static void Main(string[] args) { //Basket basket = new Basket(); //Console.WriteLine(basket); var firstPlayer = new RegularPlayer(EnumTypesOfPlayer.RegularPlayer, "Ulua_1"); Library.GetNewVariant(firstPlayer); var secondPlayer = new NotepadPlayer(EnumTypesOfPlayer.NotepadPlayer, "Anisia_2"); //Library.GetNewVariant(secondPlayer); var thirdPlayer = new UberPlayer(EnumTypesOfPlayer.UberPlayer, "Petr_3"); //Library.GetNewVariant(thirdPlayer); var fourthPlayer = new UberCheaterPlayer(EnumTypesOfPlayer.UberCheaterPlayer, "Petya_3"); //Library.GetNewVariant(fourthPlayer); var fifthPlayer = new CheaterPlayer(EnumTypesOfPlayer.CheaterPlayer, "Pavel"); //Library.GetNewVariant(fifthPlayer); var sixPlayer = new UberCheaterPlayer(EnumTypesOfPlayer.UberCheaterPlayer, "Mama"); //Library.GetNewVariant(sixPlayer); var sevenPlayer = new RegularPlayer(EnumTypesOfPlayer.RegularPlayer, "Papa"); Console.WriteLine("\n\tЛист игроков"); for (int i = 0; i < AllLists.allPlayers.Count; i++) { Console.WriteLine(" " + AllLists.allPlayers[i] + " "); } Console.WriteLine(); Library.ChangeConsole(-25, 2); Library.Game(); }
public void AddPlayer(string name, Skills.SkillsPlayerEnum skills) { switch (skills) { case Skills.SkillsPlayerEnum.REGULARPLAYER: BasePlayer playerReg = new RegPlayer(name, 40, 140); this.NewRun += playerReg.NewRun; players.Add(playerReg); break; case Skills.SkillsPlayerEnum.NOTEPADPLAYER: BasePlayer playerNote = new NotepadPlayer(history, name, 40, 140); this.NewRun += playerNote.NewRun; players.Add(playerNote); break; case Skills.SkillsPlayerEnum.UBERPLAYER: BasePlayer playerUber = new UberPlayer(name, 40, 140); this.NewRun += playerUber.NewRun; players.Add(playerUber); break; case Skills.SkillsPlayerEnum.CHEATER: BasePlayer playerCheat = new CheaterPlayer(history, name, 40, 140); this.NewRun += playerCheat.NewRun; players.Add(playerCheat); break; case Skills.SkillsPlayerEnum.UBERCHEATER: BasePlayer playerUCheat = new UberCheatPlayer(history, name, 40, 140); this.NewRun += playerUCheat.NewRun; players.Add(playerUCheat); break; } }
/// <summary> /// Uber void /// </summary> /// <param name="_name">Name</param> /// <param name="_typePlayer">Type player</param> /// <param name="_stepFinishPlayer">MainSize and FinishStep</param> private static void UberPlayerPlayerMethod(string _name, string _typePlayer, int _stepFinishPlayer) { Thread uberPlayerThread = new Thread(new ParameterizedThreadStart(UberPlayerLogic.CalcUberPlayer)); UberPlayer uberpl1 = new UberPlayer(_name: "Den", _stepFinish: MainSize); MainList.AddMainList(new MainList(_countPlayers: 1, _namePlayer: "Den", _typePlayer: "UberPlayer", _stepFinishPlayer: 100)); uberPlayerThread.Start(uberpl1); }
static void Main(string[] args) { Thread mainThread = Thread.CurrentThread; RegularPlayer myRegPlayer = new RegularPlayer("Vilgelm"); UberPlayer myUberPlayer = new UberPlayer("Gans"); BloknotPlayer myBloknotPlayer = new BloknotPlayer("Valentin"); Game newGame = new Game(0, 10, 7); newGame.AddPlayer(myRegPlayer); newGame.AddPlayer(myUberPlayer); newGame.AddPlayer(myBloknotPlayer); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"game started, thread {mainThread.ManagedThreadId}"); var gameResult = newGame.PlayGame(); if (gameResult.Result) { var winner = newGame.GetWinner(); Console.WriteLine($"winner is {winner.Name} "); } else { Console.WriteLine("No winner"); } Player.PrintAllPlayerResults(); myRegPlayer.PrintAnswer(); myUberPlayer.PrintAnswer(); myBloknotPlayer.PrintAnswer(); Console.ReadKey(); }
public static Player Start() { Player player = null; bool flag = true; int tryCounter; while (flag) { foreach (Player playerF in _Players) { switch (playerF.Type) { case "Обычный": IGame regularPlayer = new RegularPlayer(playerF.Name); _result = regularPlayer.Play(); _regularPlayerStats.Add(_result); player = playerF; break; case "Игрок-блокнот": IGame notePlayer = new NotePlayer(playerF.Name); _result = notePlayer.Play(); _notePlayerStats.Add(_result); player = playerF; break; case "Убер-игрок": IGame uberPlayer = new UberPlayer(playerF.Name); _result = uberPlayer.Play(); _uberPlayerStats.Add(_result); player = playerF; break; case "Читер": IGame cheaterPlayer = new CheaterPlayer(playerF.Name); _result = cheaterPlayer.Play(); _cheaterPlayerStats.Add(_result); player = playerF; break; case "Убер-читер": IGame uberCheaterPlayer = new UberCheaterPlayer(playerF.Name); _result = uberCheaterPlayer.Play(); _uberCheaterPlayerStats.Add(_result); player = playerF; break; } _tryCounter++; if (_tryCounter >= 100) { flag = false; player = null; break; } if (_result == _bucketWeight) { flag = false; break; } } } return(player); }
