public IActionResult UnitUpdate(UnitUpdate model) { var updateResult = false; var httpWebRequest = (HttpWebRequest)WebRequest.Create("https://localhost:44354/api/unit/update"); httpWebRequest.ContentType = "application/json"; httpWebRequest.Method = "PUT"; using (var streamWriter = new StreamWriter(httpWebRequest.GetRequestStream())) { var json = JsonConvert.SerializeObject(model); streamWriter.Write(json); } var httpResponse = (HttpWebResponse)httpWebRequest.GetResponse(); using (var streamReader = new StreamReader(httpResponse.GetResponseStream())) { var result = streamReader.ReadToEnd(); updateResult = bool.Parse(result); } if (updateResult) { TempData["Success"] = "Unit has been update successfully"; } return(RedirectToAction("UnitIndex", "Unit")); }
public IActionResult UnitUpdate(int id) { TempData["Success"] = null; var updateunit = new UnitUpdate(); var url = "https://localhost:44354/api/unit/get/" + id; HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(url); httpWebRequest.Method = "GET"; var response = httpWebRequest.GetResponse(); { string responseData; Stream responseStream = response.GetResponseStream(); try { StreamReader streamReader = new StreamReader(responseStream); try { responseData = streamReader.ReadToEnd(); } finally { ((IDisposable)streamReader).Dispose(); } } finally { ((IDisposable)responseStream)?.Dispose(); } updateunit = JsonConvert.DeserializeObject <UnitUpdate>(responseData); } return(View(updateunit)); }
private void SendIncreaseMoneyCommand() { UnitUpdate update = new UnitUpdate(); update.command = UnitUpdateCommand.INCOME; update.moving = this.unitIndex; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); }
public virtual void SendMoveInformation(Cell newCell) { UnitUpdate update = new UnitUpdate(); update.command = UnitUpdateCommand.MOVE; update.moving = this.unitIndex; update.newLocationX = newCell.transform.position.x; update.newLocationY = newCell.transform.position.y; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); }
public void EndTurn() { if (DarkRift.DarkRiftAPI.isConnected && DarkRift.DarkRiftAPI.id - 1 == GameObject.Find("CellGrid").GetComponent <CellGrid>().CurrentPlayerNumber || Unit.debugoverride) { UnitUpdate update = new UnitUpdate(); update.command = UnitUpdateCommand.END_TURN; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); cellGrid.EndTurn();//User ends hit turn by pressing the N key } }
public static void SendData(byte tag, ushort subject, object data) { if (DarkRiftAPI.isConnected) { if (data is UnitUpdate) { (data as UnitUpdate).index = ++messageIndex; prevUpdate = currUpdate; currUpdate = (data as UnitUpdate); } DarkRiftAPI.SendMessageToOthers(tag, subject, data); } }
public bool UnitUpdate(UnitUpdate request) { try { DynamicParameters parameters = new DynamicParameters(); parameters.Add("@ID", request.Id); parameters.Add("@Name", request.Name); SqlMapper.Execute(con, "Unit_Update", param: parameters, commandType: CommandType.StoredProcedure); return(true); } catch (Exception ex) { throw ex; } }
public void SpawnUnitWithButton(int unitType, int factionIndexMod) { UnitType type = (UnitType)(unitType); BuildSite site = null; foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units) { if (b is BuildSite && (b as BuildSite).selected) { site = b as BuildSite; break; } } if (site == null) { return; } Debug.Log(unitType.ToString() + " + " + factionIndexMod.ToString()); GameObject newUnit = CreateNewUnit(factionIndexMod, site, type); //GameObject newUnit = Instantiate(aStarUnits[unitType - factionIndexMod], site.transform.position, Quaternion.identity); type = (UnitType)(unitType + factionIndexMod); site.spawnUnit = true; if (!site.Cell.IsTaken && site.spawnUnit && site.selected && site.CanSpawnUnit(newUnit.GetComponent <Unit>())) { site.hasAlreadySpawned = true; site.SpawnUnit(newUnit.GetComponent <Unit>()); UnitUpdate update = new UnitUpdate(); update.newLocationX = site.transform.position.x; update.newLocationY = site.transform.position.y; update.command = UnitUpdateCommand.SPAWN; update.moving = site.unitIndex; update.type = type; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); } else { Destroy(newUnit.gameObject); newUnit = null; } site.spawnUnit = false; }
