Пример #1
0
    private void ResolveCombat(UnitController attacker, UnitController defender)
    {
        int powerDifference = attacker.powerLevel - defender.powerLevel;

        attacker.SetAttacking();
        soundeffects[0].Play();
        if (powerDifference >= 0)
        {
            soundeffects [2].Play();
            AddPlayerSacrificePoints(currentPlayer, 1);
            waitingForAnim = true;
            if (powerDifference > 0)
            {
                StartCoroutine(kill_tank_and_move(defender, attacker));
            }
            else
            {
                StartCoroutine(kill_tank(defender));
            }
        }
        else
        {
            defender.AddPower(-attacker.powerLevel);
            soundeffects [1].Play();
            defender.SetHit();
        }

        attacker.SetMoved(true);
        DeselectUnit();
    }
Пример #2
0
    private void UpgradeUnit()
    {
        if (sacrifice [currentPlayer - 1] == 0)
        {
            return;
        }

        selectedUnit.AddPower(1);
        sacrifice[currentPlayer - 1] -= 1;
        UpdatePlayerSacrificeCounter(currentPlayer);
        HighlightSelectedUnitMoves();
    }