Пример #1
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 void OnTrackRemoved(object sender, UnityPharusEventProcessor.PharusEventTrackArgs e)
 {
     RemovePlayer(e.trackRecord.trackID);
 }
Пример #2
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 void OnTrackUpdated(object sender, UnityPharusEventProcessor.PharusEventTrackArgs e)
 {
     UpdatePlayerPosition(e.trackRecord);
 }
Пример #3
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 private void OnTrackUpdated(object sender, UnityPharusEventProcessor.PharusEventTrackArgs e)
 {
     UpdatePlayerPosition(e.trackRecord.trackID, UnityPharusManager.GetScreenPositionFromRelativePosition(e.trackRecord.relPos));
 }
Пример #4
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 void OnTrackAdded(object sender, UnityPharusEventProcessor.PharusEventTrackArgs e)
 {
     AddPlayer(e.trackRecord);
 }
Пример #5
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 private void OnTrackRemoved(object sender, UnityPharusEventProcessor.PharusEventTrackArgs e)
 {
     StoreContainer(e.trackRecord);
 }