public override void OnUnitClicked(Unit unit) { if (_unit != null) { if (unit.Equals(_unit) || unit.isMoving) { return; } if (_unitsInRange.Contains(unit) && _unit.ActionPoints > 0 && _unit.PlayerNumber != unit.PlayerNumber && _unit.typeOfTargets == Target.ENEMY) { _unit.DealDamage(unit); UnitUpdate update = new UnitUpdate(); update.command = UnitUpdateCommand.ATTACK; update.moving = _unit.unitIndex; update.target = unit.unitIndex; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); _cellGrid.CellGridState = new CellGridStateUnitSelected(_cellGrid, _unit); } else if (_unitsInRange.Contains(unit) && _unit.ActionPoints > 0 && _unit.PlayerNumber == unit.PlayerNumber && _unit.typeOfTargets == Target.FRIENDLY) { _unit.DealDamage(unit); UnitUpdate update = new UnitUpdate(); update.command = UnitUpdateCommand.ATTACK; update.moving = _unit.unitIndex; update.target = unit.unitIndex; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); _cellGrid.CellGridState = new CellGridStateUnitSelected(_cellGrid, _unit); } if (unit.PlayerNumber.Equals(_unit.PlayerNumber) && (unit.PlayerNumber == NetManager.GetIDIfConnected() - 1 || Unit.debugoverride)) { if (_unit.hasMoved) { _unit.ActionPoints = 0; _unit.GetComponent <Renderer>().material.color = _unit.LeadingColor / 6.0f; } _cellGrid.CellGridState = new CellGridStateUnitSelected(_cellGrid, unit); } } else { _cellGrid.CellGridState = new CellGridStateUnitSelected(_cellGrid, unit); } }
public void SpawniFactionWithButton(int unitType) { UnitType type = (UnitType)unitType; BuildSite site = null; foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units) { if (b is BuildSite && (b as BuildSite).selected) { site = b as BuildSite; break; } } if (site == null) { return; } GameObject newUnit = Instantiate(iFactionUnits[unitType - iFactIndexMod], site.transform.position, Quaternion.identity); site.spawnUnit = true; newUnit.transform.position = new Vector3(newUnit.transform.position.x, newUnit.transform.position.y, -1.0f); if (!site.Cell.IsTaken && site.spawnUnit && site.selected && site.CanSpawnUnit(newUnit.GetComponent <Unit>())) { site.hasAlreadySpawned = true; site.SpawnUnit(newUnit.GetComponent <Unit>()); UnitUpdate update = new UnitUpdate(); update.newLocationX = site.transform.position.x; update.newLocationY = site.transform.position.y; update.command = UnitUpdateCommand.SPAWN; update.moving = site.unitIndex; update.type = type; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); } else { Destroy(newUnit.gameObject); newUnit = null; } site.spawnUnit = false; }
public void HandleBuildAction(int index) { BuildSite site = null; foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units) { if (b is BuildSite && (b as BuildSite).selected) { site = b as BuildSite; break; } } if (site == null) { return; } //handle cost if ((DarkRift.DarkRiftAPI.isConnected && !site.CanAffordToBuild(NetManager.buildCosts[index - 1]))) { return; } site.grid.Players[site.PlayerNumber].Money -= NetManager.buildCosts[index - 1]; PlayerController.currTurnMoney = site.grid.Players[site.PlayerNumber].Money; SetAvailableFundsText(GameObject.Find("Canvas").GetComponentsInChildren <Text>(), site); //GameObject.Find("Canvas").GetComponentsInChildren<Text>()[site.PlayerNumber].text = PlayerController.currTurnMoney.ToString() + "G" + "(+" + site.grid.Players[site.PlayerNumber].income.ToString() + "G)"; site.buildingType = (MatIndex)index; site.GetComponent <ChangeMaterial>().SetNewMaterial((MatIndex)index); UnitUpdate update = new UnitUpdate(); update.command = UnitUpdateCommand.BUILDSITE; update.moving = site.unitIndex; update.buildingType = (MatIndex)index; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); site.OnUnitDeselected(); }
