Пример #1
0
        int UnityEngineUIToggleGroup_m_NotifyToggleOn(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);

            if (gen_param_count == 3 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
            {
                UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));
                bool _sendCallback            = LuaAPI.lua_toboolean(L, 3);

                gen_to_be_invoked.NotifyToggleOn(_toggle, _sendCallback);



                return(0);
            }
            if (gen_param_count == 2 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2))
            {
                UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));

                gen_to_be_invoked.NotifyToggleOn(_toggle);



                return(0);
            }


            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.NotifyToggleOn!"));
        }
Пример #2
0
        static int _m_NotifyToggleOn(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));
                    bool _sendCallback            = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.NotifyToggleOn(_toggle, _sendCallback);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.UI.Toggle>(L, 2))
                {
                    UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));

                    gen_to_be_invoked.NotifyToggleOn(_toggle);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.NotifyToggleOn!"));
        }
        static StackObject *NotifyToggleOn_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.Toggle @toggle = (UnityEngine.UI.Toggle) typeof(UnityEngine.UI.Toggle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.ToggleGroup instance_of_this_method = (UnityEngine.UI.ToggleGroup) typeof(UnityEngine.UI.ToggleGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.NotifyToggleOn(@toggle);

            return(__ret);
        }
Пример #4
0
        static int _m_NotifyToggleOn(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ToggleGroup __cl_gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.UI.Toggle toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));

                    __cl_gen_to_be_invoked.NotifyToggleOn(toggle);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }