default:
             break;
     }
 }
Пример #2
0
 public void playerUsedItem(PlayerController player, UsableItemBasis item)
 {
     PlayerUsedItem(player, item);
 }
Пример #3
0
 private void Dummy(PlayerController player, UsableItemBasis item)
 {
 }
 public void playerUsedItem(PlayerController player, UsableItemBasis item)
 {
     BookBasis book = item as BookBasis;
     if (book != null) {
         readBook(book);
     }
 }