// Update is called once per frame void Update() { if ((DarkRift.DarkRiftAPI.isConnected && DarkRift.DarkRiftAPI.id - 1 == GameObject.Find("CellGrid").GetComponent <CellGrid>().CurrentPlayerNumber || Unit.debugoverride) && Input.GetKeyDown(KeyCode.N)) { UnitUpdate update = new UnitUpdate(); update.command = UnitUpdateCommand.END_TURN; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); cellGrid.EndTurn();//User ends hit turn by pressing the N key } //else if(Input.GetKeyDown(KeyCode.U)) //{ // var o = Instantiate(redUnit, cellGrid.Cells[0].transform.position, Quaternion.identity); // ((SampleUnit2)(o)).transform.parent = GameObject.Find("Units Parent").transform; // //cellGrid.SpawnMoreUnits(); // List<Cell> cells = new List<Cell>(); // cells.Add(cellGrid.Cells[0]); // cellGrid.GetComponent<CustomUnitGenerator>().SpawnUnit((Unit)o, cellGrid.Cells[0]); // cellGrid.GetComponent<CustomUnitGenerator>().SnapToGrid() ; //} }
private bool IsEndTurnCommand(UnitUpdate update) { return(update.command == UnitUpdateCommand.END_TURN); }
public bool UnitUpdate(UnitUpdate request) { return(_unitRepository.UnitUpdate(request)); }
// Update is called once per frame void Update() { Unit newUnit = null; UnitType type = UnitType.ERROR; if (!selected || faction != Faction.BASIC) { return; } if (Input.GetKeyDown(KeyCode.Alpha1)) { if (faction == Faction.BASIC) { newUnit = Instantiate(unit1, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.FIGHTER; } else if (faction == Faction.CHEAP) { newUnit = Instantiate(unit4, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.CAPCOPTER; } } if (Input.GetKeyDown(KeyCode.Alpha2)) { if (faction == Faction.BASIC) { newUnit = Instantiate(unit2, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.BOMBER; } else if (faction == Faction.CHEAP) { newUnit = Instantiate(unit5, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.AERIALACE; } } if (Input.GetKeyDown(KeyCode.Alpha3)) { if (faction == Faction.BASIC) { newUnit = Instantiate(unit3, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.COPTER; } else if (faction == Faction.CHEAP) { newUnit = Instantiate(unit6, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.BOMB; } } if (!Cell.IsTaken && spawnUnit && selected && CanSpawnUnit(newUnit)) { SpawnUnit(newUnit); UnitUpdate update = new UnitUpdate(); update.newLocationX = this.transform.position.x; update.newLocationY = this.transform.position.y; update.command = UnitUpdateCommand.SPAWN; update.type = type; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); } spawnUnit = false; }
public void SpawnUnitWithButton(int intType) { Unit newUnit = null; UnitType type = (UnitType)intType; Airport rax = null; foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units) { if (b as Airport && (b as Airport).selected) { rax = b as Airport; break; } } if (rax == null) { return; } if (type == UnitType.FIGHTER) { newUnit = Instantiate(unit1, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.FIGHTER; } if (type == UnitType.BOMBER) { newUnit = Instantiate(unit2, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.BOMBER; } if (type == UnitType.COPTER) { newUnit = Instantiate(unit3, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.COPTER; } if (type == UnitType.CAPCOPTER) { newUnit = Instantiate(unit4, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.AERIALACE) { newUnit = Instantiate(unit5, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.BOMB) { newUnit = Instantiate(unit6, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (!rax.Cell.IsTaken && rax.spawnUnit && rax.selected && rax.CanSpawnUnit(newUnit)) { rax.SpawnUnit(newUnit); UnitUpdate update = new UnitUpdate(); update.newLocationX = rax.transform.position.x; update.newLocationY = rax.transform.position.y; update.command = UnitUpdateCommand.SPAWN; update.type = type; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); } else { Destroy(newUnit.gameObject); newUnit = null; } rax.spawnUnit = false; }
private bool IsMoveUnitCommand(UnitUpdate update) { return(update.command == UnitUpdateCommand.MOVE); }