static void Main(string[] args) { int size; string input; var rand = new Random(); var bucketWeight = rand.Next(40, 140); Console.WriteLine("Bucket weight: " + bucketWeight); do { Console.Write("1) Play \n2) Exit \n\nYour choice: "); input = Console.ReadLine(); int cases; Int_Digits_check(input, out cases); switch (cases) { case 1: Console.WriteLine("Starting"); Console.WriteLine("Enter the amount of players"); input = Console.ReadLine(); Borders(2, 8, input, out size); Player[] playersList = new Player[size]; for (int i = 0; i < size; i++) { Console.Write("Enter the type of player:\n 1) Simple player \n2) Note player \n3) Uber-player \n4) Cheater \n5) Uber-cheater \n6 Exit \n\nYour choice: "); input = Console.ReadLine(); Int_Digits_check(input, out cases); switch (cases) { case 1: Console.WriteLine("Simple player. Give him a name."); playersList[i] = new SimplePlayer(Console.ReadLine()); break; case 2: Console.WriteLine("Note player. Give him a name. "); playersList[i] = new NotePlayer(Console.ReadLine()); break; case 3: Console.WriteLine("Uber-player. Give him a name. "); playersList[i] = new UberPlayer(Console.ReadLine()); break; case 4: Console.WriteLine("Cheater. Give him a name. "); playersList[i] = new Cheater(Console.ReadLine()); break; case 5: Console.WriteLine("Uber-cheater. Give him a name. "); playersList[i] = new UberCheater(Console.ReadLine()); break; case 6: Console.WriteLine("Exit"); return; default: Console.WriteLine("Error. Choose the menu item again."); break; } } for (int i = 0; i < 100; i++) { foreach (Player s in playersList) { s.Guess(bucketWeight); } } int nearestValue = playersList[size - 1].niceTry; foreach (Player s in playersList) { if (Math.Abs(nearestValue - bucketWeight) > Math.Abs(s.niceTry - bucketWeight)) { nearestValue = s.niceTry; } } for (int i = 0; i < size; i++) { if (playersList[i].niceTry == nearestValue) { Console.WriteLine($"{playersList[i].Name} has won the game!"); } } break; case 2: Console.WriteLine("Exit"); return; default: Console.WriteLine("Error. Choose the menu item again."); break; } } while (true); }
static void Main(string[] args) { List <Player> PlayersList = new List <Player>(); Player normalPlayer = new NormalPlayer("Normal Player"); PlayersList.Add(normalPlayer); Player textbookPlayer = new TextBookPlayer("TextBook Player"); PlayersList.Add(textbookPlayer); Player uberPlayer = new UberPlayer("Uber Player"); PlayersList.Add(uberPlayer); Player cheater = new Cheater("Cheater"); PlayersList.Add(cheater); Player uberCheater = new UberCheater("Uber Cheater"); PlayersList.Add(uberCheater); int bucketweight = CustomRandom.GetNext(); Player closestPlayer = null; int closestWeight = 150; Console.WriteLine($"{bucketweight} is Bucket Weight"); bool isgamefinished = false; for (int i = 0; i < 100; i++) { foreach (Player player in PlayersList) { int number = player.GetNumber(); Console.WriteLine($"{player.Name} select number {number}"); if (number == bucketweight) { Console.WriteLine($"{player.Name} won"); isgamefinished = true; break; } else if (Math.Abs(number - bucketweight) < closestWeight) { closestWeight = Math.Abs(number - bucketweight); closestPlayer = player; } } if (isgamefinished) { break; } } if (!isgamefinished) { Console.WriteLine($"{closestPlayer.Name} won because he had closest guess"); } Console.ReadKey(); }
static void Main(string[] args) { // value, that players need to guess and maximum number of turns int valueToGuess = 45; int maxNumberOfTurns = 100; int minValueToGuess = 40; int maxValueToGuess = 140; bool continueGame = true; do { Console.WriteLine($"Choose your action\n1 - Play new game\n2 - Exit"); int action = int.Parse(Console.ReadLine()); Menu menuOperation = (Menu)action; // simple menu logic switch (menuOperation) { case Menu.Newgame: { try { Console.WriteLine("Enter value to guess"); valueToGuess = int.Parse(Console.ReadLine()); if (valueToGuess < minValueToGuess || valueToGuess > maxValueToGuess) { throw new ArgumentOutOfRangeException(); } // create a new game Game myGame = new Game(valueToGuess, maxNumberOfTurns); // create new players add add them to the game RegularPlayer myRegularPlayer = new RegularPlayer("Vasya", 1); UberPlayer myUberPlayer = new UberPlayer("Gans", 2); Bloknot myBloknotPlayer = new Bloknot("Igor Valerievish", 3); Cheater myCheaterPlayer = new Cheater("Gome Simson", 4); UberCheater myUberCheaterPlayer = new UberCheater("Mozzg", 5); myGame.AddPlayer(myRegularPlayer); myGame.AddPlayer(myUberPlayer); myGame.AddPlayer(myBloknotPlayer); myGame.AddPlayer(myCheaterPlayer); myGame.AddPlayer(myUberCheaterPlayer); // start game GeneralPlayer winner = myGame.PlayGame(); // write name of the pleyer, who guessed the value if exist if (winner != null) { Console.WriteLine($"Player {winner.Name} won"); } // or write name of the pleyer, who gave the nearest value else { winner = myGame.GetNearestResult(); Console.WriteLine($"Player {winner.Name} gave the nearest result"); } } catch (ArgumentOutOfRangeException) { Console.WriteLine("Value to guess should be in range [40,140]"); } catch (Exception) { Console.WriteLine("Cant parse to int"); } break; } case Menu.Exit: { continueGame = false; break; } } } while (continueGame); Console.ReadKey(); }