// Update is called once per frame void Update() { Unit newUnit = null; UnitType type = UnitType.ERROR; if (!selected || faction != Faction.BASIC) { return; } if (Input.GetKeyDown(KeyCode.Alpha1)) { newUnit = Instantiate(unit1, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.INFANTRY; } if (Input.GetKeyDown(KeyCode.Alpha2)) { newUnit = Instantiate(unit2, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.MECH; } if (Input.GetKeyDown(KeyCode.Alpha3)) { newUnit = Instantiate(unit3, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.RECON; } if (Input.GetKeyDown(KeyCode.Alpha4)) { newUnit = Instantiate(unit4, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.TANK; } if (Input.GetKeyDown(KeyCode.Alpha5)) { newUnit = Instantiate(unit5, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.MDTANK; } if (Input.GetKeyDown(KeyCode.Alpha6)) { newUnit = Instantiate(unit6, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.ARTILLERY; } if (Input.GetKeyDown(KeyCode.Alpha7)) { newUnit = Instantiate(unit7, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.ROCKETS; } if (Input.GetKeyDown(KeyCode.Alpha8)) { newUnit = Instantiate(unit0, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.MISSILES; } if (Input.GetKeyDown(KeyCode.Alpha9)) { newUnit = Instantiate(unit8, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.APC; } if (Input.GetKeyDown(KeyCode.Alpha0)) { newUnit = Instantiate(unit9, Cell.transform.position, Quaternion.identity); spawnUnit = true; type = UnitType.ANTIAIR; } if (!Cell.IsTaken && spawnUnit && selected && CanSpawnUnit(newUnit)) { SpawnUnit(newUnit); UnitUpdate update = new UnitUpdate(); update.newLocationX = this.transform.position.x; update.newLocationY = this.transform.position.y; update.command = UnitUpdateCommand.SPAWN; update.type = type; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); } spawnUnit = false; }
void ReceiveData(ushort senderID, byte tag, ushort subject, object data) { bool ignoreMessage = false; if (ignoreMessage) { return; } if (tag == TagIndex.Controller) { if (subject == TagIndex.ControllerSubjects.JoinMessage) { networkConnected = true; DarkRiftAPI.SendMessageToID(senderID, TagIndex.Controller, TagIndex.ControllerSubjects.SpawnPlayer, null); SendData(TagIndex.Controller, TagIndex.PlayerUpdate, factions[DarkRiftAPI.id - 1]); if (senderID == 1) { playerNumber = 2; } if (senderID > playerCount) { playerCount = senderID; } //GameObject.Find("Name1").GetComponent<UnityEngine.UI.InputField>().readOnly = true; //GameObject.Find("Name2").GetComponent<UnityEngine.UI.InputField>().readOnly = false; //Handle Connect message } if (subject == TagIndex.ControllerSubjects.SpawnPlayer) { networkConnected = true; //Handle spawning the player into our game } if (subject == TagIndex.PlayerUpdate) { if (data is string && (data as string) == "ERROR") { possibleDesyncOccurred = true; RetrySendData(); } if (data is string[]) { string[] name = data as string[]; if (name[0] == "name") { GameObject go = GameObject.Find("Name" + (senderID).ToString()); go.GetComponent <UnityEngine.UI.InputField>().text = name[1]; } else if (name[0] == "StartGame") { DontDestroyOnLoad(transform.gameObject); DontDestroyOnLoad(GameObject.Find("GameInitiator")); //if (NetManager.playerCount >= 2) //{ // GameInit.mapName = GameInit.mapNames[NetManager.playerCount - 2]; //} //string mapDropDownText = GameObject.Find("mapDropDown").GetComponent<Dropdown>().itemText.text; //GameInit.mapName = mapDropDownText.Split(' ')[1]; GameInit.mapName = name[1]; SceneManager.LoadScene(GameInit.mapName); //SceneManager.LoadScene("Main"); } else if (name[0] == "charUpdate") { GameObject.Find(name[1]).GetComponent <UnityEngine.UI.Dropdown>().value = int.Parse(name[2]); } } if (data is UnitUpdate /*&& messageIndex + 1 == (data as UnitUpdate).index*/) { UnitUpdate update = data as UnitUpdate; GameObject unitsParent = GameObject.Find("Units Parent"); Unit[] units = unitsParent.GetComponentsInChildren <Unit>(); CellGrid grid = GameObject.Find("CellGrid").GetComponent <CellGrid>(); messageIndex = update.index; if (IsEndTurnCommand(update)) { grid.EndTurn(); //end turn } else if (IsMoveUnitCommand(update)) { foreach (Unit u in units) { if (u.unitIndex == update.moving) { //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>(); foreach (Cell c in grid.Cells) { if (c.transform.position.x == update.newLocationX && c.transform.position.y == update.newLocationY) { u.AdjustCellMovementCosts(); var path = u.FindPath(grid.Cells, c); u.ResetMovementPoints(); u.Move(c, path); u.ResetMovementPoints(); break; } } break; } } } else if (IsAttackCommand(update)) { Unit attacker = null; Unit defender = null; foreach (Unit u in units) { if (u.unitIndex == update.moving) { attacker = u; //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>(); } if (u.unitIndex == update.target) { defender = u; } if (attacker != null && defender != null) { attacker.DealDamage(defender, true); //attack break; } } } else if (IsSpawnUnitCommand(update)) { foreach (Unit c in grid.Units) { if (c.transform.position.x == update.newLocationX && c.transform.position.y == update.newLocationY) { if (c is BarracksUnit) { (c as BarracksUnit).InstantiateUnit(update.type); } else if (c is BuildSite) { if (update.type >= UnitType.INFANTRY && update.type <= UnitType.ANTIAIR) { //TODO 1 //guiCamRef.GetComponent<NewBarracks>().SpawnAStarFromNetwork((int)update.type, (int)update.moving); guiCamRef.GetComponent <NewBarracks>().SpawnUnitFromNetwork((int)update.type, (int)update.moving, 1); //GameObject.Find("GUICamera").GetComponent<NewBarracks>().SpawnAStarFromNetwork((int)update.type, (int)update.index); } else if (update.type >= UnitType.ANDROID && update.type <= UnitType.TURRET) { guiCamRef.GetComponent <NewBarracks>().SpawniFactionFromNetwork((int)update.type, (int)update.moving); } else if (update.type >= UnitType.ADVERSARY && update.type <= UnitType.STASISGUN) { guiCamRef.GetComponent <NewBarracks>().SpawnusbFromNetwork((int)update.type, (int)update.moving); } //(c as BuildSite).InstantiateUnit(update.type); } break; } } foreach (Unit c in grid.Units) { if (c.transform.position.x == update.newLocationX && c.transform.position.y == update.newLocationY) { if (c is Airport) { (c as Airport).InstantiateUnit(update.type); } else if (c is BuildSite) { if (update.type >= UnitType.FIGHTER && update.type <= UnitType.COPTER) { guiCamRef.GetComponent <NewAirport>().SpawnAStarFromNetwork((int)update.type, (int)update.moving); } else if (update.type >= UnitType.CAPCOPTER && update.type <= UnitType.BOMB) { guiCamRef.GetComponent <NewAirport>().SpawniFactionFromNetwork((int)update.type, (int)update.moving); } else if (update.type >= UnitType.ORBITALSTRIKER && update.type <= UnitType.NULLSTAR) { guiCamRef.GetComponent <NewAirport>().SpawniFactionFromNetwork((int)update.type, (int)update.moving); } //(c as BuildSite).InstantiateUnit(update.type); } break; } } //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>() } else if (IsCaptureCommand(update)) { } else if (IsIncreaseMoneGenCommand(update)) { foreach (Unit c in grid.Units) { if (c.unitIndex == update.moving) { if (c is City) { (c as City).SelfIncreaseMoneyGenIfAble(); } else if (c is BuildSite) { (c as BuildSite).SelfIncreaseMoneyGenIfAble(); } } } } else if (IsUpgradeBuildSiteCommand(update)) { BuildSite site = null; foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units) { if (b is BuildSite && b.unitIndex == update.moving) { site = b as BuildSite; break; } } if (site == null) { return; } //handle cost Debug.Log("Site == null: " + (site == null).ToString()); Debug.Log("update == null: " + (update == null).ToString()); Debug.Log(NetManager.buildCosts[(int)update.buildingType - 1]); if (!site.CanAffordToBuild(NetManager.buildCosts[(int)update.buildingType - 1])) { return; } site.grid.Players[site.PlayerNumber].Money -= NetManager.buildCosts[(int)update.buildingType - 1]; PlayerController.currTurnMoney = site.grid.Players[site.PlayerNumber].Money; GameObject.Find("Canvas").GetComponentsInChildren <Text>()[site.PlayerNumber].text = PlayerController.currTurnMoney.ToString() + "G" + "(+" + site.grid.Players[site.PlayerNumber].income.ToString() + "G)"; site.buildingType = update.buildingType; site.GetComponent <ChangeMaterial>().SetNewMaterial(update.buildingType); } else if (data is UnitUpdate && messageIndex + 1 != (data as UnitUpdate).index) { possibleDesyncOccurred = true; SendData(TagIndex.Controller, TagIndex.PlayerUpdate, "ERROR"); //send error message } } else if (data is Unit.Faction) { factions[senderID - 1] = (Unit.Faction)data; } } } }
private bool IsUpgradeBuildSiteCommand(UnitUpdate update) { return(update.command == UnitUpdateCommand.BUILDSITE); }
private bool IsIncreaseMoneGenCommand(UnitUpdate update) { return(update.command == UnitUpdateCommand.INCOME); }
private bool IsCaptureCommand(UnitUpdate update) { return(false); }
private bool IsSpawnUnitCommand(UnitUpdate update) { return(update.command == UnitUpdateCommand.SPAWN); }
private bool IsAttackCommand(UnitUpdate update) { return(update.command == UnitUpdateCommand.ATTACK); }
public void SpawnUnitWithButton(int intType) { Unit newUnit = null; UnitType type = (UnitType)intType; BarracksUnit rax = null; foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units) { if (b as BarracksUnit && (b as BarracksUnit).selected) { rax = b as BarracksUnit; break; } } if (rax == null) { return; } if (type == UnitType.INFANTRY)//Spawning units here. { newUnit = Instantiate(unit1, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.INFANTRY; } if (type == UnitType.MECH) { newUnit = Instantiate(unit2, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.MECH; } if (type == UnitType.RECON) { newUnit = Instantiate(unit3, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.RECON; } if (type == UnitType.TANK) { newUnit = Instantiate(unit4, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.TANK; } if (type == UnitType.MDTANK) { newUnit = Instantiate(unit5, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.MDTANK; } if (type == UnitType.ARTILLERY) { newUnit = Instantiate(unit6, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.ARTILLERY; } if (type == UnitType.ROCKETS) { newUnit = Instantiate(unit7, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.ROCKETS; } if (type == UnitType.MISSILES) { newUnit = Instantiate(unit0, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.MISSILES; } if (type == UnitType.APC) { newUnit = Instantiate(unit8, rax.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.APC; } if (type == UnitType.ANTIAIR) { newUnit = Instantiate(unit9, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; type = UnitType.ANTIAIR; } if (type == UnitType.ANDROID) { newUnit = Instantiate(unit11, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.SNIPER) { newUnit = Instantiate(unit12, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.REPAIR) { newUnit = Instantiate(unit13, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.ROBOTANK) { newUnit = Instantiate(unit14, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.SPEEDTANK) { newUnit = Instantiate(unit15, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.MEGATANK) { newUnit = Instantiate(unit16, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.CANNON) { newUnit = Instantiate(unit17, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.AAGUN) { newUnit = Instantiate(unit19, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (type == UnitType.TURRET) { newUnit = Instantiate(unit18, rax.Cell.transform.position, Quaternion.identity); rax.spawnUnit = true; } if (!rax.Cell.IsTaken && rax.spawnUnit && rax.selected && rax.CanSpawnUnit(newUnit)) { rax.hasAlreadySpawned = true; rax.SpawnUnit(newUnit); UnitUpdate update = new UnitUpdate(); update.newLocationX = rax.transform.position.x; update.newLocationY = rax.transform.position.y; update.command = UnitUpdateCommand.SPAWN; update.type = type; NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update); } else { Destroy(newUnit.gameObject); newUnit = null; } rax.spawnUnit = false; }
public bool Unit_Update([FromBody] UnitUpdate request) { return(_unitService.UnitUpdate(request)); }